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Rasmus Andersson 2017-09-11 23:59:31 -07:00
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<h2><a id="story" href="#story">The story behind Interface</a></h2>
<p>
Interface started out in late 2016 as an experiment to build a perfectly
pixelfitting font at a specific small size (11px.) The idea was that
pixel-fitting font at a specific small size (11px.) The idea was that
by crafting a font in a particular way, with a particular coordinate system
(Units Per EM), and for a particular target rasterization size (11), it would
be possible to get the best of both sharpness and readability.
</p>
<p>
However after a few months of using an early version of Interface, it dawned
on everyone exposed to the test that this approach had some serious realworld
on everyone exposed to the test that this approach had some serious real-world
problems. Most notably that it was really hard to read longer text. Because of
the pixelaligning nature of that approach, the font took an almost
<a href="https://www.figma.com/file/HPqDViSCB8fAWuxaV2ousFMv">monospaced appearance</a>,
the pixel-aligning nature of that approach, the font took an almost
<a href="https://www.figma.com/file/HPqDViSCB8fAWuxaV2ousFMv">mono-spaced appearance</a>,
making it really easy to read numbers, punctuation and very short
words, but eyestraining to read anything longer.
words, but eye-straining to read anything longer.
</p>
<p>
The project was rebooted with a different approach, sticking with the
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<h2><a id="status" href="#status">Current status &amp; usability</a></h2>
<p>
Interface works great for Englishlanguage text, and pretty well for other
Interface works great for English-language text, and pretty well for other
Latin and Cyrillic languages. There's still a lot of work to be done, and
<a href="https://github.com/rsms/interface/blob/master/CONTRIBUTING.md">contributions are warmly welcomed</a>. The playground contains <a href="lab/?sample=Body%20text%201&size=16">a lot of samples</a>, including some common <a href="lab/?sample=Kerning%20body%20multi-lang&size=16">non Englishlanguage words in the playground.</a>
<a href="https://github.com/rsms/interface/blob/master/CONTRIBUTING.md">contributions are warmly welcomed</a>. The playground contains <a href="lab/?sample=Body%20text%201&size=16">a lot of samples</a>, including some common <a href="lab/?sample=Kerning%20body%20multi-lang&size=16">non English-language words in the playground.</a>
</p>
<p>
Please refer to the <a href="glyphs/">glyph repertoire</a>
for an overview of currentlyavailable glyphs and their quality.
for an overview of currently-available glyphs and their quality.
</p>
<p>&nbsp;</p>
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<li class="a">
The world is a small place and just like all the
<a href="https://en.wikipedia.org/wiki/Eric_Erickson">Eric Ericksons</a>,
name alone somtimes does not suffice for unambiguous identity.
name alone sometimes does not suffice for unambiguous identity.
The best way to be clear about what font you are talking about is to
use the URL of this page (<q>rsms.me/interface</q>) when telling
people about it.
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Can I help with improving Interface?
</li>
<li class="a">
Yes you can! Interface is an opensource project, meaning the source
Yes you can! Interface is an open-source project, meaning the source
code—or "source design" if you will—that is used to build the font files
<a href="https://github.com/rsms/interface">are freely available</a> to improve upon.
Font making requires a fair bit of technical work and
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Interface was developed in an a private, internal git repository
starting in November 2016, prior to being published on August 22, 2017.
Between November 2016 and August 2017, there were 2&#x2006;990&#x2006;150 line edits made across 247 versions.
The reason the public github repository does not reflect this is the
The reason the public GitHub repository does not reflect this is the
fact that the project was initially only internal at the company where
the author works and had some sensitive information "checked in",
like AWS server details and internal author identity in