/*
 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include <G3D/Vector3.h>
#include <G3D/Triangle.h>

#include "TileAssembler.h"
#include "CoordModelMapping.h"
#include "ModelContainer.h"

#include <limits.h>
#include <string.h>

#ifdef _ASSEMBLER_DEBUG
FILE *g_df = NULL;
#endif

using namespace G3D;

namespace VMAP
{
    //=================================================================

    Vector3 ModelPosition::transform(const Vector3& pIn) const
    {
        //return(pIn);
        Vector3 out = pIn * iScale;
        out = izMatrix * out;
        out = ixMatrix * out;
        out = iyMatrix * out;
        return(out);

    }
    //=================================================================

    TileAssembler::TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName)
    {
        iCurrentUniqueNameId = 0;
        iFilterMethod = NULL;
        iSrcDir = pSrcDirName;
        iDestDir = pDestDirName;
        //mkdir(iDestDir);
        init();
    }

    //=================================================================

    TileAssembler::~TileAssembler()
    {
        delete iCoordModelMapping;
    }

    //=================================================================

    void TileAssembler::init()
    {
        iCoordModelMapping = new CoordModelMapping();
        addWorldAreaMapId(0);                               //Azeroth
        addWorldAreaMapId(1);                               //Kalimdor
        addWorldAreaMapId(530);                             //Expansion01
        addWorldAreaMapId(571);                             //Expansion02
    }
    //=================================================================

    std::string getModNameFromModPosName(const std::string& pModPosName)
    {
        size_t spos = pModPosName.find_first_of('#');
        std::string modelFileName = pModPosName.substr(0,spos);
        return(modelFileName);
    }

    //=================================================================

    unsigned int TileAssembler::getUniqueNameId(const std::string pName)
    {
        unsigned int result;

        if(!iUniqueNameIds.containsKey(pName))
        {
            ++iCurrentUniqueNameId;
            iUniqueNameIds.set(pName, iCurrentUniqueNameId);
        }
        result = iUniqueNameIds.get(pName);
        return result;
    }

    //=================================================================

    std::string TileAssembler::getDirEntryNameFromModName(unsigned int pMapId, const std::string& pModPosName)
    {
        size_t spos;
        char buffer[20];

        std::string modelFileName = getModNameFromModPosName(pModPosName);
        //std::string fext = pModPosName.substr(modelFileName.length(),pModPosName.length());
        unsigned int fextId = getUniqueNameId(pModPosName);
        sprintf(buffer, "_%07d",fextId);
        std::string fext(buffer);
        spos = modelFileName.find_last_of('/');
        std::string fname = modelFileName.substr(spos+1, modelFileName.length());
        spos = fname.find_last_of('.');
        fname = fname.substr(0,spos);
        sprintf(buffer, "%03u", pMapId);
        std::string dirEntry(buffer);
        dirEntry.append("_");
        dirEntry.append(fname);
        dirEntry.append(fext);
        dirEntry.append(".vmap");
        return(dirEntry);
    }

    //=================================================================

    void emptyArray(Array<ModelContainer*>& mc)
    {
        int no=mc.size();
        while(no > 0)
        {
            --no;
            delete mc[no];
            mc.remove(no);
        }
    }

    //=================================================================
    bool TileAssembler::convertWorld()
    {
        #ifdef _ASSEMBLER_DEBUG
        #   ifdef _DEBUG
        ::g_df = fopen("../TileAssembler_debug.txt", "wb");
        #   else
        ::g_df = fopen("../TileAssembler_release.txt", "wb");
        #   endif
        #endif

        std::string fname = iSrcDir;
        fname.append("/");
        fname.append("dir");
        iCoordModelMapping->setModelNameFilterMethod(iFilterMethod);

        printf("Read coordinate mapping...\n");
        if(!iCoordModelMapping->readCoordinateMapping(fname))
            return false;

        Array<unsigned int> mapIds = iCoordModelMapping->getMaps();
        if(mapIds.size() == 0)
        {
            printf("Fatal error: empty map list!\n");
            return false;
        }

        for(int i=0; i<mapIds.size(); ++i)
        {
            unsigned int mapId = mapIds[i];

            #ifdef _ASSEMBLER_DEBUG
            if(mapId == 0)                                  // "Azeroth" just for debug
            {
                for(int x=28; x<29; ++x)                    //debug
                {
                    for(int y=28; y<29; ++y)
                    {
            #else
            // ignore DeeprunTram (369) it is too large for short vector and not important
            // ignore test (13), Test (29) , development (451)
            if(mapId != 369 && mapId != 13 && mapId != 29 && mapId != 451)
            {
                for(int x=0; x<66; ++x)
                {
                    for(int y=0; y<66; ++y)
                    {
            #endif
                        Array<ModelContainer*> mc;
                        std::string dirname;
                        char buffer[100];
                        if(iCoordModelMapping->isWorldAreaMap(mapId) && x<65 && y<65)
                        {
                            sprintf(buffer, "%03u_%d_%d",mapId,y,x); // Let's flip x and y here
                            dirname = std::string(buffer);
                            printf("%s...\n",dirname.c_str());
                        }
                        else
                        {
                            sprintf(buffer, "%03u",mapId);
                            dirname = std::string(buffer);

                            // prevent spam for small maps
                            if(x==0 && y==0)
                                printf("%s...\n",dirname.c_str());
                        }

                        bool result = fillModelContainerArray(dirname, mapId, x, y, mc);
                        emptyArray(mc);

                        if(!result)
                            return false;
                    }
                }
            }
        }
        #ifdef _ASSEMBLER_DEBUG
        if(::g_df) fclose(::g_df);
        #endif

        return true;
    }

    //=================================================================

    bool TileAssembler::fillModelContainerArray(const std::string& pDirFileName, unsigned int pMapId, int pXPos, int pYPos, Array<ModelContainer*>& pMC)
    {
        ModelContainer* modelContainer;

        NameCollection nameCollection = iCoordModelMapping->getFilenamesForCoordinate(pMapId, pXPos, pYPos);
        if(nameCollection.size() ==  0)
            return true;                                    // no data...

        char dirfilename[500];
        sprintf(dirfilename,"%s/%s.vmdir",iDestDir.c_str(),pDirFileName.c_str());
        FILE *dirfile = fopen(dirfilename, "ab");
        if(!dirfile)
        {
            printf("ERROR: Can't create file %s",dirfilename);
            return false;
        }

        char destnamebuffer[500];
        char fullnamedestnamebuffer[500];

        if(nameCollection.iMainFiles.size() >0)
        {
            sprintf(destnamebuffer,"%03u_%i_%i.vmap",pMapId, pYPos, pXPos); // flip it here too
            std::string checkDoubleStr = std::string(dirfilename);
            checkDoubleStr.append("##");
            checkDoubleStr.append(std::string(destnamebuffer));
            // Check, if same file already is in the same dir file
            if(!iCoordModelMapping->isAlreadyProcessedSingleFile(checkDoubleStr))
            {
                iCoordModelMapping->addAlreadyProcessedSingleFile(checkDoubleStr);
                fprintf(dirfile, "%s\n",destnamebuffer);
                sprintf(fullnamedestnamebuffer,"%s/%s",iDestDir.c_str(),destnamebuffer);
                modelContainer = processNames(nameCollection.iMainFiles, fullnamedestnamebuffer);
                if(modelContainer)
                    pMC.append(modelContainer);
                else
                    printf("warning: (if) problems in processing data for %s\n",destnamebuffer);
            }
        }
        // process the large singe files
        int pos = 0;
        while(pos < nameCollection.iSingeFiles.size())
        {
            std::string destFileName = iDestDir;
            destFileName.append("/");
            std::string dirEntryName = getDirEntryNameFromModName(pMapId,nameCollection.iSingeFiles[pos]);
            std::string checkDoubleStr = std::string(dirfilename);
            checkDoubleStr.append("##");
            checkDoubleStr.append(nameCollection.iSingeFiles[pos]);
            // Check, if same file already is in the same dir file
            if(!iCoordModelMapping->isAlreadyProcessedSingleFile(checkDoubleStr))
            {
                iCoordModelMapping->addAlreadyProcessedSingleFile(checkDoubleStr);
                fprintf(dirfile, "%s\n",dirEntryName.c_str());
                destFileName.append(dirEntryName);

                Array<std::string> positionarray;
                positionarray.append(nameCollection.iSingeFiles[pos]);

                if(!iCoordModelMapping->isAlreadyProcessedSingleFile(nameCollection.iSingeFiles[pos]))
                {
                    modelContainer = processNames(positionarray, destFileName.c_str());
                    iCoordModelMapping->addAlreadyProcessedSingleFile(nameCollection.iSingeFiles[pos]);
                    if(modelContainer)
                        pMC.append(modelContainer);
                    else
                        printf("warning: (while) problems in processing data for %s\n",destFileName.c_str());
                }
            }
            ++pos;
        }

        fclose(dirfile);
        return true;
    }

    //=================================================================

    void removeEntriesFromTree(AABSPTree<SubModel *>* pTree)
    {
        Array<SubModel *> submodelArray;
        pTree->getMembers(submodelArray);
        int no = submodelArray.size();
        while(no > 0)
        {
            --no;
            delete submodelArray[no];
        }
    }

    //=================================================================

    ModelContainer* TileAssembler::processNames(const Array<std::string>& pPositions, const char* pDestFileName)
    {
        ModelContainer *modelContainer = 0;

        Vector3 basepos = Vector3(0,0,0);
        AABSPTree<SubModel *>* mainTree = new AABSPTree<SubModel *>();

        int pos = 0;

        bool result = true;
        while(result && (pos < pPositions.size()))
        {
            std::string modelPosString = pPositions[pos];
            std::string modelFileName = getModNameFromModPosName(modelPosString);

            if(!fillModelIntoTree(mainTree, basepos, modelPosString, modelFileName))
            {
                result = false;
                break;
            }
            ++pos;
        }
        if(result && mainTree->size() > 0)
        {
            mainTree->balance();
            modelContainer = new ModelContainer(mainTree);
            modelContainer->writeFile(pDestFileName);
        }
        removeEntriesFromTree(mainTree);

        delete mainTree;

        return(modelContainer);
    }

    //=================================================================
    bool TileAssembler::readRawFile(std::string& pModelFilename,  ModelPosition& pModelPosition, AABSPTree<SubModel *> *pMainTree)
    {
        std::string filename = iSrcDir;
        if(filename.length() >0)
            filename.append("/");
        filename.append(pModelFilename);
        FILE *rf = fopen(filename.c_str(), "rb");
        if(!rf)
        {
            // depending on the extractor version, the data could be located in the root dir
            std::string baseModelFilename = pModelFilename.substr((pModelFilename.find_first_of("/")+1),pModelFilename.length());
            filename = iSrcDir;
            if(filename.length() >0)
                filename.append("/");
            filename.append(baseModelFilename);
            rf = fopen(filename.c_str(), "rb");
        }

        if(!rf)
        {
            printf("ERROR: Can't open model file in form: %s",pModelFilename.c_str());
            printf("...                          or form: %s",filename.c_str() );
            return false;
        }

        char ident[8];

        int trianglecount =0;

        #ifdef _ASSEMBLER_DEBUG
        int startgroup = 0;                     //2;
        int endgroup = INT_MAX;                 //2;
        fprintf(::g_df,"-------------------------------------------------\n");
        fprintf(::g_df,"%s\n", pModelFilename.c_str());
        fprintf(::g_df,"-------------------------------------------------\n");
        #else
        int startgroup = 0;
        int endgroup = INT_MAX;
        #endif

        // temporary use defines to simplify read/check code (close file and return at fail)
        #define READ_OR_RETURN(V,S) if(fread((V), (S), 1, rf) != 1) { \
                                        fclose(rf); return(false); }
        #define CMP_OR_RETURN(V,S)  if(strcmp((V),(S)) != 0)        { \
                                        fclose(rf); return(false); }

        READ_OR_RETURN(&ident, 8);
        if(strcmp(ident, "VMAP001") == 0)
        {
            // OK, do nothing
        }
        else if(strcmp(ident, "VMAP002") == 0)
        {
            // we have to read one int. This is needed during the export and we have to skip it here
            int tempNVectors;
            READ_OR_RETURN(&tempNVectors, sizeof(int));

        }
        else
        {
            // wrong version
            fclose(rf);
            return(false);
        }
        G3D::uint32 groups;
        char blockId[5];
        blockId[4] = 0;
        int blocksize;

        READ_OR_RETURN(&groups, sizeof(G3D::uint32));

        for(int g=0;g<(int)groups;g++)
        {
            // group MUST NOT have more then 65536 indexes !! Array will have a problem with that !! (strange ...)
            Array<int> tempIndexArray;
            Array<Vector3> tempVertexArray;

            AABSPTree<Triangle> *gtree = new AABSPTree<Triangle>();

            // add free gtree at fail
            #undef READ_OR_RETURN
            #undef CMP_OR_RETURN
            #define READ_OR_RETURN(V,S) if(fread((V), (S), 1, rf) != 1) { \
                                            fclose(rf); delete gtree; return(false); }
            #define CMP_OR_RETURN(V,S)  if(strcmp((V),(S)) != 0)        { \
                                            fclose(rf); delete gtree; return(false); }

            G3D::uint32 flags;
            READ_OR_RETURN(&flags, sizeof(G3D::uint32));

            G3D::uint32 branches;
            READ_OR_RETURN(&blockId, 4);
            CMP_OR_RETURN(blockId, "GRP ");
            READ_OR_RETURN(&blocksize, sizeof(int));
            READ_OR_RETURN(&branches, sizeof(G3D::uint32));
            for(int b=0;b<(int)branches; b++)
            {
                G3D::uint32 indexes;
                // indexes for each branch (not used jet)
                READ_OR_RETURN(&indexes, sizeof(G3D::uint32));
            }

            // ---- indexes
            READ_OR_RETURN(&blockId, 4);
            CMP_OR_RETURN(blockId, "INDX");
            READ_OR_RETURN(&blocksize, sizeof(int));
            unsigned int nindexes;
            READ_OR_RETURN(&nindexes, sizeof(G3D::uint32));
            if(nindexes >0)
            {
                unsigned short *indexarray = new unsigned short[nindexes*sizeof(unsigned short)];
                READ_OR_RETURN(indexarray, nindexes*sizeof(unsigned short));
                for(int i=0;i<(int)nindexes; i++)
                {
                    unsigned short val = indexarray[i];
                    tempIndexArray.append(val);
                }
                delete[] indexarray;
            }

            // ---- vectors
            READ_OR_RETURN(&blockId, 4);
            CMP_OR_RETURN(blockId, "VERT");
            READ_OR_RETURN(&blocksize, sizeof(int));
            unsigned int nvectors;
            READ_OR_RETURN(&nvectors, sizeof(int));

            float *vectorarray = 0;

            // add vectorarray free
            #undef READ_OR_RETURN
            #undef CMP_OR_RETURN
            #define READ_OR_RETURN(V,S) if(fread((V), (S), 1, rf) != 1) { \
                                            fclose(rf); delete gtree; delete[] vectorarray; return(false); }
            #define CMP_OR_RETURN(V,S)  if(strcmp((V),(S)) != 0)        { \
                                            fclose(rf); delete gtree; delete[] vectorarray; return(false); }

            if(nvectors >0)
            {
                vectorarray = new float[nvectors*sizeof(float)*3];
                READ_OR_RETURN(vectorarray, nvectors*sizeof(float)*3);
            }
            // ----- liquit
            if(flags & 1)
            {
                // we have liquit -> not handled yet ... skip
                READ_OR_RETURN(&blockId, 4);
                CMP_OR_RETURN(blockId, "LIQU");
                READ_OR_RETURN(&blocksize, sizeof(int));
                fseek(rf, blocksize, SEEK_CUR);
            }


            for(unsigned int i=0, indexNo=0; indexNo<nvectors; indexNo++)
            {
                Vector3 v = Vector3(vectorarray[i+2], vectorarray[i+1], vectorarray[i+0]);
                i+=3;
                v = pModelPosition.transform(v);

                float swapy = v.y;
                v.y = v.x;
                v.x = swapy;

                tempVertexArray.append(v);
            }

            // ---- calculate triangles
            int rest = nindexes%3;
            if(rest != 0)
            {
                nindexes -= rest;
            }

            for(unsigned int i=0;i<(nindexes);)
            {
                Triangle t = Triangle(tempVertexArray[tempIndexArray[i+2]], tempVertexArray[tempIndexArray[i+1]], tempVertexArray[tempIndexArray[i+0]] );
                i+=3;
                ++trianglecount;
                if(g>= startgroup && g <= endgroup)
                {
                    gtree->insert(t);
                }
            }

            // drop of temporary use defines
            #undef READ_OR_RETURN
            #undef CMP_OR_RETURN

            if(vectorarray != 0)
            {
                delete vectorarray;
            }

            if(gtree->size() >0)
            {
                gtree->balance();
                SubModel *sm = new SubModel(gtree);
                #ifdef _ASSEMBLER_DEBUG
                if(::g_df) fprintf(::g_df,"group trianglies: %d, Tris: %d, Nodes: %d, gtree.triangles: %d\n", g, sm->getNTriangles(), sm->getNNodes(), gtree->memberTable.size());
                if(sm->getNTriangles() !=  gtree->memberTable.size())
                {
                    if(::g_df) fprintf(::g_df,"ERROR !!!! group trianglies: %d, Tris: %d, Nodes: %d, gtree.triangles: %d\n", g, sm->getNTriangles(), sm->getNNodes(), gtree->memberTable.size());
                }
                #endif
                sm->setBasePosition(pModelPosition.iPos);
                pMainTree->insert(sm);
            }
            delete gtree;
        }
        fclose(rf);
        return true;
    }

    //=================================================================

    bool TileAssembler::fillModelIntoTree(AABSPTree<SubModel *> *pMainTree, const Vector3& pBasePos, std::string& pPos, std::string& pModelFilename)
    {
        ModelPosition modelPosition;
        getModelPosition(pPos, modelPosition);
        // all should be relative to object base position
        modelPosition.moveToBasePos(pBasePos);

        modelPosition.init();

        return readRawFile(pModelFilename,  modelPosition, pMainTree);
    }

    //=================================================================
    void TileAssembler::getModelPosition(std::string& pPosString, ModelPosition& pModelPosition)
    {
        float vposarray[3];
        float vdirarray[3];
        float scale;

        size_t spos = pPosString.find_first_of('#');
        std::string stripedPosString = pPosString.substr(spos+1,pPosString.length());

        sscanf(stripedPosString.c_str(), "%f,%f,%f_%f,%f,%f_%f",
            &vposarray[0],&vposarray[1],&vposarray[2],
            &vdirarray[0],&vdirarray[1],&vdirarray[2],
            &scale);

        pModelPosition.iPos = Vector3(vposarray[0], vposarray[1], vposarray[2]);
        pModelPosition.iDir = Vector3(vdirarray[0], vdirarray[1], vdirarray[2]);
        pModelPosition.iScale = scale;

    }
    //==========================================
}                                                           // VMAP
