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inter-font/misc/pylib/robofab/pens/flPen.py
Rasmus Andersson 8234b62ab7 Speeds up font compilation by around 200%
Cython is used to compile some hot paths into native Python extensions.
These hot paths were identified through running ufocompile with the hotshot
profiler and then converting file by file to Cython, starting with the "hottest"
paths and continuing until returns were deminishing. This means that only a few
Python files were converted to Cython.

Closes #23
Closes #20 (really this time)
2017-09-04 11:12:34 -04:00

274 lines
7.9 KiB
Python
Executable file

"""Pens for creating glyphs in FontLab."""
__all__ = ["FLPen", "FLPointPen", "drawFLGlyphOntoPointPen"]
from FL import *
try:
from fl_cmd import *
except ImportError:
print "The fl_cmd module is not available here. flPen.py"
from robofab.tools.toolsFL import NewGlyph
from robofab.pens.pointPen import AbstractPointPen
from robofab.pens.adapterPens import SegmentToPointPen
def roundInt(x):
return int(round(x))
class FLPen(SegmentToPointPen):
def __init__(self, glyph):
SegmentToPointPen.__init__(self, FLPointPen(glyph))
class FLPointPen(AbstractPointPen):
def __init__(self, glyph):
if hasattr(glyph, "isRobofab"):
self.glyph = glyph.naked()
else:
self.glyph = glyph
self.currentPath = None
def beginPath(self):
self.currentPath = []
def endPath(self):
# Love is... abstracting away FL's madness.
path = self.currentPath
self.currentPath = None
glyph = self.glyph
if len(path) == 1 and path[0][3] is not None:
# Single point on the contour, it has a name. Make it an anchor.
x, y = path[0][0]
name = path[0][3]
anchor = Anchor(name, roundInt(x), roundInt(y))
glyph.anchors.append(anchor)
return
firstOnCurveIndex = None
for i in range(len(path)):
if path[i][1] is not None:
firstOnCurveIndex = i
break
if firstOnCurveIndex is None:
# TT special case: on-curve-less contour. FL doesn't support that,
# so we insert an implied point at the end.
x1, y1 = path[0][0]
x2, y2 = path[-1][0]
impliedPoint = 0.5 * (x1 + x2), 0.5 * (y1 + y2)
path.append((impliedPoint, "qcurve", True, None))
firstOnCurveIndex = 0
path = path[firstOnCurveIndex + 1:] + path[:firstOnCurveIndex + 1]
firstPoint, segmentType, smooth, name = path[-1]
closed = True
if segmentType == "move":
path = path[:-1]
closed = False
# XXX The contour is not closed, but I can't figure out how to
# create an open contour in FL. Creating one by hand shows type"0x8011"
# for a move node in an open contour, but I'm not able to access
# that flag.
elif segmentType == "line":
# The contour is closed and ends in a lineto, which is redundant
# as it's implied by closepath.
path = path[:-1]
x, y = firstPoint
node = Node(nMOVE, Point(roundInt(x), roundInt(y)))
if smooth and closed:
if segmentType == "line" or path[0][1] == "line":
node.alignment = nFIXED
else:
node.alignment = nSMOOTH
glyph.Insert(node, len(glyph))
segment = []
nPoints = len(path)
for i in range(nPoints):
pt, segmentType, smooth, name = path[i]
segment.append(pt)
if segmentType is None:
continue
if segmentType == "curve":
if len(segment) < 2:
segmentType = "line"
elif len(segment) == 2:
segmentType = "qcurve"
if segmentType == "qcurve":
for x, y in segment[:-1]:
glyph.Insert(Node(nOFF, Point(roundInt(x), roundInt(y))), len(glyph))
x, y = segment[-1]
node = Node(nLINE, Point(roundInt(x), roundInt(y)))
glyph.Insert(node, len(glyph))
elif segmentType == "curve":
if len(segment) == 3:
cubicSegments = [segment]
else:
from fontTools.pens.basePen import decomposeSuperBezierSegment
cubicSegments = decomposeSuperBezierSegment(segment)
nSegments = len(cubicSegments)
for i in range(nSegments):
pt1, pt2, pt3 = cubicSegments[i]
x, y = pt3
node = Node(nCURVE, Point(roundInt(x), roundInt(y)))
node.points[1].x, node.points[1].y = roundInt(pt1[0]), roundInt(pt1[1])
node.points[2].x, node.points[2].y = roundInt(pt2[0]), roundInt(pt2[1])
if i != nSegments - 1:
node.alignment = nSMOOTH
glyph.Insert(node, len(self.glyph))
elif segmentType == "line":
assert len(segment) == 1, segment
x, y = segment[0]
node = Node(nLINE, Point(roundInt(x), roundInt(y)))
glyph.Insert(node, len(glyph))
else:
assert 0, "unsupported curve type (%s)" % segmentType
if smooth:
if i + 1 < nPoints or closed:
# Can't use existing node, as you can't change node attributes
# AFTER it's been appended to the glyph.
node = glyph[-1]
if segmentType == "line" or path[(i+1) % nPoints][1] == "line":
# tangent
node.alignment = nFIXED
else:
# curve
node.alignment = nSMOOTH
segment = []
if closed:
# we may have output a node too much
node = glyph[-1]
if node.type == nLINE and (node.x, node.y) == (roundInt(firstPoint[0]), roundInt(firstPoint[1])):
glyph.DeleteNode(len(glyph) - 1)
def addPoint(self, pt, segmentType=None, smooth=None, name=None, **kwargs):
self.currentPath.append((pt, segmentType, smooth, name))
def addComponent(self, baseName, transformation):
assert self.currentPath is None
# make base glyph if needed, Component() needs the index
NewGlyph(self.glyph.parent, baseName, updateFont=False)
baseIndex = self.glyph.parent.FindGlyph(baseName)
if baseIndex == -1:
raise KeyError, "couldn't find or make base glyph"
xx, xy, yx, yy, dx, dy = transformation
# XXX warn when xy or yx != 0
new = Component(baseIndex, Point(dx, dy), Point(xx, yy))
self.glyph.components.append(new)
def drawFLGlyphOntoPointPen(flGlyph, pen):
"""Draw a FontLab glyph onto a PointPen."""
for anchor in flGlyph.anchors:
pen.beginPath()
pen.addPoint((anchor.x, anchor.y), name=anchor.name)
pen.endPath()
for contour in _getContours(flGlyph):
pen.beginPath()
for pt, segmentType, smooth in contour:
pen.addPoint(pt, segmentType=segmentType, smooth=smooth)
pen.endPath()
for baseGlyph, tranform in _getComponents(flGlyph):
pen.addComponent(baseGlyph, tranform)
class FLPointContourPen(FLPointPen):
"""Same as FLPointPen, except that it ignores components."""
def addComponent(self, baseName, transformation):
pass
NODE_TYPES = {nMOVE: "move", nLINE: "line", nCURVE: "curve",
nOFF: None}
def _getContours(glyph):
contours = []
for i in range(len(glyph)):
node = glyph[i]
segmentType = NODE_TYPES[node.type]
if segmentType == "move":
contours.append([])
for pt in node.points[1:]:
contours[-1].append(((pt.x, pt.y), None, False))
smooth = node.alignment != nSHARP
contours[-1].append(((node.x, node.y), segmentType, smooth))
for contour in contours:
# filter out or change the move
movePt, segmentType, smooth = contour[0]
assert segmentType == "move"
lastSegmentType = contour[-1][1]
if movePt == contour[-1][0] and lastSegmentType == "curve":
contour[0] = contour[-1]
contour.pop()
elif lastSegmentType is None:
contour[0] = movePt, "qcurve", smooth
else:
assert lastSegmentType in ("line", "curve")
contour[0] = movePt, "line", smooth
# change "line" to "qcurve" if appropriate
previousSegmentType = "ArbitraryValueOtherThanNone"
for i in range(len(contour)):
pt, segmentType, smooth = contour[i]
if segmentType == "line" and previousSegmentType is None:
contour[i] = pt, "qcurve", smooth
previousSegmentType = segmentType
return contours
def _simplifyValues(*values):
"""Given a set of numbers, convert items to ints if they are
integer float values, eg. 0.0, 1.0."""
newValues = []
for v in values:
i = int(v)
if v == i:
v = i
newValues.append(v)
return newValues
def _getComponents(glyph):
components = []
for comp in glyph.components:
baseName = glyph.parent[comp.index].name
dx, dy = comp.delta.x, comp.delta.y
sx, sy = comp.scale.x, comp.scale.y
dx, dy, sx, sy = _simplifyValues(dx, dy, sx, sy)
components.append((baseName, (sx, 0, 0, sy, dx, dy)))
return components
def test():
g = fl.glyph
g.Clear()
p = PLPen(g)
p.moveTo((50, 50))
p.lineTo((150,50))
p.lineTo((170, 200), smooth=2)
p.curveTo((173, 225), (150, 250), (120, 250), smooth=1)
p.curveTo((85, 250), (50, 200), (50, 200))
p.closePath()
p.moveTo((300, 300))
p.lineTo((400, 300))
p.curveTo((450, 325), (450, 375), (400, 400))
p.qCurveTo((400, 500), (350, 550), (300, 500), (300, 400))
p.closePath()
p.setWidth(600)
p.setNote("Hello, this is a note")
p.addAnchor("top", (250, 600))
fl.UpdateGlyph(-1)
fl.UpdateFont(-1)
if __name__ == "__main__":
test()