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<h2><a id="story" href="#story">The story behind Interface</a></h2>
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<p>
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Interface started out in late 2016 as an experiment to build a perfectly
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pixel–fitting font at a specific small size (11px.) The idea was that
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pixel-fitting font at a specific small size (11px.) The idea was that
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by crafting a font in a particular way, with a particular coordinate system
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(Units Per EM), and for a particular target rasterization size (11), it would
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be possible to get the best of both sharpness and readability.
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</p>
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<p>
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However after a few months of using an early version of Interface, it dawned
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on everyone exposed to the test that this approach had some serious real–world
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on everyone exposed to the test that this approach had some serious real-world
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problems. Most notably that it was really hard to read longer text. Because of
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the pixel–aligning nature of that approach, the font took an almost
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<a href="https://www.figma.com/file/HPqDViSCB8fAWuxaV2ousFMv">mono–spaced appearance</a>,
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the pixel-aligning nature of that approach, the font took an almost
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<a href="https://www.figma.com/file/HPqDViSCB8fAWuxaV2ousFMv">mono-spaced appearance</a>,
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making it really easy to read numbers, punctuation and very short
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words, but eye–straining to read anything longer.
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words, but eye-straining to read anything longer.
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</p>
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<p>
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The project was rebooted with a different approach, sticking with the
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<h2><a id="status" href="#status">Current status & usability</a></h2>
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<p>
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Interface works great for English–language text, and pretty well for other
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Interface works great for English-language text, and pretty well for other
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Latin and Cyrillic languages. There's still a lot of work to be done, and
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<a href="https://github.com/rsms/interface/blob/master/CONTRIBUTING.md">contributions are warmly welcomed</a>. The playground contains <a href="lab/?sample=Body%20text%201&size=16">a lot of samples</a>, including some common <a href="lab/?sample=Kerning%20body%20multi-lang&size=16">non English–language words in the playground.</a>
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<a href="https://github.com/rsms/interface/blob/master/CONTRIBUTING.md">contributions are warmly welcomed</a>. The playground contains <a href="lab/?sample=Body%20text%201&size=16">a lot of samples</a>, including some common <a href="lab/?sample=Kerning%20body%20multi-lang&size=16">non English-language words in the playground.</a>
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</p>
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<p>
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Please refer to the <a href="glyphs/">glyph repertoire</a>
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for an overview of currently–available glyphs and their quality.
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for an overview of currently-available glyphs and their quality.
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</p>
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<p> </p>
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<li class="a">
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The world is a small place and just like all the
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<a href="https://en.wikipedia.org/wiki/Eric_Erickson">Eric Ericksons</a>,
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name alone somtimes does not suffice for unambiguous identity.
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name alone sometimes does not suffice for unambiguous identity.
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The best way to be clear about what font you are talking about is to
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use the URL of this page (<q>rsms.me/interface</q>) when telling
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people about it.
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Can I help with improving Interface?
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</li>
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<li class="a">
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Yes you can! Interface is an open–source project, meaning the source
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Yes you can! Interface is an open-source project, meaning the source
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code—or "source design" if you will—that is used to build the font files
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<a href="https://github.com/rsms/interface">are freely available</a> to improve upon.
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Font making requires a fair bit of technical work and
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Interface was developed in an a private, internal git repository
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starting in November 2016, prior to being published on August 22, 2017.
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Between November 2016 and August 2017, there were 2 990 150 line edits made across 247 versions.
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The reason the public github repository does not reflect this is the
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The reason the public GitHub repository does not reflect this is the
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fact that the project was initially only internal at the company where
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the author works and had some sensitive information "checked in",
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like AWS server details and internal author identity in
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