/*
 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef MANGOS_SHAREDDEFINES_H
#define MANGOS_SHAREDDEFINES_H

#include "Platform/Define.h"
#include <cassert>

enum Gender
{
    GENDER_MALE                        = 0,
    GENDER_FEMALE                      = 1,
    GENDER_NONE                        = 2
};

// Race value is index in ChrRaces.dbc
enum Races
{
    RACE_HUMAN          = 1,
    RACE_ORC            = 2,
    RACE_DWARF          = 3,
    RACE_NIGHTELF       = 4,
    RACE_UNDEAD_PLAYER  = 5,
    RACE_TAUREN         = 6,
    RACE_GNOME          = 7,
    RACE_TROLL          = 8,
    //RACE_GOBLIN         = 9,
    RACE_BLOODELF       = 10,
    RACE_DRAENEI        = 11,
    //RACE_FEL_ORC        = 12,
    //RACE_NAGA           = 13,
    //RACE_BROKEN         = 14,
    //RACE_SKELETON       = 15,
    //RACE_VRYKUL         = 16,
    //RACE_TUSKARR        = 17,
    //RACE_FOREST_TROLL   = 18,
    //RACE_TAUNKA         = 19,
    //RACE_NORTHREND_SKELETON = 20,
    //RACE_ICE_TROLL      = 21
};

// max+1 for player race
#define MAX_RACES         12

#define RACEMASK_ALL_PLAYABLE \
    ((1<<(RACE_HUMAN-1))   |(1<<(RACE_ORC-1))          |(1<<(RACE_DWARF-1))   | \
    (1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1))  | \
    (1<<(RACE_GNOME-1))   |(1<<(RACE_TROLL-1))        |(1<<(RACE_BLOODELF-1))| \
    (1<<(RACE_DRAENEI-1)) )

// Class value is index in ChrClasses.dbc
enum Classes
{
    CLASS_WARRIOR       = 1,
    CLASS_PALADIN       = 2,
    CLASS_HUNTER        = 3,
    CLASS_ROGUE         = 4,
    CLASS_PRIEST        = 5,
    CLASS_DEATH_KNIGHT  = 6,
    CLASS_SHAMAN        = 7,
    CLASS_MAGE          = 8,
    CLASS_WARLOCK       = 9,
    // CLASS_UNK2       = 10,unused
    CLASS_DRUID         = 11,
};

// max+1 for player class
#define MAX_CLASSES       12

#define CLASSMASK_ALL_PLAYABLE \
    ((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \
    (1<<(CLASS_ROGUE-1))  |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \
    (1<<(CLASS_MAGE-1))   |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) | \
    (1<<(CLASS_DEATH_KNIGHT-1)) )

#define CLASSMASK_ALL_CREATURES ((1<<(CLASS_WARRIOR-1)) | (1<<(CLASS_PALADIN-1)) | (1<<(CLASS_ROGUE-1)) | (1<<(CLASS_MAGE-1)) )

#define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1)))

#define PLAYER_MAX_BATTLEGROUND_QUEUES 2

enum ReputationRank
{
    REP_HATED       = 0,
    REP_HOSTILE     = 1,
    REP_UNFRIENDLY  = 2,
    REP_NEUTRAL     = 3,
    REP_FRIENDLY    = 4,
    REP_HONORED     = 5,
    REP_REVERED     = 6,
    REP_EXALTED     = 7
};

#define MIN_REPUTATION_RANK (REP_HATED)
#define MAX_REPUTATION_RANK 8

enum MoneyConstants
{
    COPPER = 1,
    SILVER = COPPER*100,
    GOLD   = SILVER*100
};

enum Stats
{
    STAT_STRENGTH                      = 0,
    STAT_AGILITY                       = 1,
    STAT_STAMINA                       = 2,
    STAT_INTELLECT                     = 3,
    STAT_SPIRIT                        = 4
};

#define MAX_STATS                        5

enum Powers
{
    POWER_MANA                          = 0,
    POWER_RAGE                          = 1,
    POWER_FOCUS                         = 2,
    POWER_ENERGY                        = 3,
    POWER_HAPPINESS                     = 4,
    POWER_RUNE                          = 5,
    POWER_RUNIC_POWER                   = 6,
    POWER_HEALTH                        = 0xFFFFFFFE    // (-2 as signed value)
};

#define MAX_POWERS                        7

enum SpellSchools
{
    SPELL_SCHOOL_NORMAL                 = 0,
    SPELL_SCHOOL_HOLY                   = 1,
    SPELL_SCHOOL_FIRE                   = 2,
    SPELL_SCHOOL_NATURE                 = 3,
    SPELL_SCHOOL_FROST                  = 4,
    SPELL_SCHOOL_SHADOW                 = 5,
    SPELL_SCHOOL_ARCANE                 = 6
};

#define MAX_SPELL_SCHOOL                  7

enum SpellSchoolMask
{
    SPELL_SCHOOL_MASK_NONE    = 0x00,                       // not exist
    SPELL_SCHOOL_MASK_NORMAL  = (1 << SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor)
    SPELL_SCHOOL_MASK_HOLY    = (1 << SPELL_SCHOOL_HOLY  ),
    SPELL_SCHOOL_MASK_FIRE    = (1 << SPELL_SCHOOL_FIRE  ),
    SPELL_SCHOOL_MASK_NATURE  = (1 << SPELL_SCHOOL_NATURE),
    SPELL_SCHOOL_MASK_FROST   = (1 << SPELL_SCHOOL_FROST ),
    SPELL_SCHOOL_MASK_SHADOW  = (1 << SPELL_SCHOOL_SHADOW),
    SPELL_SCHOOL_MASK_ARCANE  = (1 << SPELL_SCHOOL_ARCANE),

    // unions

    // 124, not include normal and holy damage
    SPELL_SCHOOL_MASK_SPELL   = ( SPELL_SCHOOL_MASK_FIRE   |
                                  SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST  |
                                  SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE ),
    // 126
    SPELL_SCHOOL_MASK_MAGIC   = ( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL ),

    // 127
    SPELL_SCHOOL_MASK_ALL     = ( SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC )
};

inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
{
    for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
        if(mask & (1 << i))
            return SpellSchools(i);

    return SPELL_SCHOOL_NORMAL;
}

enum ItemQualities
{
    ITEM_QUALITY_POOR                  = 0,                 //GREY
    ITEM_QUALITY_NORMAL                = 1,                 //WHITE
    ITEM_QUALITY_UNCOMMON              = 2,                 //GREEN
    ITEM_QUALITY_RARE                  = 3,                 //BLUE
    ITEM_QUALITY_EPIC                  = 4,                 //PURPLE
    ITEM_QUALITY_LEGENDARY             = 5,                 //ORANGE
    ITEM_QUALITY_ARTIFACT              = 6,                 //LIGHT YELLOW
    ITEM_QUALITY_HEIRLOOM              = 7
};

#define MAX_ITEM_QUALITY                 8

const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = {
    0xff9d9d9d,        //GREY
    0xffffffff,        //WHITE
    0xff1eff00,        //GREEN
    0xff0070dd,        //BLUE
    0xffa335ee,        //PURPLE
    0xffff8000,        //ORANGE
    0xffe6cc80,        //LIGHT YELLOW
    0xffe6cc80         //LIGHT YELLOW
};


// ***********************************
// Spell Attributes definitions
// ***********************************

#define SPELL_ATTR_UNK0                           0x00000001            // 0
#define SPELL_ATTR_RANGED                         0x00000002            // 1 All ranged abilites have this flag
#define SPELL_ATTR_ON_NEXT_SWING_1                0x00000004            // 2 on next swing
#define SPELL_ATTR_UNK3                           0x00000008            // 3 not set in 3.0.3
#define SPELL_ATTR_UNK4                           0x00000010            // 4 isAbility
#define SPELL_ATTR_TRADESPELL                     0x00000020            // 5 trade spells, will be added by client to a sublist of profession spell
#define SPELL_ATTR_PASSIVE                        0x00000040            // 6 Passive spell
#define SPELL_ATTR_UNK7                           0x00000080            // 7 can't be linked in chat?
#define SPELL_ATTR_UNK8                           0x00000100            // 8 hide created item in tooltip (for effect=24)
#define SPELL_ATTR_UNK9                           0x00000200            // 9
#define SPELL_ATTR_ON_NEXT_SWING_2                0x00000400            // 10 on next swing 2
#define SPELL_ATTR_UNK11                          0x00000800            // 11
#define SPELL_ATTR_DAYTIME_ONLY                   0x00001000            // 12 only useable at daytime, not set in 2.4.2
#define SPELL_ATTR_NIGHT_ONLY                     0x00002000            // 13 only useable at night, not set in 2.4.2
#define SPELL_ATTR_INDOORS_ONLY                   0x00004000            // 14 only useable indoors, not set in 2.4.2
#define SPELL_ATTR_OUTDOORS_ONLY                  0x00008000            // 15 Only useable outdoors.
#define SPELL_ATTR_NOT_SHAPESHIFT                 0x00010000            // 16 Not while shapeshifted
#define SPELL_ATTR_ONLY_STEALTHED                 0x00020000            // 17 Must be in stealth
#define SPELL_ATTR_UNK18                          0x00040000            // 18
#define SPELL_ATTR_LEVEL_DAMAGE_CALCULATION       0x00080000            // 19 spelldamage depends on caster level
#define SPELL_ATTR_STOP_ATTACK_TARGET             0x00100000            // 20 Stop attack after use this spell (and not begin attack if use)
#define SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK   0x00200000            // 21 Cannot be dodged/parried/blocked
#define SPELL_ATTR_UNK22                          0x00400000            // 22
#define SPELL_ATTR_UNK23                          0x00800000            // 23 castable while dead?
#define SPELL_ATTR_CASTABLE_WHILE_MOUNTED         0x01000000            // 24 castable while mounted
#define SPELL_ATTR_DISABLED_WHILE_ACTIVE          0x02000000            // 25 Activate and start cooldown after aura fade or remove summoned creature or go
#define SPELL_ATTR_UNK26                          0x04000000            // 26
#define SPELL_ATTR_CASTABLE_WHILE_SITTING         0x08000000            // 27 castable while sitting
#define SPELL_ATTR_CANT_USED_IN_COMBAT            0x10000000            // 28 Cannot be used in combat
#define SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY  0x20000000            // 29 unaffected by invulnerability (hmm possible not...)
#define SPELL_ATTR_UNK30                          0x40000000            // 30 breakable by damage?
#define SPELL_ATTR_CANT_CANCEL                    0x80000000            // 31 positive aura can't be canceled

#define SPELL_ATTR_EX_UNK0                        0x00000001            // 0
#define SPELL_ATTR_EX_DRAIN_ALL_POWER             0x00000002            // 1 use all power (Only paladin Lay of Hands and Bunyanize)
#define SPELL_ATTR_EX_CHANNELED_1                 0x00000004            // 2 channeled 1
#define SPELL_ATTR_EX_UNK3                        0x00000008            // 3
#define SPELL_ATTR_EX_UNK4                        0x00000010            // 4
#define SPELL_ATTR_EX_NOT_BREAK_STEALTH           0x00000020            // 5 Not break stealth
#define SPELL_ATTR_EX_CHANNELED_2                 0x00000040            // 6 channeled 2
#define SPELL_ATTR_EX_NEGATIVE                    0x00000080            // 7
#define SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET        0x00000100            // 8 Spell req target not to be in combat state
#define SPELL_ATTR_EX_UNK9                        0x00000200            // 9
#define SPELL_ATTR_EX_NO_INITIAL_AGGRO            0x00000400            // 10 no generates threat on cast 100%
#define SPELL_ATTR_EX_UNK11                       0x00000800            // 11
#define SPELL_ATTR_EX_UNK12                       0x00001000            // 12
#define SPELL_ATTR_EX_UNK13                       0x00002000            // 13
#define SPELL_ATTR_EX_UNK14                       0x00004000            // 14
#define SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY    0x00008000            // 15 remove auras on immunity
#define SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE 0x00010000            // 16 unaffected by school immunity
#define SPELL_ATTR_EX_UNK17                       0x00020000            // 17
#define SPELL_ATTR_EX_UNK18                       0x00040000            // 18
#define SPELL_ATTR_EX_UNK19                       0x00080000            // 19
#define SPELL_ATTR_EX_REQ_COMBO_POINTS1           0x00100000            // 20 Req combo points on target
#define SPELL_ATTR_EX_UNK21                       0x00200000            // 21
#define SPELL_ATTR_EX_REQ_COMBO_POINTS2           0x00400000            // 22 Req combo points on target
#define SPELL_ATTR_EX_UNK23                       0x00800000            // 23
#define SPELL_ATTR_EX_UNK24                       0x01000000            // 24 Req fishing pole??
#define SPELL_ATTR_EX_UNK25                       0x02000000            // 25
#define SPELL_ATTR_EX_UNK26                       0x04000000            // 26
#define SPELL_ATTR_EX_UNK27                       0x08000000            // 27
#define SPELL_ATTR_EX_UNK28                       0x10000000            // 28
#define SPELL_ATTR_EX_UNK29                       0x20000000            // 29
#define SPELL_ATTR_EX_UNK30                       0x40000000            // 30 overpower
#define SPELL_ATTR_EX_UNK31                       0x80000000            // 31

#define SPELL_ATTR_EX2_UNK0                       0x00000001            // 0
#define SPELL_ATTR_EX2_UNK1                       0x00000002            // 1
#define SPELL_ATTR_EX2_CANT_REFLECTED             0x00000004            // 2 ? used for detect can or not spell reflected
#define SPELL_ATTR_EX2_UNK3                       0x00000008            // 3
#define SPELL_ATTR_EX2_UNK4                       0x00000010            // 4
#define SPELL_ATTR_EX2_AUTOREPEAT_FLAG            0x00000020            // 5
#define SPELL_ATTR_EX2_UNK6                       0x00000040            // 6
#define SPELL_ATTR_EX2_UNK7                       0x00000080            // 7
#define SPELL_ATTR_EX2_UNK8                       0x00000100            // 8 not set in 3.0.3
#define SPELL_ATTR_EX2_UNK9                       0x00000200            // 9
#define SPELL_ATTR_EX2_UNK10                      0x00000400            // 10
#define SPELL_ATTR_EX2_HEALTH_FUNNEL              0x00000800            // 11
#define SPELL_ATTR_EX2_UNK12                      0x00001000            // 12
#define SPELL_ATTR_EX2_UNK13                      0x00002000            // 13
#define SPELL_ATTR_EX2_UNK14                      0x00004000            // 14
#define SPELL_ATTR_EX2_UNK15                      0x00008000            // 15 not set in 3.0.3
#define SPELL_ATTR_EX2_UNK16                      0x00010000            // 16
#define SPELL_ATTR_EX2_UNK17                      0x00020000            // 17 Hunters Shot and Stings only have this flag
#define SPELL_ATTR_EX2_UNK18                      0x00040000            // 18 Only Revive pet - possible req dead pet
#define SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT        0x00080000            // 19 does not necessarly need shapeshift
#define SPELL_ATTR_EX2_UNK20                      0x00100000            // 20
#define SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD      0x00200000            // 21 for ice blocks, pala immunity buffs, priest absorb shields, but used also for other spells -> not sure!
#define SPELL_ATTR_EX2_UNK22                      0x00400000            // 22
#define SPELL_ATTR_EX2_UNK23                      0x00800000            // 23 Only mage Arcane Concentration have this flag
#define SPELL_ATTR_EX2_UNK24                      0x01000000            // 24
#define SPELL_ATTR_EX2_UNK25                      0x02000000            // 25
#define SPELL_ATTR_EX2_UNK26                      0x04000000            // 26 unaffected by school immunity
#define SPELL_ATTR_EX2_UNK27                      0x08000000            // 27
#define SPELL_ATTR_EX2_UNK28                      0x10000000            // 28 no breaks stealth if it fails??
#define SPELL_ATTR_EX2_CANT_CRIT                  0x20000000            // 29 Spell can't crit
#define SPELL_ATTR_EX2_UNK30                      0x40000000            // 30
#define SPELL_ATTR_EX2_FOOD_BUFF                  0x80000000            // 31 Food or Drink Buff (like Well Fed)

#define SPELL_ATTR_EX3_UNK0                       0x00000001            // 0
#define SPELL_ATTR_EX3_UNK1                       0x00000002            // 1
#define SPELL_ATTR_EX3_UNK2                       0x00000004            // 2
#define SPELL_ATTR_EX3_UNK3                       0x00000008            // 3
#define SPELL_ATTR_EX3_UNK4                       0x00000010            // 4 Druid Rebirth only this spell have this flag
#define SPELL_ATTR_EX3_UNK5                       0x00000020            // 5
#define SPELL_ATTR_EX3_UNK6                       0x00000040            // 6
#define SPELL_ATTR_EX3_UNK7                       0x00000080            // 7
#define SPELL_ATTR_EX3_UNK8                       0x00000100            // 8
#define SPELL_ATTR_EX3_UNK9                       0x00000200            // 9
#define SPELL_ATTR_EX3_MAIN_HAND                  0x00000400            // 10 Main hand weapon required
#define SPELL_ATTR_EX3_BATTLEGROUND               0x00000800            // 11 Can casted only on battleground
#define SPELL_ATTR_EX3_CAST_ON_DEAD               0x00001000            // 12 target is a dead player (not every spell has this flag)
#define SPELL_ATTR_EX3_UNK13                      0x00002000            // 13
#define SPELL_ATTR_EX3_UNK14                      0x00004000            // 14 "Honorless Target" only this spells have this flag
#define SPELL_ATTR_EX3_UNK15                      0x00008000            // 15 Auto Shoot, Shoot, Throw,  - this is autoshot flag
#define SPELL_ATTR_EX3_UNK16                      0x00010000            // 16 no triggers effects that trigger on casting a spell??
#define SPELL_ATTR_EX3_UNK17                      0x00020000            // 17 no triggers effects that trigger on casting a spell??
#define SPELL_ATTR_EX3_UNK18                      0x00040000            // 18
#define SPELL_ATTR_EX3_UNK19                      0x00080000            // 19
#define SPELL_ATTR_EX3_DEATH_PERSISTENT           0x00100000            // 20 Death persistent spells
#define SPELL_ATTR_EX3_UNK21                      0x00200000            // 21
#define SPELL_ATTR_EX3_REQ_WAND                   0x00400000            // 22 Req wand
#define SPELL_ATTR_EX3_UNK23                      0x00800000            // 23
#define SPELL_ATTR_EX3_REQ_OFFHAND                0x01000000            // 24 Req offhand weapon
#define SPELL_ATTR_EX3_UNK25                      0x02000000            // 25 no cause spell pushback ?
#define SPELL_ATTR_EX3_UNK26                      0x04000000            // 26
#define SPELL_ATTR_EX3_UNK27                      0x08000000            // 27
#define SPELL_ATTR_EX3_UNK28                      0x10000000            // 28
#define SPELL_ATTR_EX3_UNK29                      0x20000000            // 29
#define SPELL_ATTR_EX3_UNK30                      0x40000000            // 30
#define SPELL_ATTR_EX3_UNK31                      0x80000000            // 31

#define SPELL_ATTR_EX4_UNK0                       0x00000001            // 0
#define SPELL_ATTR_EX4_UNK1                       0x00000002            // 1 proc on finishing move?
#define SPELL_ATTR_EX4_UNK2                       0x00000004            // 2
#define SPELL_ATTR_EX4_UNK3                       0x00000008            // 3
#define SPELL_ATTR_EX4_UNK4                       0x00000010            // 4 This will no longer cause guards to attack on use??
#define SPELL_ATTR_EX4_UNK5                       0x00000020            // 5
#define SPELL_ATTR_EX4_NOT_STEALABLE              0x00000040            // 6 although such auras might be dispellable, they cannot be stolen
#define SPELL_ATTR_EX4_UNK7                       0x00000080            // 7
#define SPELL_ATTR_EX4_STACK_DOT_MODIFIER         0x00000100            // 8 no effect on non DoTs?
#define SPELL_ATTR_EX4_UNK9                       0x00000200            // 9
#define SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST       0x00000400            // 10 Rogue Shiv have this flag
#define SPELL_ATTR_EX4_UNK11                      0x00000800            // 11
#define SPELL_ATTR_EX4_UNK12                      0x00001000            // 12
#define SPELL_ATTR_EX4_UNK13                      0x00002000            // 13
#define SPELL_ATTR_EX4_UNK14                      0x00004000            // 14
#define SPELL_ATTR_EX4_UNK15                      0x00008000            // 15
#define SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA        0x00010000            // 16 not usable in arena
#define SPELL_ATTR_EX4_USABLE_IN_ARENA            0x00020000            // 17 usable in arena
#define SPELL_ATTR_EX4_UNK18                      0x00040000            // 18
#define SPELL_ATTR_EX4_UNK19                      0x00080000            // 19
#define SPELL_ATTR_EX4_UNK20                      0x00100000            // 20
#define SPELL_ATTR_EX4_UNK21                      0x00200000            // 21
#define SPELL_ATTR_EX4_UNK22                      0x00400000            // 22
#define SPELL_ATTR_EX4_UNK23                      0x00800000            // 23
#define SPELL_ATTR_EX4_UNK24                      0x01000000            // 24
#define SPELL_ATTR_EX4_UNK25                      0x02000000            // 25 pet scaling auras
#define SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND       0x04000000            // 26 Can only be used in Outland.
#define SPELL_ATTR_EX4_UNK27                      0x08000000            // 27
#define SPELL_ATTR_EX4_UNK28                      0x10000000            // 28
#define SPELL_ATTR_EX4_UNK29                      0x20000000            // 29
#define SPELL_ATTR_EX4_UNK30                      0x40000000            // 30
#define SPELL_ATTR_EX4_UNK31                      0x80000000            // 31

#define SPELL_ATTR_EX5_UNK0                       0x00000001            // 0
#define SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP      0x00000002            // 1 not need reagents if UNIT_FLAG_PREPARATION
#define SPELL_ATTR_EX5_UNK2                       0x00000004            // 2
#define SPELL_ATTR_EX5_USABLE_WHILE_STUNNED       0x00000008            // 3 usable while stunned
#define SPELL_ATTR_EX5_UNK4                       0x00000010            // 4
#define SPELL_ATTR_EX5_SINGLE_TARGET_SPELL        0x00000020            // 5 Only one target can be apply at a time
#define SPELL_ATTR_EX5_UNK6                       0x00000040            // 6
#define SPELL_ATTR_EX5_UNK7                       0x00000080            // 7
#define SPELL_ATTR_EX5_UNK8                       0x00000100            // 8
#define SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY    0x00000200            // 9  begin periodic tick at aura apply
#define SPELL_ATTR_EX5_UNK10                      0x00000400            // 10
#define SPELL_ATTR_EX5_UNK11                      0x00000800            // 11
#define SPELL_ATTR_EX5_UNK12                      0x00001000            // 12
#define SPELL_ATTR_EX5_UNK13                      0x00002000            // 13
#define SPELL_ATTR_EX5_UNK14                      0x00004000            // 14
#define SPELL_ATTR_EX5_UNK15                      0x00008000            // 15
#define SPELL_ATTR_EX5_UNK16                      0x00010000            // 16
#define SPELL_ATTR_EX5_USABLE_WHILE_FEARED        0x00020000            // 17 usable while feared
#define SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED      0x00040000            // 18 usable while confused
#define SPELL_ATTR_EX5_UNK19                      0x00080000            // 19
#define SPELL_ATTR_EX5_UNK20                      0x00100000            // 20
#define SPELL_ATTR_EX5_UNK21                      0x00200000            // 21
#define SPELL_ATTR_EX5_UNK22                      0x00400000            // 22
#define SPELL_ATTR_EX5_UNK23                      0x00800000            // 23
#define SPELL_ATTR_EX5_UNK24                      0x01000000            // 24
#define SPELL_ATTR_EX5_UNK25                      0x02000000            // 25
#define SPELL_ATTR_EX5_UNK26                      0x04000000            // 26
#define SPELL_ATTR_EX5_UNK27                      0x08000000            // 27
#define SPELL_ATTR_EX5_UNK28                      0x10000000            // 28
#define SPELL_ATTR_EX5_UNK29                      0x20000000            // 29
#define SPELL_ATTR_EX5_UNK30                      0x40000000            // 30
#define SPELL_ATTR_EX5_UNK31                      0x80000000            // 31 Forces all nearby enemies to focus attacks caster

#define SPELL_ATTR_EX6_UNK0                       0x00000001            // 0 Only Move spell have this flag
#define SPELL_ATTR_EX6_ONLY_IN_ARENA              0x00000002            // 1 only usable in arena, not used in 3.2.0a and early
#define SPELL_ATTR_EX6_UNK2                       0x00000004            // 2
#define SPELL_ATTR_EX6_UNK3                       0x00000008            // 3
#define SPELL_ATTR_EX6_UNK4                       0x00000010            // 4
#define SPELL_ATTR_EX6_UNK5                       0x00000020            // 5
#define SPELL_ATTR_EX6_UNK6                       0x00000040            // 6
#define SPELL_ATTR_EX6_UNK7                       0x00000080            // 7
#define SPELL_ATTR_EX6_UNK8                       0x00000100            // 8
#define SPELL_ATTR_EX6_UNK9                       0x00000200            // 9
#define SPELL_ATTR_EX6_UNK10                      0x00000400            // 10
#define SPELL_ATTR_EX6_NOT_IN_RAID_INSTANCE       0x00000800            // 11 not usable in raid instance
#define SPELL_ATTR_EX6_UNK12                      0x00001000            // 12
#define SPELL_ATTR_EX6_UNK13                      0x00002000            // 13
#define SPELL_ATTR_EX6_UNK14                      0x00004000            // 14
#define SPELL_ATTR_EX6_UNK15                      0x00008000            // 15 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK16                      0x00010000            // 16
#define SPELL_ATTR_EX6_UNK17                      0x00020000            // 17
#define SPELL_ATTR_EX6_UNK18                      0x00040000            // 18
#define SPELL_ATTR_EX6_UNK19                      0x00080000            // 19
#define SPELL_ATTR_EX6_UNK20                      0x00100000            // 20
#define SPELL_ATTR_EX6_UNK21                      0x00200000            // 21
#define SPELL_ATTR_EX6_UNK22                      0x00400000            // 22
#define SPELL_ATTR_EX6_UNK23                      0x00800000            // 23 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK24                      0x01000000            // 24 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK25                      0x02000000            // 25 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK26                      0x04000000            // 26 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK27                      0x08000000            // 27 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK28                      0x10000000            // 28 not set in 3.0.3
#define SPELL_ATTR_EX6_NO_DMG_PERCENT_MODS        0x20000000            // 29 do not apply damage percent mods (usually in cases where it has already been applied)
#define SPELL_ATTR_EX6_UNK30                      0x40000000            // 30 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK31                      0x80000000            // 31 not set in 3.0.3

#define MAX_GLYPH_SLOT_INDEX    6

enum SheathTypes
{
    SHEATHETYPE_NONE                   = 0,
    SHEATHETYPE_MAINHAND               = 1,
    SHEATHETYPE_OFFHAND                = 2,
    SHEATHETYPE_LARGEWEAPONLEFT        = 3,
    SHEATHETYPE_LARGEWEAPONRIGHT       = 4,
    SHEATHETYPE_HIPWEAPONLEFT          = 5,
    SHEATHETYPE_HIPWEAPONRIGHT         = 6,
    SHEATHETYPE_SHIELD                 = 7
};

#define MAX_SHEATHETYPE                  8

enum CharacterSlot
{
    SLOT_HEAD                          = 0,
    SLOT_NECK                          = 1,
    SLOT_SHOULDERS                     = 2,
    SLOT_SHIRT                         = 3,
    SLOT_CHEST                         = 4,
    SLOT_WAIST                         = 5,
    SLOT_LEGS                          = 6,
    SLOT_FEET                          = 7,
    SLOT_WRISTS                        = 8,
    SLOT_HANDS                         = 9,
    SLOT_FINGER1                       = 10,
    SLOT_FINGER2                       = 11,
    SLOT_TRINKET1                      = 12,
    SLOT_TRINKET2                      = 13,
    SLOT_BACK                          = 14,
    SLOT_MAIN_HAND                     = 15,
    SLOT_OFF_HAND                      = 16,
    SLOT_RANGED                        = 17,
    SLOT_TABARD                        = 18,
    SLOT_EMPTY                         = 19
};

enum Language
{
    LANG_UNIVERSAL      = 0,
    LANG_ORCISH         = 1,
    LANG_DARNASSIAN     = 2,
    LANG_TAURAHE        = 3,
    LANG_DWARVISH       = 6,
    LANG_COMMON         = 7,
    LANG_DEMONIC        = 8,
    LANG_TITAN          = 9,
    LANG_THALASSIAN     = 10,
    LANG_DRACONIC       = 11,
    LANG_KALIMAG        = 12,
    LANG_GNOMISH        = 13,
    LANG_TROLL          = 14,
    LANG_GUTTERSPEAK    = 33,
    LANG_DRAENEI        = 35,
    LANG_ZOMBIE         = 36,
    LANG_GNOMISH_BINARY = 37,
    LANG_GOBLIN_BINARY  = 38,
    LANG_ADDON          = 0xFFFFFFFF                        // used by addons, in 2.4.0 not exit, replaced by messagetype?
};

#define LANGUAGES_COUNT   19

enum Team
{
    HORDE               = 67,
    ALLIANCE            = 469,
    //TEAM_STEAMWHEEDLE_CARTEL = 169,                       // not used in code
    //TEAM_ALLIANCE_FORCES     = 891,
    //TEAM_HORDE_FORCES        = 892,
    //TEAM_SANCTUARY           = 936,
    //TEAM_OUTLAND             = 980,
    //TEAM_OTHER               = 0,                         // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER
};

enum SpellEffects
{
    SPELL_EFFECT_INSTAKILL                 = 1,
    SPELL_EFFECT_SCHOOL_DAMAGE             = 2,
    SPELL_EFFECT_DUMMY                     = 3,
    SPELL_EFFECT_PORTAL_TELEPORT           = 4,
    SPELL_EFFECT_TELEPORT_UNITS            = 5,
    SPELL_EFFECT_APPLY_AURA                = 6,
    SPELL_EFFECT_ENVIRONMENTAL_DAMAGE      = 7,
    SPELL_EFFECT_POWER_DRAIN               = 8,
    SPELL_EFFECT_HEALTH_LEECH              = 9,
    SPELL_EFFECT_HEAL                      = 10,
    SPELL_EFFECT_BIND                      = 11,
    SPELL_EFFECT_PORTAL                    = 12,
    SPELL_EFFECT_RITUAL_BASE               = 13,
    SPELL_EFFECT_RITUAL_SPECIALIZE         = 14,
    SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL    = 15,
    SPELL_EFFECT_QUEST_COMPLETE            = 16,
    SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL    = 17,
    SPELL_EFFECT_RESURRECT                 = 18,
    SPELL_EFFECT_ADD_EXTRA_ATTACKS         = 19,
    SPELL_EFFECT_DODGE                     = 20,
    SPELL_EFFECT_EVADE                     = 21,
    SPELL_EFFECT_PARRY                     = 22,
    SPELL_EFFECT_BLOCK                     = 23,
    SPELL_EFFECT_CREATE_ITEM               = 24,
    SPELL_EFFECT_WEAPON                    = 25,
    SPELL_EFFECT_DEFENSE                   = 26,
    SPELL_EFFECT_PERSISTENT_AREA_AURA      = 27,
    SPELL_EFFECT_SUMMON                    = 28,
    SPELL_EFFECT_LEAP                      = 29,
    SPELL_EFFECT_ENERGIZE                  = 30,
    SPELL_EFFECT_WEAPON_PERCENT_DAMAGE     = 31,
    SPELL_EFFECT_TRIGGER_MISSILE           = 32,
    SPELL_EFFECT_OPEN_LOCK                 = 33,
    SPELL_EFFECT_SUMMON_CHANGE_ITEM        = 34,
    SPELL_EFFECT_APPLY_AREA_AURA_PARTY     = 35,
    SPELL_EFFECT_LEARN_SPELL               = 36,
    SPELL_EFFECT_SPELL_DEFENSE             = 37,
    SPELL_EFFECT_DISPEL                    = 38,
    SPELL_EFFECT_LANGUAGE                  = 39,
    SPELL_EFFECT_DUAL_WIELD                = 40,
    SPELL_EFFECT_JUMP                      = 41,
    SPELL_EFFECT_JUMP2                     = 42,
    SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER= 43,
    SPELL_EFFECT_SKILL_STEP                = 44,
    SPELL_EFFECT_ADD_HONOR                 = 45,
    SPELL_EFFECT_SPAWN                     = 46,
    SPELL_EFFECT_TRADE_SKILL               = 47,
    SPELL_EFFECT_STEALTH                   = 48,
    SPELL_EFFECT_DETECT                    = 49,
    SPELL_EFFECT_TRANS_DOOR                = 50,
    SPELL_EFFECT_FORCE_CRITICAL_HIT        = 51,
    SPELL_EFFECT_GUARANTEE_HIT             = 52,
    SPELL_EFFECT_ENCHANT_ITEM              = 53,
    SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY    = 54,
    SPELL_EFFECT_TAMECREATURE              = 55,
    SPELL_EFFECT_SUMMON_PET                = 56,
    SPELL_EFFECT_LEARN_PET_SPELL           = 57,
    SPELL_EFFECT_WEAPON_DAMAGE             = 58,
    SPELL_EFFECT_CREATE_RANDOM_ITEM        = 59,
    SPELL_EFFECT_PROFICIENCY               = 60,
    SPELL_EFFECT_SEND_EVENT                = 61,
    SPELL_EFFECT_POWER_BURN                = 62,
    SPELL_EFFECT_THREAT                    = 63,
    SPELL_EFFECT_TRIGGER_SPELL             = 64,
    SPELL_EFFECT_APPLY_AREA_AURA_RAID      = 65,
    SPELL_EFFECT_CREATE_MANA_GEM           = 66,
    SPELL_EFFECT_HEAL_MAX_HEALTH           = 67,
    SPELL_EFFECT_INTERRUPT_CAST            = 68,
    SPELL_EFFECT_DISTRACT                  = 69,
    SPELL_EFFECT_PULL                      = 70,
    SPELL_EFFECT_PICKPOCKET                = 71,
    SPELL_EFFECT_ADD_FARSIGHT              = 72,
    SPELL_EFFECT_UNTRAIN_TALENTS           = 73,
    SPELL_EFFECT_APPLY_GLYPH               = 74,
    SPELL_EFFECT_HEAL_MECHANICAL           = 75,
    SPELL_EFFECT_SUMMON_OBJECT_WILD        = 76,
    SPELL_EFFECT_SCRIPT_EFFECT             = 77,
    SPELL_EFFECT_ATTACK                    = 78,
    SPELL_EFFECT_SANCTUARY                 = 79,
    SPELL_EFFECT_ADD_COMBO_POINTS          = 80,
    SPELL_EFFECT_CREATE_HOUSE              = 81,
    SPELL_EFFECT_BIND_SIGHT                = 82,
    SPELL_EFFECT_DUEL                      = 83,
    SPELL_EFFECT_STUCK                     = 84,
    SPELL_EFFECT_SUMMON_PLAYER             = 85,
    SPELL_EFFECT_ACTIVATE_OBJECT           = 86,
    SPELL_EFFECT_WMO_DAMAGE                = 87,
    SPELL_EFFECT_WMO_REPAIR                = 88,
    SPELL_EFFECT_WMO_CHANGE                = 89,
    SPELL_EFFECT_KILL_CREDIT               = 90,
    SPELL_EFFECT_THREAT_ALL                = 91,
    SPELL_EFFECT_ENCHANT_HELD_ITEM         = 92,
    SPELL_EFFECT_SUMMON_PHANTASM           = 93,
    SPELL_EFFECT_SELF_RESURRECT            = 94,
    SPELL_EFFECT_SKINNING                  = 95,
    SPELL_EFFECT_CHARGE                    = 96,
    SPELL_EFFECT_97                        = 97,
    SPELL_EFFECT_KNOCK_BACK                = 98,
    SPELL_EFFECT_DISENCHANT                = 99,
    SPELL_EFFECT_INEBRIATE                 = 100,
    SPELL_EFFECT_FEED_PET                  = 101,
    SPELL_EFFECT_DISMISS_PET               = 102,
    SPELL_EFFECT_REPUTATION                = 103,
    SPELL_EFFECT_SUMMON_OBJECT_SLOT1       = 104,
    SPELL_EFFECT_SUMMON_OBJECT_SLOT2       = 105,
    SPELL_EFFECT_SUMMON_OBJECT_SLOT3       = 106,
    SPELL_EFFECT_SUMMON_OBJECT_SLOT4       = 107,
    SPELL_EFFECT_DISPEL_MECHANIC           = 108,
    SPELL_EFFECT_SUMMON_DEAD_PET           = 109,
    SPELL_EFFECT_DESTROY_ALL_TOTEMS        = 110,
    SPELL_EFFECT_DURABILITY_DAMAGE         = 111,
    SPELL_EFFECT_112                       = 112,
    SPELL_EFFECT_RESURRECT_NEW             = 113,
    SPELL_EFFECT_ATTACK_ME                 = 114,
    SPELL_EFFECT_DURABILITY_DAMAGE_PCT     = 115,
    SPELL_EFFECT_SKIN_PLAYER_CORPSE        = 116,
    SPELL_EFFECT_SPIRIT_HEAL               = 117,
    SPELL_EFFECT_SKILL                     = 118,
    SPELL_EFFECT_APPLY_AREA_AURA_PET       = 119,
    SPELL_EFFECT_TELEPORT_GRAVEYARD        = 120,
    SPELL_EFFECT_NORMALIZED_WEAPON_DMG     = 121,
    SPELL_EFFECT_122                       = 122,
    SPELL_EFFECT_SEND_TAXI                 = 123,
    SPELL_EFFECT_PLAYER_PULL               = 124,
    SPELL_EFFECT_MODIFY_THREAT_PERCENT     = 125,
    SPELL_EFFECT_STEAL_BENEFICIAL_BUFF     = 126,
    SPELL_EFFECT_PROSPECTING               = 127,
    SPELL_EFFECT_APPLY_AREA_AURA_FRIEND    = 128,
    SPELL_EFFECT_APPLY_AREA_AURA_ENEMY     = 129,
    SPELL_EFFECT_REDIRECT_THREAT           = 130,
    SPELL_EFFECT_131                       = 131,
    SPELL_EFFECT_PLAY_MUSIC                = 132,
    SPELL_EFFECT_UNLEARN_SPECIALIZATION    = 133,
    SPELL_EFFECT_KILL_CREDIT2              = 134,
    SPELL_EFFECT_CALL_PET                  = 135,
    SPELL_EFFECT_HEAL_PCT                  = 136,
    SPELL_EFFECT_ENERGIZE_PCT              = 137,
    SPELL_EFFECT_LEAP_BACK                 = 138,
    SPELL_EFFECT_CLEAR_QUEST               = 139,
    SPELL_EFFECT_FORCE_CAST                = 140,
    SPELL_EFFECT_141                       = 141,
    SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE  = 142,
    SPELL_EFFECT_APPLY_AREA_AURA_OWNER     = 143,
    SPELL_EFFECT_144                       = 144,
    SPELL_EFFECT_145                       = 145,
    SPELL_EFFECT_ACTIVATE_RUNE             = 146,
    SPELL_EFFECT_QUEST_FAIL                = 147,
    SPELL_EFFECT_148                       = 148,
    SPELL_EFFECT_149                       = 149,
    SPELL_EFFECT_150                       = 150,
    SPELL_EFFECT_TRIGGER_SPELL_2           = 151,
    SPELL_EFFECT_152                       = 152,
    SPELL_EFFECT_153                       = 153,
    SPELL_EFFECT_154                       = 154,
    SPELL_EFFECT_TITAN_GRIP                = 155,
    SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC    = 156,
    SPELL_EFFECT_CREATE_ITEM_2             = 157,
    SPELL_EFFECT_MILLING                   = 158,
    SPELL_EFFECT_ALLOW_RENAME_PET          = 159,
    SPELL_EFFECT_160                       = 160,
    SPELL_EFFECT_TALENT_SPEC_COUNT         = 161,
    SPELL_EFFECT_TALENT_SPEC_SELECT        = 162,
    TOTAL_SPELL_EFFECTS                    = 163
};

enum SpellCastResult
{
    SPELL_FAILED_SUCCESS                        = 0x00,
    SPELL_FAILED_AFFECTING_COMBAT               = 0x01,
    SPELL_FAILED_ALREADY_AT_FULL_HEALTH         = 0x02,
    SPELL_FAILED_ALREADY_AT_FULL_MANA           = 0x03,
    SPELL_FAILED_ALREADY_AT_FULL_POWER          = 0x04,
    SPELL_FAILED_ALREADY_BEING_TAMED            = 0x05,
    SPELL_FAILED_ALREADY_HAVE_CHARM             = 0x06,
    SPELL_FAILED_ALREADY_HAVE_SUMMON            = 0x07,
    SPELL_FAILED_ALREADY_OPEN                   = 0x08,
    SPELL_FAILED_AURA_BOUNCED                   = 0x09,
    SPELL_FAILED_AUTOTRACK_INTERRUPTED          = 0x0A,
    SPELL_FAILED_BAD_IMPLICIT_TARGETS           = 0x0B,
    SPELL_FAILED_BAD_TARGETS                    = 0x0C,
    SPELL_FAILED_CANT_BE_CHARMED                = 0x0D,
    SPELL_FAILED_CANT_BE_DISENCHANTED           = 0x0E,
    SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL     = 0x0F,
    SPELL_FAILED_CANT_BE_MILLED                 = 0x10,
    SPELL_FAILED_CANT_BE_PROSPECTED             = 0x11,
    SPELL_FAILED_CANT_CAST_ON_TAPPED            = 0x12,
    SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE      = 0x13,
    SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED      = 0x14,
    SPELL_FAILED_CANT_STEALTH                   = 0x15,
    SPELL_FAILED_CASTER_AURASTATE               = 0x16,
    SPELL_FAILED_CASTER_DEAD                    = 0x17,
    SPELL_FAILED_CHARMED                        = 0x18,
    SPELL_FAILED_CHEST_IN_USE                   = 0x19,
    SPELL_FAILED_CONFUSED                       = 0x1A,
    SPELL_FAILED_DONT_REPORT                    = 0x1B,
    SPELL_FAILED_EQUIPPED_ITEM                  = 0x1C,
    SPELL_FAILED_EQUIPPED_ITEM_CLASS            = 0x1D,
    SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND   = 0x1E,
    SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND    = 0x1F,
    SPELL_FAILED_ERROR                          = 0x20,
    SPELL_FAILED_FIZZLE                         = 0x21,
    SPELL_FAILED_FLEEING                        = 0x22,
    SPELL_FAILED_FOOD_LOWLEVEL                  = 0x23,
    SPELL_FAILED_HIGHLEVEL                      = 0x24,
    SPELL_FAILED_HUNGER_SATIATED                = 0x25,
    SPELL_FAILED_IMMUNE                         = 0x26,
    SPELL_FAILED_INCORRECT_AREA                 = 0x27,
    SPELL_FAILED_INTERRUPTED                    = 0x28,
    SPELL_FAILED_INTERRUPTED_COMBAT             = 0x29,
    SPELL_FAILED_ITEM_ALREADY_ENCHANTED         = 0x2A,
    SPELL_FAILED_ITEM_GONE                      = 0x2B,
    SPELL_FAILED_ITEM_NOT_FOUND                 = 0x2C,
    SPELL_FAILED_ITEM_NOT_READY                 = 0x2D,
    SPELL_FAILED_LEVEL_REQUIREMENT              = 0x2E,
    SPELL_FAILED_LINE_OF_SIGHT                  = 0x2F,
    SPELL_FAILED_LOWLEVEL                       = 0x30,
    SPELL_FAILED_LOW_CASTLEVEL                  = 0x31,
    SPELL_FAILED_MAINHAND_EMPTY                 = 0x32,
    SPELL_FAILED_MOVING                         = 0x33,
    SPELL_FAILED_NEED_AMMO                      = 0x34,
    SPELL_FAILED_NEED_AMMO_POUCH                = 0x35,
    SPELL_FAILED_NEED_EXOTIC_AMMO               = 0x36,
    SPELL_FAILED_NEED_MORE_ITEMS                = 0x37,
    SPELL_FAILED_NOPATH                         = 0x38,
    SPELL_FAILED_NOT_BEHIND                     = 0x39,
    SPELL_FAILED_NOT_FISHABLE                   = 0x3A,
    SPELL_FAILED_NOT_FLYING                     = 0x3B,
    SPELL_FAILED_NOT_HERE                       = 0x3C,
    SPELL_FAILED_NOT_INFRONT                    = 0x3D,
    SPELL_FAILED_NOT_IN_CONTROL                 = 0x3E,
    SPELL_FAILED_NOT_KNOWN                      = 0x3F,
    SPELL_FAILED_NOT_MOUNTED                    = 0x40,
    SPELL_FAILED_NOT_ON_TAXI                    = 0x41,
    SPELL_FAILED_NOT_ON_TRANSPORT               = 0x42,
    SPELL_FAILED_NOT_READY                      = 0x43,
    SPELL_FAILED_NOT_SHAPESHIFT                 = 0x44,
    SPELL_FAILED_NOT_STANDING                   = 0x45,
    SPELL_FAILED_NOT_TRADEABLE                  = 0x46,
    SPELL_FAILED_NOT_TRADING                    = 0x47,
    SPELL_FAILED_NOT_UNSHEATHED                 = 0x48,
    SPELL_FAILED_NOT_WHILE_GHOST                = 0x49,
    SPELL_FAILED_NOT_WHILE_LOOTING              = 0x4A,
    SPELL_FAILED_NO_AMMO                        = 0x4B,
    SPELL_FAILED_NO_CHARGES_REMAIN              = 0x4C,
    SPELL_FAILED_NO_CHAMPION                    = 0x4D,
    SPELL_FAILED_NO_COMBO_POINTS                = 0x4E,
    SPELL_FAILED_NO_DUELING                     = 0x4F,
    SPELL_FAILED_NO_ENDURANCE                   = 0x50,
    SPELL_FAILED_NO_FISH                        = 0x51,
    SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED    = 0x52,
    SPELL_FAILED_NO_MOUNTS_ALLOWED              = 0x53,
    SPELL_FAILED_NO_PET                         = 0x54,
    SPELL_FAILED_NO_POWER                       = 0x55,
    SPELL_FAILED_NOTHING_TO_DISPEL              = 0x56,
    SPELL_FAILED_NOTHING_TO_STEAL               = 0x57,
    SPELL_FAILED_ONLY_ABOVEWATER                = 0x58,
    SPELL_FAILED_ONLY_DAYTIME                   = 0x59,
    SPELL_FAILED_ONLY_INDOORS                   = 0x5A,
    SPELL_FAILED_ONLY_MOUNTED                   = 0x5B,
    SPELL_FAILED_ONLY_NIGHTTIME                 = 0x5C,
    SPELL_FAILED_ONLY_OUTDOORS                  = 0x5D,
    SPELL_FAILED_ONLY_SHAPESHIFT                = 0x5E,
    SPELL_FAILED_ONLY_STEALTHED                 = 0x5F,
    SPELL_FAILED_ONLY_UNDERWATER                = 0x60,
    SPELL_FAILED_OUT_OF_RANGE                   = 0x61,
    SPELL_FAILED_PACIFIED                       = 0x62,
    SPELL_FAILED_POSSESSED                      = 0x63,
    SPELL_FAILED_REAGENTS                       = 0x64,
    SPELL_FAILED_REQUIRES_AREA                  = 0x65,
    SPELL_FAILED_REQUIRES_SPELL_FOCUS           = 0x66,
    SPELL_FAILED_ROOTED                         = 0x67,
    SPELL_FAILED_SILENCED                       = 0x68,
    SPELL_FAILED_SPELL_IN_PROGRESS              = 0x69,
    SPELL_FAILED_SPELL_LEARNED                  = 0x6A,
    SPELL_FAILED_SPELL_UNAVAILABLE              = 0x6B,
    SPELL_FAILED_STUNNED                        = 0x6C,
    SPELL_FAILED_TARGETS_DEAD                   = 0x6D,
    SPELL_FAILED_TARGET_AFFECTING_COMBAT        = 0x6E,
    SPELL_FAILED_TARGET_AURASTATE               = 0x6F,
    SPELL_FAILED_TARGET_DUELING                 = 0x70,
    SPELL_FAILED_TARGET_ENEMY                   = 0x71,
    SPELL_FAILED_TARGET_ENRAGED                 = 0x72,
    SPELL_FAILED_TARGET_FRIENDLY                = 0x73,
    SPELL_FAILED_TARGET_IN_COMBAT               = 0x74,
    SPELL_FAILED_TARGET_IS_PLAYER               = 0x75,
    SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED    = 0x76,
    SPELL_FAILED_TARGET_NOT_DEAD                = 0x77,
    SPELL_FAILED_TARGET_NOT_IN_PARTY            = 0x78,
    SPELL_FAILED_TARGET_NOT_LOOTED              = 0x79,
    SPELL_FAILED_TARGET_NOT_PLAYER              = 0x7A,
    SPELL_FAILED_TARGET_NO_POCKETS              = 0x7B,
    SPELL_FAILED_TARGET_NO_WEAPONS              = 0x7C,
    SPELL_FAILED_TARGET_NO_RANGED_WEAPONS       = 0x7D,
    SPELL_FAILED_TARGET_UNSKINNABLE             = 0x7E,
    SPELL_FAILED_THIRST_SATIATED                = 0x7F,
    SPELL_FAILED_TOO_CLOSE                      = 0x80,
    SPELL_FAILED_TOO_MANY_OF_ITEM               = 0x81,
    SPELL_FAILED_TOTEM_CATEGORY                 = 0x82,
    SPELL_FAILED_TOTEMS                         = 0x83,
    SPELL_FAILED_TRY_AGAIN                      = 0x84,
    SPELL_FAILED_UNIT_NOT_BEHIND                = 0x85,
    SPELL_FAILED_UNIT_NOT_INFRONT               = 0x86,
    SPELL_FAILED_WRONG_PET_FOOD                 = 0x87,
    SPELL_FAILED_NOT_WHILE_FATIGUED             = 0x88,
    SPELL_FAILED_TARGET_NOT_IN_INSTANCE         = 0x89,
    SPELL_FAILED_NOT_WHILE_TRADING              = 0x8A,
    SPELL_FAILED_TARGET_NOT_IN_RAID             = 0x8B,
    SPELL_FAILED_TARGET_FREEFORALL              = 0x8C,
    SPELL_FAILED_NO_EDIBLE_CORPSES              = 0x8D,
    SPELL_FAILED_ONLY_BATTLEGROUNDS             = 0x8E,
    SPELL_FAILED_TARGET_NOT_GHOST               = 0x8F,
    SPELL_FAILED_TRANSFORM_UNUSABLE             = 0x90,
    SPELL_FAILED_WRONG_WEATHER                  = 0x91,
    SPELL_FAILED_DAMAGE_IMMUNE                  = 0x92,
    SPELL_FAILED_PREVENTED_BY_MECHANIC          = 0x93,
    SPELL_FAILED_PLAY_TIME                      = 0x94,
    SPELL_FAILED_REPUTATION                     = 0x95,
    SPELL_FAILED_MIN_SKILL                      = 0x96,
    SPELL_FAILED_NOT_IN_ARENA                   = 0x97,
    SPELL_FAILED_NOT_ON_SHAPESHIFT              = 0x98,
    SPELL_FAILED_NOT_ON_STEALTHED               = 0x99,
    SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE           = 0x9A,
    SPELL_FAILED_NOT_ON_MOUNTED                 = 0x9B,
    SPELL_FAILED_TOO_SHALLOW                    = 0x9C,
    SPELL_FAILED_TARGET_NOT_IN_SANCTUARY        = 0x9D,
    SPELL_FAILED_TARGET_IS_TRIVIAL              = 0x9E,
    SPELL_FAILED_BM_OR_INVISGOD                 = 0x9F,
    SPELL_FAILED_EXPERT_RIDING_REQUIREMENT      = 0xA0,
    SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT     = 0xA1,
    SPELL_FAILED_NOT_IDLE                       = 0xA2,
    SPELL_FAILED_NOT_INACTIVE                   = 0xA3,
    SPELL_FAILED_PARTIAL_PLAYTIME               = 0xA4,
    SPELL_FAILED_NO_PLAYTIME                    = 0xA5,
    SPELL_FAILED_NOT_IN_BATTLEGROUND            = 0xA6,
    SPELL_FAILED_NOT_IN_RAID_INSTANCE           = 0xA7,
    SPELL_FAILED_ONLY_IN_ARENA                  = 0xA8,
    SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 0xA9,
    SPELL_FAILED_ON_USE_ENCHANT                 = 0xAA,
    SPELL_FAILED_NOT_ON_GROUND                  = 0xAB,
    SPELL_FAILED_CUSTOM_ERROR                   = 0xAC,
    SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW         = 0xAD,
    SPELL_FAILED_TOO_MANY_SOCKETS               = 0xAE,
    SPELL_FAILED_INVALID_GLYPH                  = 0xAF,
    SPELL_FAILED_UNIQUE_GLYPH                   = 0xB0,
    SPELL_FAILED_GLYPH_SOCKET_LOCKED            = 0xB1,
    SPELL_FAILED_NO_VALID_TARGETS               = 0xB2,
    SPELL_FAILED_ITEM_AT_MAX_CHARGES            = 0xB3,
    SPELL_FAILED_NOT_IN_BARBERSHOP              = 0xB4,
    SPELL_FAILED_FISHING_TOO_LOW                = 0xB5,
    SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW      = 0xB6,
    SPELL_FAILED_SUMMON_PENDING                 = 0xB7,
    SPELL_FAILED_MAX_SOCKETS                    = 0xB8,
    SPELL_FAILED_PET_CAN_RENAME                 = 0xB9,
    SPELL_FAILED_UNKNOWN                        = 0xBA,

    SPELL_CAST_OK                               = 0xFF      // custom value, don't must be send to client
};

// Spell aura states
enum AuraState
{   // (C) used in caster aura state     (T) used in target aura state
    // (c) used in caster aura state-not (t) used in target aura state-not
    AURA_STATE_DEFENSE                      = 1,            // C   |
    AURA_STATE_HEALTHLESS_20_PERCENT        = 2,            // CcT |
    AURA_STATE_BERSERKING                   = 3,            // C T |
    AURA_STATE_FROZEN                       = 4,            //  c t| frozen target
    AURA_STATE_JUDGEMENT                    = 5,            // C   |
    //AURA_STATE_UNKNOWN6                   = 6,            //     | not used
    AURA_STATE_HUNTER_PARRY                 = 7,            // C   |
    AURA_STATE_ROGUE_ATTACK_FROM_STEALTH    = 7,            // C   | FIX ME: not implemented yet!
    //AURA_STATE_UNKNOWN7                   = 7,            //  c  | random/focused bursts spells (?)
    //AURA_STATE_UNKNOWN8                   = 8,            //     | not used
    //AURA_STATE_UNKNOWN9                   = 9,            //     | not used
    AURA_STATE_WARRIOR_VICTORY_RUSH         = 10,           // C   | warrior victory rush
    //AURA_STATE_UNKNOWN11                  = 11,           //    t|
    AURA_STATE_FAERIE_FIRE                  = 12,           //  c t|
    AURA_STATE_HEALTHLESS_35_PERCENT        = 13,           // C T |
    AURA_STATE_CONFLAGRATE                  = 14,           //   T | per-caster
    AURA_STATE_SWIFTMEND                    = 15,           //   T |
    AURA_STATE_DEADLY_POISON                = 16,           //   T |
    AURA_STATE_ENRAGE                       = 17,           // C   |
    //AURA_STATE_UNKNOWN18                  = 18,           // C  t|
    //AURA_STATE_UNKNOWN19                  = 19,           //     | not used
    //AURA_STATE_UNKNOWN20                  = 20,           //  c  | only (45317 Suicide)
    //AURA_STATE_UNKNOWN21                  = 21,           //     | not used
    //AURA_STATE_UNKNOWN22                  = 22,           // C   | not implemented yet (Requires Evasive Charges to use)
    AURA_STATE_HEALTH_ABOVE_75_PERCENT      = 23,           // C   |
};

// Spell mechanics
enum Mechanics
{
    MECHANIC_NONE             = 0,
    MECHANIC_CHARM            = 1,
    MECHANIC_DISORIENTED      = 2,
    MECHANIC_DISARM           = 3,
    MECHANIC_DISTRACT         = 4,
    MECHANIC_FEAR             = 5,
    MECHANIC_GRIP             = 6,
    MECHANIC_ROOT             = 7,
    MECHANIC_PACIFY           = 8,                          //0 spells use this mechanic
    MECHANIC_SILENCE          = 9,
    MECHANIC_SLEEP            = 10,
    MECHANIC_SNARE            = 11,
    MECHANIC_STUN             = 12,
    MECHANIC_FREEZE           = 13,
    MECHANIC_KNOCKOUT         = 14,
    MECHANIC_BLEED            = 15,
    MECHANIC_BANDAGE          = 16,
    MECHANIC_POLYMORPH        = 17,
    MECHANIC_BANISH           = 18,
    MECHANIC_SHIELD           = 19,
    MECHANIC_SHACKLE          = 20,
    MECHANIC_MOUNT            = 21,
    MECHANIC_INFECTED         = 22,
    MECHANIC_TURN             = 23,
    MECHANIC_HORROR           = 24,
    MECHANIC_INVULNERABILITY  = 25,
    MECHANIC_INTERRUPT        = 26,
    MECHANIC_DAZE             = 27,
    MECHANIC_DISCOVERY        = 28,
    MECHANIC_IMMUNE_SHIELD    = 29,                         // Divine (Blessing) Shield/Protection and Ice Block
    MECHANIC_SAPPED           = 30,
    MECHANIC_ENRAGED          = 31
};

// Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967da6)
#define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK ( \
    (1<<(MECHANIC_CHARM   -1))|(1<<(MECHANIC_DISORIENTED-1))|(1<<(MECHANIC_FEAR  -1))| \
    (1<<(MECHANIC_ROOT    -1))|(1<<(MECHANIC_PACIFY     -1))|(1<<(MECHANIC_SLEEP -1))| \
    (1<<(MECHANIC_SNARE   -1))|(1<<(MECHANIC_STUN       -1))|(1<<(MECHANIC_FREEZE-1))| \
    (1<<(MECHANIC_KNOCKOUT-1))|(1<<(MECHANIC_POLYMORPH  -1))|(1<<(MECHANIC_BANISH-1))| \
    (1<<(MECHANIC_SHACKLE -1))|(1<<(MECHANIC_TURN       -1))|(1<<(MECHANIC_HORROR-1))| \
    (1<<(MECHANIC_DAZE    -1))|(1<<(MECHANIC_SAPPED     -1)))

#define IMMUNE_TO_ROOT_AND_SNARE_MASK ( \
    (1<<(MECHANIC_ROOT-1))|(1<<(MECHANIC_SNARE-1)))

#define IMMUNE_TO_ROOT_AND_STUN_MASK ( \
    (1<<(MECHANIC_ROOT-1))|(1<<(MECHANIC_STUN-1)))

#define IMMUNE_TO_SILENCE_AND_STUN_AND_FEAR_MASK ( \
    (1<<(MECHANIC_SILENCE-1))|(1<<(MECHANIC_STUN-1))|(1<<(MECHANIC_FEAR-1)))

#define IMMUNE_TO_INTERRUPT_AND_SILENCE_MASK ( \
    (1<<(MECHANIC_INTERRUPT-1))|(1<<(MECHANIC_SILENCE-1)))

// Daze and all croud control spells except polymorph are not removed
#define MECHANIC_NOT_REMOVED_BY_SHAPESHIFT ( \
    (1<<(MECHANIC_CHARM -1))|(1<<(MECHANIC_DISORIENTED-1))|(1<<(MECHANIC_FEAR  -1))| \
    (1<<(MECHANIC_PACIFY-1))|(1<<(MECHANIC_STUN       -1))|(1<<(MECHANIC_FREEZE-1))| \
    (1<<(MECHANIC_BANISH-1))|(1<<(MECHANIC_SHACKLE    -1))|(1<<(MECHANIC_HORROR-1))| \
    (1<<(MECHANIC_TURN  -1))|(1<<(MECHANIC_DAZE       -1))|(1<<(MECHANIC_SAPPED-1)))

// Spell dispell type
enum DispelType
{
    DISPEL_NONE         = 0,
    DISPEL_MAGIC        = 1,
    DISPEL_CURSE        = 2,
    DISPEL_DISEASE      = 3,
    DISPEL_POISON       = 4,
    DISPEL_STEALTH      = 5,
    DISPEL_INVISIBILITY = 6,
    DISPEL_ALL          = 7,
    DISPEL_SPE_NPC_ONLY = 8,
    DISPEL_ENRAGE       = 9,
    DISPEL_ZG_TICKET    = 10,
    DESPEL_OLD_UNUSED   = 11
};

#define DISPEL_ALL_MASK ( (1<<DISPEL_MAGIC) | (1<<DISPEL_CURSE) | (1<<DISPEL_DISEASE) | (1<<DISPEL_POISON) )

//To all Immune system,if target has immunes,
//some spell that related to ImmuneToDispel or ImmuneToSchool or ImmuneToDamage type can't cast to it,
//some spell_effects that related to ImmuneToEffect<effect>(only this effect in the spell) can't cast to it,
//some aura(related to Mechanics or ImmuneToState<aura>) can't apply to it.
enum SpellImmunity
{
    IMMUNITY_EFFECT                = 0,                     // enum SpellEffects
    IMMUNITY_STATE                 = 1,                     // enum AuraType
    IMMUNITY_SCHOOL                = 2,                     // enum SpellSchoolMask
    IMMUNITY_DAMAGE                = 3,                     // enum SpellSchoolMask
    IMMUNITY_DISPEL                = 4,                     // enum DispelType
    IMMUNITY_MECHANIC              = 5                      // enum Mechanics
};

#define MAX_SPELL_IMMUNITY           6

enum WeaponAttackType
{
    BASE_ATTACK   = 0,
    OFF_ATTACK    = 1,
    RANGED_ATTACK = 2
};

#define MAX_ATTACK  3

enum Targets
{
    TARGET_SELF                        = 1,
    TARGET_RANDOM_ENEMY_CHAIN_IN_AREA  = 2,                 // only one spell has that, but regardless, it's a target type after all
    TARGET_RANDOM_FRIEND_CHAIN_IN_AREA = 3,
    TARGET_PET                         = 5,
    TARGET_CHAIN_DAMAGE                = 6,
    TARGET_AREAEFFECT_INSTANT          = 7,                 // targets around provided destination point
    TARGET_AREAEFFECT_CUSTOM           = 8,
    TARGET_INNKEEPER_COORDINATES       = 9,                 // uses in teleport to innkeeper spells
    TARGET_ALL_ENEMY_IN_AREA           = 15,
    TARGET_ALL_ENEMY_IN_AREA_INSTANT   = 16,
    TARGET_TABLE_X_Y_Z_COORDINATES     = 17,                // uses in teleport spells and some other
    TARGET_EFFECT_SELECT               = 18,                // highly depends on the spell effect
    TARGET_ALL_PARTY_AROUND_CASTER     = 20,
    TARGET_SINGLE_FRIEND               = 21,
    TARGET_CASTER_COORDINATES          = 22,                // used only in TargetA, target selection dependent from TargetB
    TARGET_GAMEOBJECT                  = 23,
    TARGET_IN_FRONT_OF_CASTER          = 24,
    TARGET_DUELVSPLAYER                = 25,
    TARGET_GAMEOBJECT_ITEM             = 26,
    TARGET_MASTER                      = 27,
    TARGET_ALL_ENEMY_IN_AREA_CHANNELED = 28,
    TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER = 30,           // in TargetB used only with TARGET_ALL_AROUND_CASTER and in self casting range in TargetA
    TARGET_ALL_FRIENDLY_UNITS_IN_AREA  = 31,
    TARGET_MINION                      = 32,
    TARGET_ALL_PARTY                   = 33,
    TARGET_ALL_PARTY_AROUND_CASTER_2   = 34,                // used in Tranquility
    TARGET_SINGLE_PARTY                = 35,
    TARGET_ALL_HOSTILE_UNITS_AROUND_CASTER = 36,
    TARGET_AREAEFFECT_PARTY            = 37,
    TARGET_SCRIPT                      = 38,
    TARGET_SELF_FISHING                = 39,
    TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT= 40,
    TARGET_TOTEM_EARTH                 = 41,
    TARGET_TOTEM_WATER                 = 42,
    TARGET_TOTEM_AIR                   = 43,
    TARGET_TOTEM_FIRE                  = 44,
    TARGET_CHAIN_HEAL                  = 45,
    TARGET_SCRIPT_COORDINATES          = 46,
    TARGET_DYNAMIC_OBJECT_FRONT        = 47,
    TARGET_DYNAMIC_OBJECT_BEHIND       = 48,
    TARGET_DYNAMIC_OBJECT_LEFT_SIDE    = 49,
    TARGET_DYNAMIC_OBJECT_RIGHT_SIDE   = 50,
    TARGET_AREAEFFECT_CUSTOM_2         = 52,
    TARGET_CURRENT_ENEMY_COORDINATES   = 53,                // set unit coordinates as dest, only 16 target B imlemented
    TARGET_LARGE_FRONTAL_CONE          = 54,
    TARGET_ALL_RAID_AROUND_CASTER      = 56,
    TARGET_SINGLE_FRIEND_2             = 57,
    TARGET_NARROW_FRONTAL_CONE         = 60,
    TARGET_AREAEFFECT_PARTY_AND_CLASS  = 61,
    TARGET_DUELVSPLAYER_COORDINATES    = 63,
    TARGET_INFRONT_OF_VICTIM           = 64,
    TARGET_BEHIND_VICTIM               = 65,                // used in teleport behind spells, caster/target dependent from spell effect
    TARGET_RIGHT_FROM_VICTIM           = 66,
    TARGET_LEFT_FROM_VICTIM            = 67,
    TARGET_RANDOM_NEARBY_LOC           = 72,                // used in teleport onto nearby locations
    TARGET_RANDOM_CIRCUMFERENCE_POINT  = 73,
    TARGET_DYNAMIC_OBJECT_COORDINATES  = 76,
    TARGET_SINGLE_ENEMY                = 77,
    TARGET_POINT_AT_NORTH              = 78,                // 78-85 possible _COORDINATES at radius with pi/4 step around target in unknown order, N?
    TARGET_POINT_AT_SOUTH              = 79,                // S?
    TARGET_POINT_AT_EAST               = 80,                // 80/81 must be symmetric from line caster->target, E (base at 82/83, 84/85 order) ?
    TARGET_POINT_AT_WEST               = 81,                // 80/81 must be symmetric from line caster->target, W (base at 82/83, 84/85 order) ?
    TARGET_POINT_AT_NE                 = 82,                // from spell desc: "(NE)"
    TARGET_POINT_AT_NW                 = 83,                // from spell desc: "(NW)"
    TARGET_POINT_AT_SE                 = 84,                // from spell desc: "(SE)"
    TARGET_POINT_AT_SW                 = 85,                // from spell desc: "(SW)"
    TARGET_RANDOM_NEARBY_DEST          = 86,                // "Test Nearby Dest Random" - random around selected destination
    TARGET_SELF2                       = 87,
    TARGET_DIRECTLY_FORWARD            = 89,
    TARGET_NONCOMBAT_PET               = 90,
    TARGET_IN_FRONT_OF_CASTER_30       = 104,
};

enum SpellMissInfo
{
    SPELL_MISS_NONE                    = 0,
    SPELL_MISS_MISS                    = 1,
    SPELL_MISS_RESIST                  = 2,
    SPELL_MISS_DODGE                   = 3,
    SPELL_MISS_PARRY                   = 4,
    SPELL_MISS_BLOCK                   = 5,
    SPELL_MISS_EVADE                   = 6,
    SPELL_MISS_IMMUNE                  = 7,
    SPELL_MISS_IMMUNE2                 = 8,
    SPELL_MISS_DEFLECT                 = 9,
    SPELL_MISS_ABSORB                  = 10,
    SPELL_MISS_REFLECT                 = 11
};

enum SpellHitType
{
    SPELL_HIT_TYPE_UNK1 = 0x00001,
    SPELL_HIT_TYPE_CRIT = 0x00002,
    SPELL_HIT_TYPE_UNK3 = 0x00004,
    SPELL_HIT_TYPE_UNK4 = 0x00008,
    SPELL_HIT_TYPE_UNK5 = 0x00010,                          // replace caster?
    SPELL_HIT_TYPE_UNK6 = 0x00020
};

enum SpellDmgClass
{
    SPELL_DAMAGE_CLASS_NONE     = 0,
    SPELL_DAMAGE_CLASS_MAGIC    = 1,
    SPELL_DAMAGE_CLASS_MELEE    = 2,
    SPELL_DAMAGE_CLASS_RANGED   = 3
};

enum SpellPreventionType
{
    SPELL_PREVENTION_TYPE_NONE      = 0,
    SPELL_PREVENTION_TYPE_SILENCE   = 1,
    SPELL_PREVENTION_TYPE_PACIFY    = 2
};

enum GameobjectTypes
{
    GAMEOBJECT_TYPE_DOOR                   = 0,
    GAMEOBJECT_TYPE_BUTTON                 = 1,
    GAMEOBJECT_TYPE_QUESTGIVER             = 2,
    GAMEOBJECT_TYPE_CHEST                  = 3,
    GAMEOBJECT_TYPE_BINDER                 = 4,
    GAMEOBJECT_TYPE_GENERIC                = 5,
    GAMEOBJECT_TYPE_TRAP                   = 6,
    GAMEOBJECT_TYPE_CHAIR                  = 7,
    GAMEOBJECT_TYPE_SPELL_FOCUS            = 8,
    GAMEOBJECT_TYPE_TEXT                   = 9,
    GAMEOBJECT_TYPE_GOOBER                 = 10,
    GAMEOBJECT_TYPE_TRANSPORT              = 11,
    GAMEOBJECT_TYPE_AREADAMAGE             = 12,
    GAMEOBJECT_TYPE_CAMERA                 = 13,
    GAMEOBJECT_TYPE_MAP_OBJECT             = 14,
    GAMEOBJECT_TYPE_MO_TRANSPORT           = 15,
    GAMEOBJECT_TYPE_DUEL_ARBITER           = 16,
    GAMEOBJECT_TYPE_FISHINGNODE            = 17,
    GAMEOBJECT_TYPE_SUMMONING_RITUAL       = 18,
    GAMEOBJECT_TYPE_MAILBOX                = 19,
    GAMEOBJECT_TYPE_DO_NOT_USE             = 20,
    GAMEOBJECT_TYPE_GUARDPOST              = 21,
    GAMEOBJECT_TYPE_SPELLCASTER            = 22,
    GAMEOBJECT_TYPE_MEETINGSTONE           = 23,
    GAMEOBJECT_TYPE_FLAGSTAND              = 24,
    GAMEOBJECT_TYPE_FISHINGHOLE            = 25,
    GAMEOBJECT_TYPE_FLAGDROP               = 26,
    GAMEOBJECT_TYPE_MINI_GAME              = 27,
    GAMEOBJECT_TYPE_DO_NOT_USE_2           = 28,
    GAMEOBJECT_TYPE_CAPTURE_POINT          = 29,
    GAMEOBJECT_TYPE_AURA_GENERATOR         = 30,
    GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY     = 31,
    GAMEOBJECT_TYPE_BARBER_CHAIR           = 32,
    GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING  = 33,
    GAMEOBJECT_TYPE_GUILD_BANK             = 34,
    GAMEOBJECT_TYPE_TRAPDOOR               = 35
};

#define MAX_GAMEOBJECT_TYPE                  36             // sending to client this or greater value can crash client.

#define GAMEOBJECT_FISHINGNODE_ENTRY        35591           // Better to define it somewhere instead of hardcoding everywhere

enum GameObjectFlags
{
    GO_FLAG_IN_USE          = 0x00000001,                   //disables interaction while animated
    GO_FLAG_LOCKED          = 0x00000002,                   //require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
    GO_FLAG_INTERACT_COND   = 0x00000004,                   //cannot interact (condition to interact)
    GO_FLAG_TRANSPORT       = 0x00000008,                   //any kind of transport? Object can transport (elevator, boat, car)
    GO_FLAG_UNK1            = 0x00000010,                   //
    GO_FLAG_NODESPAWN       = 0x00000020,                   //never despawn, typically for doors, they just change state
    GO_FLAG_TRIGGERED       = 0x00000040,                   //typically, summoned objects. Triggered by spell or other events
    GO_FLAG_UNK_8           = 0x00000080,
    GO_FLAG_UNK_9           = 0x00000100,                   //? Seen on type 33, possible meaning "destruct in progress"
    GO_FLAG_UNK_10          = 0x00000200,                   //? Seen on type 33
    GO_FLAG_UNK_11          = 0x00000400                    //? Seen on type 33, possibly meaning "destructed"
};

enum TextEmotes
{
    TEXTEMOTE_AGREE                = 1,
    TEXTEMOTE_AMAZE                = 2,
    TEXTEMOTE_ANGRY                = 3,
    TEXTEMOTE_APOLOGIZE            = 4,
    TEXTEMOTE_APPLAUD              = 5,
    TEXTEMOTE_BASHFUL              = 6,
    TEXTEMOTE_BECKON               = 7,
    TEXTEMOTE_BEG                  = 8,
    TEXTEMOTE_BITE                 = 9,
    TEXTEMOTE_BLEED                = 10,
    TEXTEMOTE_BLINK                = 11,
    TEXTEMOTE_BLUSH                = 12,
    TEXTEMOTE_BONK                 = 13,
    TEXTEMOTE_BORED                = 14,
    TEXTEMOTE_BOUNCE               = 15,
    TEXTEMOTE_BRB                  = 16,
    TEXTEMOTE_BOW                  = 17,
    TEXTEMOTE_BURP                 = 18,
    TEXTEMOTE_BYE                  = 19,
    TEXTEMOTE_CACKLE               = 20,
    TEXTEMOTE_CHEER                = 21,
    TEXTEMOTE_CHICKEN              = 22,
    TEXTEMOTE_CHUCKLE              = 23,
    TEXTEMOTE_CLAP                 = 24,
    TEXTEMOTE_CONFUSED             = 25,
    TEXTEMOTE_CONGRATULATE         = 26,
    TEXTEMOTE_COUGH                = 27,
    TEXTEMOTE_COWER                = 28,
    TEXTEMOTE_CRACK                = 29,
    TEXTEMOTE_CRINGE               = 30,
    TEXTEMOTE_CRY                  = 31,
    TEXTEMOTE_CURIOUS              = 32,
    TEXTEMOTE_CURTSEY              = 33,
    TEXTEMOTE_DANCE                = 34,
    TEXTEMOTE_DRINK                = 35,
    TEXTEMOTE_DROOL                = 36,
    TEXTEMOTE_EAT                  = 37,
    TEXTEMOTE_EYE                  = 38,
    TEXTEMOTE_FART                 = 39,
    TEXTEMOTE_FIDGET               = 40,
    TEXTEMOTE_FLEX                 = 41,
    TEXTEMOTE_FROWN                = 42,
    TEXTEMOTE_GASP                 = 43,
    TEXTEMOTE_GAZE                 = 44,
    TEXTEMOTE_GIGGLE               = 45,
    TEXTEMOTE_GLARE                = 46,
    TEXTEMOTE_GLOAT                = 47,
    TEXTEMOTE_GREET                = 48,
    TEXTEMOTE_GRIN                 = 49,
    TEXTEMOTE_GROAN                = 50,
    TEXTEMOTE_GROVEL               = 51,
    TEXTEMOTE_GUFFAW               = 52,
    TEXTEMOTE_HAIL                 = 53,
    TEXTEMOTE_HAPPY                = 54,
    TEXTEMOTE_HELLO                = 55,
    TEXTEMOTE_HUG                  = 56,
    TEXTEMOTE_HUNGRY               = 57,
    TEXTEMOTE_KISS                 = 58,
    TEXTEMOTE_KNEEL                = 59,
    TEXTEMOTE_LAUGH                = 60,
    TEXTEMOTE_LAYDOWN              = 61,
    TEXTEMOTE_MESSAGE              = 62,
    TEXTEMOTE_MOAN                 = 63,
    TEXTEMOTE_MOON                 = 64,
    TEXTEMOTE_MOURN                = 65,
    TEXTEMOTE_NO                   = 66,
    TEXTEMOTE_NOD                  = 67,
    TEXTEMOTE_NOSEPICK             = 68,
    TEXTEMOTE_PANIC                = 69,
    TEXTEMOTE_PEER                 = 70,
    TEXTEMOTE_PLEAD                = 71,
    TEXTEMOTE_POINT                = 72,
    TEXTEMOTE_POKE                 = 73,
    TEXTEMOTE_PRAY                 = 74,
    TEXTEMOTE_ROAR                 = 75,
    TEXTEMOTE_ROFL                 = 76,
    TEXTEMOTE_RUDE                 = 77,
    TEXTEMOTE_SALUTE               = 78,
    TEXTEMOTE_SCRATCH              = 79,
    TEXTEMOTE_SEXY                 = 80,
    TEXTEMOTE_SHAKE                = 81,
    TEXTEMOTE_SHOUT                = 82,
    TEXTEMOTE_SHRUG                = 83,
    TEXTEMOTE_SHY                  = 84,
    TEXTEMOTE_SIGH                 = 85,
    TEXTEMOTE_SIT                  = 86,
    TEXTEMOTE_SLEEP                = 87,
    TEXTEMOTE_SNARL                = 88,
    TEXTEMOTE_SPIT                 = 89,
    TEXTEMOTE_STARE                = 90,
    TEXTEMOTE_SURPRISED            = 91,
    TEXTEMOTE_SURRENDER            = 92,
    TEXTEMOTE_TALK                 = 93,
    TEXTEMOTE_TALKEX               = 94,
    TEXTEMOTE_TALKQ                = 95,
    TEXTEMOTE_TAP                  = 96,
    TEXTEMOTE_THANK                = 97,
    TEXTEMOTE_THREATEN             = 98,
    TEXTEMOTE_TIRED                = 99,
    TEXTEMOTE_VICTORY              = 100,
    TEXTEMOTE_WAVE                 = 101,
    TEXTEMOTE_WELCOME              = 102,
    TEXTEMOTE_WHINE                = 103,
    TEXTEMOTE_WHISTLE              = 104,
    TEXTEMOTE_WORK                 = 105,
    TEXTEMOTE_YAWN                 = 106,
    TEXTEMOTE_BOGGLE               = 107,
    TEXTEMOTE_CALM                 = 108,
    TEXTEMOTE_COLD                 = 109,
    TEXTEMOTE_COMFORT              = 110,
    TEXTEMOTE_CUDDLE               = 111,
    TEXTEMOTE_DUCK                 = 112,
    TEXTEMOTE_INSULT               = 113,
    TEXTEMOTE_INTRODUCE            = 114,
    TEXTEMOTE_JK                   = 115,
    TEXTEMOTE_LICK                 = 116,
    TEXTEMOTE_LISTEN               = 117,
    TEXTEMOTE_LOST                 = 118,
    TEXTEMOTE_MOCK                 = 119,
    TEXTEMOTE_PONDER               = 120,
    TEXTEMOTE_POUNCE               = 121,
    TEXTEMOTE_PRAISE               = 122,
    TEXTEMOTE_PURR                 = 123,
    TEXTEMOTE_PUZZLE               = 124,
    TEXTEMOTE_RAISE                = 125,
    TEXTEMOTE_READY                = 126,
    TEXTEMOTE_SHIMMY               = 127,
    TEXTEMOTE_SHIVER               = 128,
    TEXTEMOTE_SHOO                 = 129,
    TEXTEMOTE_SLAP                 = 130,
    TEXTEMOTE_SMIRK                = 131,
    TEXTEMOTE_SNIFF                = 132,
    TEXTEMOTE_SNUB                 = 133,
    TEXTEMOTE_SOOTHE               = 134,
    TEXTEMOTE_STINK                = 135,
    TEXTEMOTE_TAUNT                = 136,
    TEXTEMOTE_TEASE                = 137,
    TEXTEMOTE_THIRSTY              = 138,
    TEXTEMOTE_VETO                 = 139,
    TEXTEMOTE_SNICKER              = 140,
    TEXTEMOTE_STAND                = 141,
    TEXTEMOTE_TICKLE               = 142,
    TEXTEMOTE_VIOLIN               = 143,
    TEXTEMOTE_SMILE                = 163,
    TEXTEMOTE_RASP                 = 183,
    TEXTEMOTE_PITY                 = 203,
    TEXTEMOTE_GROWL                = 204,
    TEXTEMOTE_BARK                 = 205,
    TEXTEMOTE_SCARED               = 223,
    TEXTEMOTE_FLOP                 = 224,
    TEXTEMOTE_LOVE                 = 225,
    TEXTEMOTE_MOO                  = 226,
    TEXTEMOTE_OPENFIRE             = 327,
    TEXTEMOTE_FLIRT                = 328,
    TEXTEMOTE_JOKE                 = 329,
    TEXTEMOTE_COMMEND              = 243,
    TEXTEMOTE_WINK                 = 363,
    TEXTEMOTE_PAT                  = 364,
    TEXTEMOTE_SERIOUS              = 365,
    TEXTEMOTE_MOUNTSPECIAL         = 366,
    TEXTEMOTE_GOODLUCK             = 367,
    TEXTEMOTE_BLAME                = 368,
    TEXTEMOTE_BLANK                = 369,
    TEXTEMOTE_BRANDISH             = 370,
    TEXTEMOTE_BREATH               = 371,
    TEXTEMOTE_DISAGREE             = 372,
    TEXTEMOTE_DOUBT                = 373,
    TEXTEMOTE_EMBARRASS            = 374,
    TEXTEMOTE_ENCOURAGE            = 375,
    TEXTEMOTE_ENEMY                = 376,
    TEXTEMOTE_EYEBROW              = 377,
    TEXTEMOTE_TOAST                = 378
};

enum Emote
{
    EMOTE_ONESHOT_NONE                 = 0,
    EMOTE_ONESHOT_TALK                 = 1,
    EMOTE_ONESHOT_BOW                  = 2,
    EMOTE_ONESHOT_WAVE                 = 3,
    EMOTE_ONESHOT_CHEER                = 4,
    EMOTE_ONESHOT_EXCLAMATION          = 5,
    EMOTE_ONESHOT_QUESTION             = 6,
    EMOTE_ONESHOT_EAT                  = 7,
    EMOTE_STATE_DANCE                  = 10,
    EMOTE_ONESHOT_LAUGH                = 11,
    EMOTE_STATE_SLEEP                  = 12,
    EMOTE_STATE_SIT                    = 13,
    EMOTE_ONESHOT_RUDE                 = 14,
    EMOTE_ONESHOT_ROAR                 = 15,
    EMOTE_ONESHOT_KNEEL                = 16,
    EMOTE_ONESHOT_KISS                 = 17,
    EMOTE_ONESHOT_CRY                  = 18,
    EMOTE_ONESHOT_CHICKEN              = 19,
    EMOTE_ONESHOT_BEG                  = 20,
    EMOTE_ONESHOT_APPLAUD              = 21,
    EMOTE_ONESHOT_SHOUT                = 22,
    EMOTE_ONESHOT_FLEX                 = 23,
    EMOTE_ONESHOT_SHY                  = 24,
    EMOTE_ONESHOT_POINT                = 25,
    EMOTE_STATE_STAND                  = 26,
    EMOTE_STATE_READYUNARMED           = 27,
    EMOTE_STATE_WORK_SHEATHED          = 28,
    EMOTE_STATE_POINT                  = 29,
    EMOTE_STATE_NONE                   = 30,
    EMOTE_ONESHOT_WOUND                = 33,
    EMOTE_ONESHOT_WOUNDCRITICAL        = 34,
    EMOTE_ONESHOT_ATTACKUNARMED        = 35,
    EMOTE_ONESHOT_ATTACK1H             = 36,
    EMOTE_ONESHOT_ATTACK2HTIGHT        = 37,
    EMOTE_ONESHOT_ATTACK2HLOOSE        = 38,
    EMOTE_ONESHOT_PARRYUNARMED         = 39,
    EMOTE_ONESHOT_PARRYSHIELD          = 43,
    EMOTE_ONESHOT_READYUNARMED         = 44,
    EMOTE_ONESHOT_READY1H              = 45,
    EMOTE_ONESHOT_READYBOW             = 48,
    EMOTE_ONESHOT_SPELLPRECAST         = 50,
    EMOTE_ONESHOT_SPELLCAST            = 51,
    EMOTE_ONESHOT_BATTLEROAR           = 53,
    EMOTE_ONESHOT_SPECIALATTACK1H      = 54,
    EMOTE_ONESHOT_KICK                 = 60,
    EMOTE_ONESHOT_ATTACKTHROWN         = 61,
    EMOTE_STATE_STUN                   = 64,
    EMOTE_STATE_DEAD                   = 65,
    EMOTE_ONESHOT_SALUTE               = 66,
    EMOTE_STATE_KNEEL                  = 68,
    EMOTE_STATE_USESTANDING            = 69,
    EMOTE_ONESHOT_WAVE_NOSHEATHE       = 70,
    EMOTE_ONESHOT_CHEER_NOSHEATHE      = 71,
    EMOTE_ONESHOT_EAT_NOSHEATHE        = 92,
    EMOTE_STATE_STUN_NOSHEATHE         = 93,
    EMOTE_ONESHOT_DANCE                = 94,
    EMOTE_ONESHOT_SALUTE_NOSHEATH      = 113,
    EMOTE_STATE_USESTANDING_NOSHEATHE  = 133,
    EMOTE_ONESHOT_LAUGH_NOSHEATHE      = 153,
    EMOTE_STATE_WORK                   = 173,
    EMOTE_STATE_SPELLPRECAST           = 193,
    EMOTE_ONESHOT_READYRIFLE           = 213,
    EMOTE_STATE_READYRIFLE             = 214,
    EMOTE_STATE_WORK_MINING            = 233,
    EMOTE_STATE_WORK_CHOPWOOD          = 234,
    EMOTE_STATE_APPLAUD                = 253,
    EMOTE_ONESHOT_LIFTOFF              = 254,
    EMOTE_ONESHOT_YES                  = 273,
    EMOTE_ONESHOT_NO                   = 274,
    EMOTE_ONESHOT_TRAIN                = 275,
    EMOTE_ONESHOT_LAND                 = 293,
    EMOTE_STATE_AT_EASE                = 313,
    EMOTE_STATE_READY1H                = 333,
    EMOTE_STATE_SPELLKNEELSTART        = 353,
    EMOTE_STATE_SUBMERGED              = 373,
    EMOTE_ONESHOT_SUBMERGE             = 374,
    EMOTE_STATE_READY2H                = 375,
    EMOTE_STATE_READYBOW               = 376,
    EMOTE_ONESHOT_MOUNTSPECIAL         = 377,
    EMOTE_STATE_TALK                   = 378,
    EMOTE_STATE_FISHING                = 379,
    EMOTE_ONESHOT_FISHING              = 380,
    EMOTE_ONESHOT_LOOT                 = 381,
    EMOTE_STATE_WHIRLWIND              = 382,
    EMOTE_STATE_DROWNED                = 383,
    EMOTE_STATE_HOLD_BOW               = 384,
    EMOTE_STATE_HOLD_RIFLE             = 385,
    EMOTE_STATE_HOLD_THROWN            = 386,
    EMOTE_ONESHOT_DROWN                = 387,
    EMOTE_ONESHOT_STOMP                = 388,
    EMOTE_ONESHOT_ATTACKOFF            = 389,
    EMOTE_ONESHOT_ATTACKOFFPIERCE      = 390,
    EMOTE_STATE_ROAR                   = 391,
    EMOTE_STATE_LAUGH                  = 392,
    EMOTE_ONESHOT_CREATURE_SPECIAL     = 393,
    EMOTE_ONESHOT_JUMPLANDRUN          = 394,
    EMOTE_ONESHOT_JUMPEND              = 395,
    EMOTE_ONESHOT_TALK_NOSHEATHE       = 396,
    EMOTE_ONESHOT_POINT_NOSHEATHE      = 397,
    EMOTE_STATE_CANNIBALIZE            = 398,
    EMOTE_ONESHOT_JUMPSTART            = 399,
    EMOTE_STATE_DANCESPECIAL           = 400,
    EMOTE_ONESHOT_DANCESPECIAL         = 401,
    EMOTE_ONESHOT_CUSTOMSPELL01        = 402,
    EMOTE_ONESHOT_CUSTOMSPELL02        = 403,
    EMOTE_ONESHOT_CUSTOMSPELL03        = 404,
    EMOTE_ONESHOT_CUSTOMSPELL04        = 405,
    EMOTE_ONESHOT_CUSTOMSPELL05        = 406,
    EMOTE_ONESHOT_CUSTOMSPELL06        = 407,
    EMOTE_ONESHOT_CUSTOMSPELL07        = 408,
    EMOTE_ONESHOT_CUSTOMSPELL08        = 409,
    EMOTE_ONESHOT_CUSTOMSPELL09        = 410,
    EMOTE_ONESHOT_CUSTOMSPELL10        = 411,
    EMOTE_STATE_EXCLAIM                = 412,
    EMOTE_STATE_DANCE_CUSTOM           = 413,
    EMOTE_STATE_SIT_CHAIR_MED          = 415,
    EMOTE_STATE_CUSTOM_SPELL_01        = 416,
    EMOTE_STATE_CUSTOM_SPELL_02        = 417,
    EMOTE_STATE_EAT                    = 418,
    EMOTE_STATE_CUSTOM_SPELL_04        = 419,
    EMOTE_STATE_CUSTOM_SPELL_03        = 420,
    EMOTE_STATE_CUSTOM_SPELL_05        = 421,
    EMOTE_STATE_SPELLEFFECT_HOLD       = 422,
    EMOTE_STATE_EAT_NO_SHEATHE         = 423,
    EMOTE_STATE_MOUNT                  = 424,
    EMOTE_STATE_READY2HL               = 425,
    EMOTE_STATE_SIT_CHAIR_HIGH         = 426,
    EMOTE_STATE_FALL                   = 427,
    EMOTE_STATE_LOOT                   = 428,
    EMOTE_STATE_SUBMERGED_NEW          = 429,
    EMOTE_ONESHOT_COWER                = 430,
    EMOTE_STATE_COWER                  = 431,
    EMOTE_ONESHOT_USESTANDING          = 432,
    EMOTE_STATE_STEALTH_STAND          = 433,
    EMOTE_ONESHOT_OMNICAST_GHOUL       = 434,
    EMOTE_ONESHOT_ATTACKBOW            = 435,
    EMOTE_ONESHOT_ATTACKRIFLE          = 436,
    EMOTE_STATE_SWIM_IDLE              = 437,
    EMOTE_STATE_ATTACK_UNARMED         = 438,
    EMOTE_ONESHOT_SPELLCAST_W_SOUND    = 439,
    EMOTE_ONESHOT_DODGE                = 440,
    EMOTE_ONESHOT_PARRY1H              = 441,
    EMOTE_ONESHOT_PARRY2H              = 442,
    EMOTE_ONESHOT_PARRY2HL             = 443,
    EMOTE_STATE_FLYFALL                = 444,
    EMOTE_ONESHOT_FLYDEATH             = 445,
    EMOTE_STATE_FLY_FALL               = 446,
    EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN  = 447,
    EMOTE_ONESHOT_FLY_SIT_GROUND_UP    = 448,
    EMOTE_ONESHOT_EMERGE               = 449,
    EMOTE_ONESHOT_DRAGONSPIT           = 450,
    EMOTE_STATE_SPECIALUNARMED         = 451,
    EMOTE_ONESHOT_FLYGRAB              = 452,
    EMOTE_STATE_FLYGRABCLOSED          = 453,
    EMOTE_ONESHOT_FLYGRABTHROWN        = 454,
    EMOTE_STATE_FLY_SIT_GROUND         = 455,
    EMOTE_STATE_WALKBACKWARDS          = 456,
    EMOTE_ONESHOT_FLYTALK              = 457,
    EMOTE_ONESHOT_FLYATTACK1H          = 458,
    EMOTE_STATE_CUSTOMSPELL08          = 459,
    EMOTE_ONESHOT_FLY_DRAGONSPIT       = 460,
    EMOTE_STATE_SIT_CHAIR_LOW          = 461,
    EMOTE_ONE_SHOT_STUN                = 462,
    EMOTE_ONESHOT_SPELLCAST_OMNI       = 463,
    EMOTE_STATE_READYTHROWN            = 464
};

enum Anim
{
    ANIM_STAND                     = 0x0,
    ANIM_DEATH                     = 0x1,
    ANIM_SPELL                     = 0x2,
    ANIM_STOP                      = 0x3,
    ANIM_WALK                      = 0x4,
    ANIM_RUN                       = 0x5,
    ANIM_DEAD                      = 0x6,
    ANIM_RISE                      = 0x7,
    ANIM_STANDWOUND                = 0x8,
    ANIM_COMBATWOUND               = 0x9,
    ANIM_COMBATCRITICAL            = 0xA,
    ANIM_SHUFFLE_LEFT              = 0xB,
    ANIM_SHUFFLE_RIGHT             = 0xC,
    ANIM_WALK_BACKWARDS            = 0xD,
    ANIM_STUN                      = 0xE,
    ANIM_HANDS_CLOSED              = 0xF,
    ANIM_ATTACKUNARMED             = 0x10,
    ANIM_ATTACK1H                  = 0x11,
    ANIM_ATTACK2HTIGHT             = 0x12,
    ANIM_ATTACK2HLOOSE             = 0x13,
    ANIM_PARRYUNARMED              = 0x14,
    ANIM_PARRY1H                   = 0x15,
    ANIM_PARRY2HTIGHT              = 0x16,
    ANIM_PARRY2HLOOSE              = 0x17,
    ANIM_PARRYSHIELD               = 0x18,
    ANIM_READYUNARMED              = 0x19,
    ANIM_READY1H                   = 0x1A,
    ANIM_READY2HTIGHT              = 0x1B,
    ANIM_READY2HLOOSE              = 0x1C,
    ANIM_READYBOW                  = 0x1D,
    ANIM_DODGE                     = 0x1E,
    ANIM_SPELLPRECAST              = 0x1F,
    ANIM_SPELLCAST                 = 0x20,
    ANIM_SPELLCASTAREA             = 0x21,
    ANIM_NPCWELCOME                = 0x22,
    ANIM_NPCGOODBYE                = 0x23,
    ANIM_BLOCK                     = 0x24,
    ANIM_JUMPSTART                 = 0x25,
    ANIM_JUMP                      = 0x26,
    ANIM_JUMPEND                   = 0x27,
    ANIM_FALL                      = 0x28,
    ANIM_SWIMIDLE                  = 0x29,
    ANIM_SWIM                      = 0x2A,
    ANIM_SWIM_LEFT                 = 0x2B,
    ANIM_SWIM_RIGHT                = 0x2C,
    ANIM_SWIM_BACKWARDS            = 0x2D,
    ANIM_ATTACKBOW                 = 0x2E,
    ANIM_FIREBOW                   = 0x2F,
    ANIM_READYRIFLE                = 0x30,
    ANIM_ATTACKRIFLE               = 0x31,
    ANIM_LOOT                      = 0x32,
    ANIM_SPELL_PRECAST_DIRECTED    = 0x33,
    ANIM_SPELL_PRECAST_OMNI        = 0x34,
    ANIM_SPELL_CAST_DIRECTED       = 0x35,
    ANIM_SPELL_CAST_OMNI           = 0x36,
    ANIM_SPELL_BATTLEROAR          = 0x37,
    ANIM_SPELL_READYABILITY        = 0x38,
    ANIM_SPELL_SPECIAL1H           = 0x39,
    ANIM_SPELL_SPECIAL2H           = 0x3A,
    ANIM_SPELL_SHIELDBASH          = 0x3B,
    ANIM_EMOTE_TALK                = 0x3C,
    ANIM_EMOTE_EAT                 = 0x3D,
    ANIM_EMOTE_WORK                = 0x3E,
    ANIM_EMOTE_USE_STANDING        = 0x3F,
    ANIM_EMOTE_EXCLAMATION         = 0x40,
    ANIM_EMOTE_QUESTION            = 0x41,
    ANIM_EMOTE_BOW                 = 0x42,
    ANIM_EMOTE_WAVE                = 0x43,
    ANIM_EMOTE_CHEER               = 0x44,
    ANIM_EMOTE_DANCE               = 0x45,
    ANIM_EMOTE_LAUGH               = 0x46,
    ANIM_EMOTE_SLEEP               = 0x47,
    ANIM_EMOTE_SIT_GROUND          = 0x48,
    ANIM_EMOTE_RUDE                = 0x49,
    ANIM_EMOTE_ROAR                = 0x4A,
    ANIM_EMOTE_KNEEL               = 0x4B,
    ANIM_EMOTE_KISS                = 0x4C,
    ANIM_EMOTE_CRY                 = 0x4D,
    ANIM_EMOTE_CHICKEN             = 0x4E,
    ANIM_EMOTE_BEG                 = 0x4F,
    ANIM_EMOTE_APPLAUD             = 0x50,
    ANIM_EMOTE_SHOUT               = 0x51,
    ANIM_EMOTE_FLEX                = 0x52,
    ANIM_EMOTE_SHY                 = 0x53,
    ANIM_EMOTE_POINT               = 0x54,
    ANIM_ATTACK1HPIERCE            = 0x55,
    ANIM_ATTACK2HLOOSEPIERCE       = 0x56,
    ANIM_ATTACKOFF                 = 0x57,
    ANIM_ATTACKOFFPIERCE           = 0x58,
    ANIM_SHEATHE                   = 0x59,
    ANIM_HIPSHEATHE                = 0x5A,
    ANIM_MOUNT                     = 0x5B,
    ANIM_RUN_LEANRIGHT             = 0x5C,
    ANIM_RUN_LEANLEFT              = 0x5D,
    ANIM_MOUNT_SPECIAL             = 0x5E,
    ANIM_KICK                      = 0x5F,
    ANIM_SITDOWN                   = 0x60,
    ANIM_SITTING                   = 0x61,
    ANIM_SITUP                     = 0x62,
    ANIM_SLEEPDOWN                 = 0x63,
    ANIM_SLEEPING                  = 0x64,
    ANIM_SLEEPUP                   = 0x65,
    ANIM_SITCHAIRLOW               = 0x66,
    ANIM_SITCHAIRMEDIUM            = 0x67,
    ANIM_SITCHAIRHIGH              = 0x68,
    ANIM_LOADBOW                   = 0x69,
    ANIM_LOADRIFLE                 = 0x6A,
    ANIM_ATTACKTHROWN              = 0x6B,
    ANIM_READYTHROWN               = 0x6C,
    ANIM_HOLDBOW                   = 0x6D,
    ANIM_HOLDRIFLE                 = 0x6E,
    ANIM_HOLDTHROWN                = 0x6F,
    ANIM_LOADTHROWN                = 0x70,
    ANIM_EMOTE_SALUTE              = 0x71,
    ANIM_KNEELDOWN                 = 0x72,
    ANIM_KNEELING                  = 0x73,
    ANIM_KNEELUP                   = 0x74,
    ANIM_ATTACKUNARMEDOFF          = 0x75,
    ANIM_SPECIALUNARMED            = 0x76,
    ANIM_STEALTHWALK               = 0x77,
    ANIM_STEALTHSTAND              = 0x78,
    ANIM_KNOCKDOWN                 = 0x79,
    ANIM_EATING                    = 0x7A,
    ANIM_USESTANDINGLOOP           = 0x7B,
    ANIM_CHANNELCASTDIRECTED       = 0x7C,
    ANIM_CHANNELCASTOMNI           = 0x7D,
    ANIM_WHIRLWIND                 = 0x7E,
    ANIM_BIRTH                     = 0x7F,
    ANIM_USESTANDINGSTART          = 0x80,
    ANIM_USESTANDINGEND            = 0x81,
    ANIM_HOWL                      = 0x82,
    ANIM_DROWN                     = 0x83,
    ANIM_DROWNED                   = 0x84,
    ANIM_FISHINGCAST               = 0x85,
    ANIM_FISHINGLOOP               = 0x86,
    ANIM_FLY                       = 0x87,
    ANIM_EMOTE_WORK_NO_SHEATHE     = 0x88,
    ANIM_EMOTE_STUN_NO_SHEATHE     = 0x89,
    ANIM_EMOTE_USE_STANDING_NO_SHEATHE= 0x8A,
    ANIM_SPELL_SLEEP_DOWN          = 0x8B,
    ANIM_SPELL_KNEEL_START         = 0x8C,
    ANIM_SPELL_KNEEL_LOOP          = 0x8D,
    ANIM_SPELL_KNEEL_END           = 0x8E,
    ANIM_SPRINT                    = 0x8F,
    ANIM_IN_FIGHT                  = 0x90,

    ANIM_GAMEOBJ_SPAWN             = 145,
    ANIM_GAMEOBJ_CLOSE             = 146,
    ANIM_GAMEOBJ_CLOSED            = 147,
    ANIM_GAMEOBJ_OPEN              = 148,
    ANIM_GAMEOBJ_OPENED            = 149,
    ANIM_GAMEOBJ_DESTROY           = 150,
    ANIM_GAMEOBJ_DESTROYED         = 151,
    ANIM_GAMEOBJ_REBUILD           = 152,
    ANIM_GAMEOBJ_CUSTOM0           = 153,
    ANIM_GAMEOBJ_CUSTOM1           = 154,
    ANIM_GAMEOBJ_CUSTOM2           = 155,
    ANIM_GAMEOBJ_CUSTOM3           = 156,
    ANIM_GAMEOBJ_DESPAWN           = 157,
    ANIM_HOLD                      = 158,
    ANIM_DECAY                     = 159,
    ANIM_BOWPULL                   = 160,
    ANIM_BOWRELEASE                = 161,
    ANIM_SHIPSTART                 = 162,
    ANIM_SHIPMOVEING               = 163,
    ANIM_SHIPSTOP                  = 164,
    ANIM_GROUPARROW                = 165,
    ANIM_ARROW                     = 166,
    ANIM_CORPSEARROW               = 167,
    ANIM_GUIDEARROW                = 168,
    ANIM_SWAY                      = 169,
    ANIM_DRUIDCATPOUNCE            = 170,
    ANIM_DRUIDCATRIP               = 171,
    ANIM_DRUIDCATRAKE              = 172,
    ANIM_DRUIDCATRAVAGE            = 173,
    ANIM_DRUIDCATCLAW              = 174,
    ANIM_DRUIDCATCOWER             = 175,
    ANIM_DRUIDBEARSWIPE            = 176,
    ANIM_DRUIDBEARBITE             = 177,
    ANIM_DRUIDBEARMAUL             = 178,
    ANIM_DRUIDBEARBASH             = 179,
    ANIM_DRAGONTAIL                = 180,
    ANIM_DRAGONSTOMP               = 181,
    ANIM_DRAGONSPIT                = 182,
    ANIM_DRAGONSPITHOVER           = 183,
    ANIM_DRAGONSPITFLY             = 184,
    ANIM_EMOTEYES                  = 185,
    ANIM_EMOTENO                   = 186,
    ANIM_JUMPLANDRUN               = 187,
    ANIM_LOOTHOLD                  = 188,
    ANIM_LOOTUP                    = 189,
    ANIM_STANDHIGH                 = 190,
    ANIM_IMPACT                    = 191,
    ANIM_LIFTOFF                   = 192,
    ANIM_HOVER                     = 193,
    ANIM_SUCCUBUSENTICE            = 194,
    ANIM_EMOTETRAIN                = 195,
    ANIM_EMOTEDEAD                 = 196,
    ANIM_EMOTEDANCEONCE            = 197,
    ANIM_DEFLECT                   = 198,
    ANIM_EMOTEEATNOSHEATHE         = 199,
    ANIM_LAND                      = 200,
    ANIM_SUBMERGE                  = 201,
    ANIM_SUBMERGED                 = 202,
    ANIM_CANNIBALIZE               = 203,
    ANIM_ARROWBIRTH                = 204,
    ANIM_GROURARROWBIRTH           = 205,
    ANIM_CORPSEARROWBIRTH          = 206,
    ANIM_GUIDEARROWBIRTH           = 207,
    ANIM_EMOTETALKNOSHEATHE        = 208,
    ANIM_EMOTEPOINTNOSHEATHE       = 209,
    ANIM_EMOTESALUTENOSHEATHE      = 210,
    ANIM_EMOTEDANCESPECIAL         = 211,
    ANIM_MUTILATE                  = 212,
    ANIM_CUSTOMSPELL01             = 213,
    ANIM_CUSTOMSPELL02             = 214,
    ANIM_CUSTOMSPELL03             = 215,
    ANIM_CUSTOMSPELL04             = 216,
    ANIM_CUSTOMSPELL05             = 217,
    ANIM_CUSTOMSPELL06             = 218,
    ANIM_CUSTOMSPELL07             = 219,
    ANIM_CUSTOMSPELL08             = 220,
    ANIM_CUSTOMSPELL09             = 221,
    ANIM_CUSTOMSPELL10             = 222,
    ANIM_StealthRun                = 223
};

enum LockKeyType
{
    LOCK_KEY_NONE  = 0,
    LOCK_KEY_ITEM  = 1,
    LOCK_KEY_SKILL = 2
};

enum LockType
{
    LOCKTYPE_PICKLOCK              = 1,
    LOCKTYPE_HERBALISM             = 2,
    LOCKTYPE_MINING                = 3,
    LOCKTYPE_DISARM_TRAP           = 4,
    LOCKTYPE_OPEN                  = 5,
    LOCKTYPE_TREASURE              = 6,
    LOCKTYPE_CALCIFIED_ELVEN_GEMS  = 7,
    LOCKTYPE_CLOSE                 = 8,
    LOCKTYPE_ARM_TRAP              = 9,
    LOCKTYPE_QUICK_OPEN            = 10,
    LOCKTYPE_QUICK_CLOSE           = 11,
    LOCKTYPE_OPEN_TINKERING        = 12,
    LOCKTYPE_OPEN_KNEELING         = 13,
    LOCKTYPE_OPEN_ATTACKING        = 14,
    LOCKTYPE_GAHZRIDIAN            = 15,
    LOCKTYPE_BLASTING              = 16,
    LOCKTYPE_SLOW_OPEN             = 17,
    LOCKTYPE_SLOW_CLOSE            = 18,
    LOCKTYPE_FISHING               = 19,
    LOCKTYPE_INSCRIPTION           = 20,
    LOCKTYPE_OPEN_FROM_VEHICLE     = 21
};

enum TrainerType                                            // this is important type for npcs!
{
    TRAINER_TYPE_CLASS             = 0,
    TRAINER_TYPE_MOUNTS            = 1,                     // on blizz it's 2
    TRAINER_TYPE_TRADESKILLS       = 2,
    TRAINER_TYPE_PETS              = 3
};

#define MAX_TRAINER_TYPE 4

// CreatureType.dbc
enum CreatureType
{
    CREATURE_TYPE_BEAST            = 1,
    CREATURE_TYPE_DRAGONKIN        = 2,
    CREATURE_TYPE_DEMON            = 3,
    CREATURE_TYPE_ELEMENTAL        = 4,
    CREATURE_TYPE_GIANT            = 5,
    CREATURE_TYPE_UNDEAD           = 6,
    CREATURE_TYPE_HUMANOID         = 7,
    CREATURE_TYPE_CRITTER          = 8,
    CREATURE_TYPE_MECHANICAL       = 9,
    CREATURE_TYPE_NOT_SPECIFIED    = 10,
    CREATURE_TYPE_TOTEM            = 11,
    CREATURE_TYPE_NON_COMBAT_PET   = 12,
    CREATURE_TYPE_GAS_CLOUD        = 13
};

uint32 const CREATURE_TYPEMASK_DEMON_OR_UNDEAD = (1 << (CREATURE_TYPE_DEMON-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
uint32 const CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL = (1 << (CREATURE_TYPE_MECHANICAL-1)) | (1 << (CREATURE_TYPE_ELEMENTAL-1));

// CreatureFamily.dbc
enum CreatureFamily
{
    CREATURE_FAMILY_WOLF           = 1,
    CREATURE_FAMILY_CAT            = 2,
    CREATURE_FAMILY_SPIDER         = 3,
    CREATURE_FAMILY_BEAR           = 4,
    CREATURE_FAMILY_BOAR           = 5,
    CREATURE_FAMILY_CROCOLISK      = 6,
    CREATURE_FAMILY_CARRION_BIRD   = 7,
    CREATURE_FAMILY_CRAB           = 8,
    CREATURE_FAMILY_GORILLA        = 9,
    CREATURE_FAMILY_HORSE_CUSTOM   = 10,                    // not exist in DBC but used for horse like beasts in DB
    CREATURE_FAMILY_RAPTOR         = 11,
    CREATURE_FAMILY_TALLSTRIDER    = 12,
    CREATURE_FAMILY_FELHUNTER      = 15,
    CREATURE_FAMILY_VOIDWALKER     = 16,
    CREATURE_FAMILY_SUCCUBUS       = 17,
    CREATURE_FAMILY_DOOMGUARD      = 19,
    CREATURE_FAMILY_SCORPID        = 20,
    CREATURE_FAMILY_TURTLE         = 21,
    CREATURE_FAMILY_IMP            = 23,
    CREATURE_FAMILY_BAT            = 24,
    CREATURE_FAMILY_HYENA          = 25,
    CREATURE_FAMILY_BIRD_OF_PREY   = 26,
    CREATURE_FAMILY_WIND_SERPENT   = 27,
    CREATURE_FAMILY_REMOTE_CONTROL = 28,
    CREATURE_FAMILY_FELGUARD       = 29,
    CREATURE_FAMILY_DRAGONHAWK     = 30,
    CREATURE_FAMILY_RAVAGER        = 31,
    CREATURE_FAMILY_WARP_STALKER   = 32,
    CREATURE_FAMILY_SPOREBAT       = 33,
    CREATURE_FAMILY_NETHER_RAY     = 34,
    CREATURE_FAMILY_SERPENT        = 35,
    CREATURE_FAMILY_MOTH           = 37,
    CREATURE_FAMILY_CHIMAERA       = 38,
    CREATURE_FAMILY_DEVILSAUR      = 39,
    CREATURE_FAMILY_GHOUL          = 40,
    CREATURE_FAMILY_SILITHID       = 41,
    CREATURE_FAMILY_WORM           = 42,
    CREATURE_FAMILY_RHINO          = 43,
    CREATURE_FAMILY_WASP           = 44,
    CREATURE_FAMILY_CORE_HOUND     = 45,
    CREATURE_FAMILY_SPIRIT_BEAST   = 46
};

enum CreatureTypeFlags
{
    CREATURE_TYPEFLAGS_TAMEABLE         = 0x000001,         // Tameable by any hunter
    CREATURE_TYPEFLAGS_GHOST_VISIBLE    = 0x000002,         // Creatures which can _also_ be seen when player is a ghost
    CREATURE_TYPEFLAGS_UNK3             = 0x000004,
    CREATURE_TYPEFLAGS_UNK4             = 0x000008,
    CREATURE_TYPEFLAGS_UNK5             = 0x000010,
    CREATURE_TYPEFLAGS_UNK6             = 0x000020,
    CREATURE_TYPEFLAGS_UNK7             = 0x000040,
    CREATURE_TYPEFLAGS_UNK8             = 0x000080,
    CREATURE_TYPEFLAGS_HERBLOOT         = 0x000100,         // Can be looted by herbalist
    CREATURE_TYPEFLAGS_MININGLOOT       = 0x000200,         // Can be looted by miner
    CREATURE_TYPEFLAGS_UNK11            = 0x000400,
    CREATURE_TYPEFLAGS_UNK12            = 0x000800,         // ? Related to mounts in some way. If mounted, fight mounted, mount appear as independant when rider dies?
    CREATURE_TYPEFLAGS_UNK13            = 0x001000,         // ? Can aid any player in combat if in range?
    CREATURE_TYPEFLAGS_UNK14            = 0x002000,
    CREATURE_TYPEFLAGS_UNK15            = 0x004000,         // ? Possibly not in use
    CREATURE_TYPEFLAGS_ENGINEERLOOT     = 0x008000,         // Can be looted by engineer
    CREATURE_TYPEFLAGS_EXOTIC           = 0x010000,         // Can be tamed by hunter as exotic pet
    CREATURE_TYPEFLAGS_UNK18            = 0x020000,         // ? Related to vehicles/pvp?
    CREATURE_TYPEFLAGS_UNK19            = 0x040000,         // ? Related to vehicle/siege weapons?
    CREATURE_TYPEFLAGS_UNK20            = 0x080000,
    CREATURE_TYPEFLAGS_UNK21            = 0x100000,
    CREATURE_TYPEFLAGS_UNK22            = 0x200000,
    CREATURE_TYPEFLAGS_UNK23            = 0x400000,
    CREATURE_TYPEFLAGS_UNK24            = 0x800000          // ? First seen in 3.2.2. Related to banner/backpack of creature/companion?
};

enum CreatureEliteType
{
    CREATURE_ELITE_NORMAL          = 0,
    CREATURE_ELITE_ELITE           = 1,
    CREATURE_ELITE_RAREELITE       = 2,
    CREATURE_ELITE_WORLDBOSS       = 3,
    CREATURE_ELITE_RARE            = 4,
    CREATURE_UNKNOWN               = 5                      // found in 2.2.3 for 2 mobs
};

// values based at Holidays.dbc
enum HolidayIds
{
    HOLIDAY_FIREWORKS_SPECTACULAR    = 62,
    HOLIDAY_FEAST_OF_WINTER_VEIL     = 141,
    HOLIDAY_NOBLEGARDEN              = 181,
    HOLIDAY_CHILDRENS_WEEK           = 201,
    HOLIDAY_CALL_TO_ARMS_AV          = 283,
    HOLIDAY_CALL_TO_ARMS_WS          = 284,
    HOLIDAY_CALL_TO_ARMS_AB          = 285,
    HOLIDAY_FISHING_EXTRAVAGANZA     = 301,
    HOLIDAY_HARVEST_FESTIVAL         = 321,
    HOLIDAY_HALLOWS_END              = 324,
    HOLIDAY_LUNAR_FESTIVAL           = 327,
    HOLIDAY_LOVE_IS_IN_THE_AIR       = 335,
    HOLIDAY_FIRE_FESTIVAL            = 341,
    HOLIDAY_CALL_TO_ARMS_EY          = 353,
    HOLIDAY_BREWFEST                 = 372,
    HOLIDAY_DARKMOON_FAIRE_ELWYNN    = 374,
    HOLIDAY_DARKMOON_FAIRE_THUNDER   = 375,
    HOLIDAY_DARKMOON_FAIRE_SHATTRATH = 376,
    HOLIDAY_PIRATES_DAY              = 398,
    HOLIDAY_CALL_TO_ARMS_SA          = 400,
    HOLIDAY_PILGRIMS_BOUNTY          = 404,
    HOLIDAY_WOTLK_LAUNCH             = 406,
    HOLIDAY_DAY_OF_DEAD              = 409,
    HOLIDAY_CALL_TO_ARMS_ISLE_OF_C   = 420
};

// values based at QuestInfo.dbc
enum QuestTypes
{
    QUEST_TYPE_ELITE               = 1,
    QUEST_TYPE_LIFE                = 21,
    QUEST_TYPE_PVP                 = 41,
    QUEST_TYPE_RAID                = 62,
    QUEST_TYPE_DUNGEON             = 81,
    QUEST_TYPE_WORLD_EVENT         = 82,
    QUEST_TYPE_LEGENDARY           = 83,
    QUEST_TYPE_ESCORT              = 84,
    QUEST_TYPE_HEROIC              = 85,
    QUEST_TYPE_RAID_10             = 88,
    QUEST_TYPE_RAID_25             = 89
};

// values based at QuestSort.dbc
enum QuestSort
{
    QUEST_SORT_EPIC                = 1,
    QUEST_SORT_WAILING_CAVERNS_OLD = 21,
    QUEST_SORT_SEASONAL            = 22,
    QUEST_SORT_UNDERCITY_OLD       = 23,
    QUEST_SORT_HERBALISM           = 24,
    QUEST_SORT_BATTLEGROUNDS       = 25,
    QUEST_SORT_ULDAMN_OLD          = 41,
    QUEST_SORT_WARLOCK             = 61,
    QUEST_SORT_WARRIOR             = 81,
    QUEST_SORT_SHAMAN              = 82,
    QUEST_SORT_FISHING             = 101,
    QUEST_SORT_BLACKSMITHING       = 121,
    QUEST_SORT_PALADIN             = 141,
    QUEST_SORT_MAGE                = 161,
    QUEST_SORT_ROGUE               = 162,
    QUEST_SORT_ALCHEMY             = 181,
    QUEST_SORT_LEATHERWORKING      = 182,
    QUEST_SORT_ENGINERING          = 201,
    QUEST_SORT_TREASURE_MAP        = 221,
    QUEST_SORT_SUNKEN_TEMPLE_OLD   = 241,
    QUEST_SORT_HUNTER              = 261,
    QUEST_SORT_PRIEST              = 262,
    QUEST_SORT_DRUID               = 263,
    QUEST_SORT_TAILORING           = 264,
    QUEST_SORT_SPECIAL             = 284,
    QUEST_SORT_COOKING             = 304,
    QUEST_SORT_FIRST_AID           = 324,
    QUEST_SORT_LEGENDARY           = 344,
    QUEST_SORT_DARKMOON_FAIRE      = 364,
    QUEST_SORT_AHN_QIRAJ_WAR       = 365,
    QUEST_SORT_LUNAR_FESTIVAL      = 366,
    QUEST_SORT_REPUTATION          = 367,
    QUEST_SORT_INVASION            = 368,
    QUEST_SORT_MIDSUMMER           = 369,
    QUEST_SORT_BREWFEST            = 370,
    QUEST_SORT_INSCRIPTION         = 371,
    QUEST_SORT_DEATH_KNIGHT        = 372,
    QUEST_SORT_JEWELCRAFTING       = 373
};

inline uint8 ClassByQuestSort(int32 QuestSort)
{
    switch(QuestSort)
    {
        case QUEST_SORT_WARLOCK:        return CLASS_WARLOCK;
        case QUEST_SORT_WARRIOR:        return CLASS_WARRIOR;
        case QUEST_SORT_SHAMAN:         return CLASS_SHAMAN;
        case QUEST_SORT_PALADIN:        return CLASS_PALADIN;
        case QUEST_SORT_MAGE:           return CLASS_MAGE;
        case QUEST_SORT_ROGUE:          return CLASS_ROGUE;
        case QUEST_SORT_HUNTER:         return CLASS_HUNTER;
        case QUEST_SORT_PRIEST:         return CLASS_PRIEST;
        case QUEST_SORT_DRUID:          return CLASS_DRUID;
        case QUEST_SORT_DEATH_KNIGHT:   return CLASS_DEATH_KNIGHT;
    }
    return 0;
}

enum SkillType
{
    SKILL_NONE                     = 0,

    SKILL_FROST                    = 6,
    SKILL_FIRE                     = 8,
    SKILL_ARMS                     = 26,
    SKILL_COMBAT                   = 38,
    SKILL_SUBTLETY                 = 39,
    SKILL_SWORDS                   = 43,
    SKILL_AXES                     = 44,
    SKILL_BOWS                     = 45,
    SKILL_GUNS                     = 46,
    SKILL_BEAST_MASTERY            = 50,
    SKILL_SURVIVAL                 = 51,
    SKILL_MACES                    = 54,
    SKILL_2H_SWORDS                = 55,
    SKILL_HOLY                     = 56,
    SKILL_SHADOW                   = 78,
    SKILL_DEFENSE                  = 95,
    SKILL_LANG_COMMON              = 98,
    SKILL_RACIAL_DWARVEN           = 101,
    SKILL_LANG_ORCISH              = 109,
    SKILL_LANG_DWARVEN             = 111,
    SKILL_LANG_DARNASSIAN          = 113,
    SKILL_LANG_TAURAHE             = 115,
    SKILL_DUAL_WIELD               = 118,
    SKILL_RACIAL_TAUREN            = 124,
    SKILL_ORC_RACIAL               = 125,
    SKILL_RACIAL_NIGHT_ELF         = 126,
    SKILL_FIRST_AID                = 129,
    SKILL_FERAL_COMBAT             = 134,
    SKILL_STAVES                   = 136,
    SKILL_LANG_THALASSIAN          = 137,
    SKILL_LANG_DRACONIC            = 138,
    SKILL_LANG_DEMON_TONGUE        = 139,
    SKILL_LANG_TITAN               = 140,
    SKILL_LANG_OLD_TONGUE          = 141,
    SKILL_SURVIVAL2                = 142,
    SKILL_RIDING_HORSE             = 148,
    SKILL_RIDING_WOLF              = 149,
    SKILL_RIDING_RAM               = 152,
    SKILL_RIDING_TIGER             = 150,
    SKILL_SWIMING                  = 155,
    SKILL_2H_MACES                 = 160,
    SKILL_UNARMED                  = 162,
    SKILL_MARKSMANSHIP             = 163,
    SKILL_BLACKSMITHING            = 164,
    SKILL_LEATHERWORKING           = 165,
    SKILL_ALCHEMY                  = 171,
    SKILL_2H_AXES                  = 172,
    SKILL_DAGGERS                  = 173,
    SKILL_THROWN                   = 176,
    SKILL_HERBALISM                = 182,
    SKILL_GENERIC_DND              = 183,
    SKILL_RETRIBUTION              = 184,
    SKILL_COOKING                  = 185,
    SKILL_MINING                   = 186,
    SKILL_PET_IMP                  = 188,
    SKILL_PET_FELHUNTER            = 189,
    SKILL_TAILORING                = 197,
    SKILL_ENGINERING               = 202,
    SKILL_PET_SPIDER               = 203,
    SKILL_PET_VOIDWALKER           = 204,
    SKILL_PET_SUCCUBUS             = 205,
    SKILL_PET_INFERNAL             = 206,
    SKILL_PET_DOOMGUARD            = 207,
    SKILL_PET_WOLF                 = 208,
    SKILL_PET_CAT                  = 209,
    SKILL_PET_BEAR                 = 210,
    SKILL_PET_BOAR                 = 211,
    SKILL_PET_CROCILISK            = 212,
    SKILL_PET_CARRION_BIRD         = 213,
    SKILL_PET_CRAB                 = 214,
    SKILL_PET_GORILLA              = 215,
    SKILL_PET_RAPTOR               = 217,
    SKILL_PET_TALLSTRIDER          = 218,
    SKILL_RACIAL_UNDED             = 220,
    SKILL_CROSSBOWS                = 226,
    SKILL_WANDS                    = 228,
    SKILL_POLEARMS                 = 229,
    SKILL_PET_SCORPID              = 236,
    SKILL_ARCANE                   = 237,
    SKILL_PET_TURTLE               = 251,
    SKILL_ASSASSINATION            = 253,
    SKILL_FURY                     = 256,
    SKILL_PROTECTION               = 257,
    SKILL_PROTECTION2              = 267,
    SKILL_PET_TALENTS              = 270,
    SKILL_PLATE_MAIL               = 293,
    SKILL_LANG_GNOMISH             = 313,
    SKILL_LANG_TROLL               = 315,
    SKILL_ENCHANTING               = 333,
    SKILL_DEMONOLOGY               = 354,
    SKILL_AFFLICTION               = 355,
    SKILL_FISHING                  = 356,
    SKILL_ENHANCEMENT              = 373,
    SKILL_RESTORATION              = 374,
    SKILL_ELEMENTAL_COMBAT         = 375,
    SKILL_SKINNING                 = 393,
    SKILL_MAIL                     = 413,
    SKILL_LEATHER                  = 414,
    SKILL_CLOTH                    = 415,
    SKILL_SHIELD                   = 433,
    SKILL_FIST_WEAPONS             = 473,
    SKILL_RIDING_RAPTOR            = 533,
    SKILL_RIDING_MECHANOSTRIDER    = 553,
    SKILL_RIDING_UNDEAD_HORSE      = 554,
    SKILL_RESTORATION2             = 573,
    SKILL_BALANCE                  = 574,
    SKILL_DESTRUCTION              = 593,
    SKILL_HOLY2                    = 594,
    SKILL_DISCIPLINE               = 613,
    SKILL_LOCKPICKING              = 633,
    SKILL_PET_BAT                  = 653,
    SKILL_PET_HYENA                = 654,
    SKILL_PET_BIRD_OF_PREY         = 655,
    SKILL_PET_WIND_SERPENT         = 656,
    SKILL_LANG_GUTTERSPEAK         = 673,
    SKILL_RIDING_KODO              = 713,
    SKILL_RACIAL_TROLL             = 733,
    SKILL_RACIAL_GNOME             = 753,
    SKILL_RACIAL_HUMAN             = 754,
    SKILL_JEWELCRAFTING            = 755,
    SKILL_RACIAL_BLOODELF          = 756,
    SKILL_PET_EVENT_RC             = 758,
    SKILL_LANG_DRAENEI             = 759,
    SKILL_RACIAL_DRAENEI           = 760,
    SKILL_PET_FELGUARD             = 761,
    SKILL_RIDING                   = 762,
    SKILL_PET_DRAGONHAWK           = 763,
    SKILL_PET_NETHER_RAY           = 764,
    SKILL_PET_SPOREBAT             = 765,
    SKILL_PET_WARP_STALKER         = 766,
    SKILL_PET_RAVAGER              = 767,
    SKILL_PET_SERPENT              = 768,
    SKILL_INTERNAL                 = 769,
    SKILL_DK_BLOOD                 = 770,
    SKILL_DK_FROST                 = 771,
    SKILL_DK_UNHOLY                = 772,
    SKILL_INSCRIPTION              = 773,
    SKILL_PET_MOTH                 = 775,
    SKILL_RUNEFORGING              = 776,
    SKILL_MOUNTS                   = 777,
    SKILL_COMPANIONS               = 778,
    SKILL_PET_EXOTIC_CHIMAERA      = 780,
    SKILL_PET_EXOTIC_DEVILSAUR     = 781,
    SKILL_PET_GHOUL                = 782,
    SKILL_PET_EXOTIC_SILITHID      = 783,
    SKILL_PET_EXOTIC_WORM          = 784,
    SKILL_PET_WASP                 = 785,
    SKILL_PET_EXOTIC_RHINO         = 786,
    SKILL_PET_EXOTIC_CORE_HOUND    = 787,
    SKILL_PET_EXOTIC_SPIRIT_BEAST  = 788
};

#define MAX_SKILL_TYPE               789

inline SkillType SkillByLockType(LockType locktype)
{
    switch(locktype)
    {
        case LOCKTYPE_PICKLOCK:    return SKILL_LOCKPICKING;
        case LOCKTYPE_HERBALISM:   return SKILL_HERBALISM;
        case LOCKTYPE_MINING:      return SKILL_MINING;
        case LOCKTYPE_FISHING:     return SKILL_FISHING;
        case LOCKTYPE_INSCRIPTION: return SKILL_INSCRIPTION;
        default: break;
    }
    return SKILL_NONE;
}

inline uint32 SkillByQuestSort(int32 QuestSort)
{
    switch(QuestSort)
    {
        case QUEST_SORT_HERBALISM:      return SKILL_HERBALISM;
        case QUEST_SORT_FISHING:        return SKILL_FISHING;
        case QUEST_SORT_BLACKSMITHING:  return SKILL_BLACKSMITHING;
        case QUEST_SORT_ALCHEMY:        return SKILL_ALCHEMY;
        case QUEST_SORT_LEATHERWORKING: return SKILL_LEATHERWORKING;
        case QUEST_SORT_ENGINERING:     return SKILL_ENGINERING;
        case QUEST_SORT_TAILORING:      return SKILL_TAILORING;
        case QUEST_SORT_COOKING:        return SKILL_COOKING;
        case QUEST_SORT_FIRST_AID:      return SKILL_FIRST_AID;
        case QUEST_SORT_JEWELCRAFTING:  return SKILL_JEWELCRAFTING;
        case QUEST_SORT_INSCRIPTION:    return SKILL_INSCRIPTION;
    }
    return 0;
}

enum SkillCategory
{
    SKILL_CATEGORY_ATTRIBUTES    = 5,
    SKILL_CATEGORY_WEAPON        = 6,
    SKILL_CATEGORY_CLASS         = 7,
    SKILL_CATEGORY_ARMOR         = 8,
    SKILL_CATEGORY_SECONDARY     = 9,                       // secondary professions
    SKILL_CATEGORY_LANGUAGES     = 10,
    SKILL_CATEGORY_PROFESSION    = 11,                      // primary professions
    SKILL_CATEGORY_GENERIC       = 12
};

enum TotemCategory
{
    TC_SKINNING_SKIFE_OLD          = 1,
    TC_EARTH_TOTEM                 = 2,
    TC_AIR_TOTEM                   = 3,
    TC_FIRE_TOTEM                  = 4,
    TC_WATER_TOTEM                 = 5,
    TC_COPPER_ROD                  = 6,
    TC_SILVER_ROD                  = 7,
    TC_GOLDEN_ROD                  = 8,
    TC_TRUESILVER_ROD              = 9,
    TC_ARCANITE_ROD                = 10,
    TC_MINING_PICK_OLD             = 11,
    TC_PHILOSOPHERS_STONE          = 12,
    TC_BLACKSMITH_HAMMER_OLD       = 13,
    TC_ARCLIGHT_SPANNER            = 14,
    TC_GYROMATIC_MA                = 15,
    TC_MASTER_TOTEM                = 21,
    TC_FEL_IRON_ROD                = 41,
    TC_ADAMANTITE_ROD              = 62,
    TC_ETERNIUM_ROD                = 63,
    TC_HOLLOW_QUILL                = 81,
    TC_RUNED_AZURITE_ROD           = 101,
    TC_VIRTUOSO_INKING_SET         = 121,
    TC_DRUMS                       = 141,
    TC_GNOMISH_ARMY_KNIFE          = 161,
    TC_BLACKSMITH_HAMMER           = 162,
    TC_MINING_PICK                 = 165,
    TC_SKINNING_KNIFE              = 166,
    TC_HAMMER_PICK                 = 167,
    TC_BLADED_PICKAXE              = 168,
    TC_FLINT_AND_TINDER            = 169,
    TC_RUNED_COBALT_ROD            = 189,
    TC_RUNED_TITANIUM_ROD          = 190
};

enum UnitDynFlags
{
    UNIT_DYNFLAG_LOOTABLE          = 0x0001,
    UNIT_DYNFLAG_TRACK_UNIT        = 0x0002,
    UNIT_DYNFLAG_OTHER_TAGGER      = 0x0004,
    UNIT_DYNFLAG_ROOTED            = 0x0008,
    UNIT_DYNFLAG_SPECIALINFO       = 0x0010,
    UNIT_DYNFLAG_DEAD              = 0x0020,
    UNIT_DYNFLAG_REFER_A_FRIEND    = 0x0040
};

enum CorpseDynFlags
{
    CORPSE_DYNFLAG_LOOTABLE        = 0x0001
};

// Passive Spell codes explicit used in code
#define SPELL_ID_GENERIC_LEARN                  483
#define SPELL_ID_GENERIC_LEARN_PET              55884       // used for learning mounts and companions
#define SPELL_ID_PASSIVE_BATTLE_STANCE          2457
#define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS  15007
#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s    6119
#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s    6123
#define SPELL_ID_AUTOSHOT                       75          // used for checks in other spells interruption
#define SPELL_ID_SHADOWMELD                     58984       // used for check ignore stealth stance state

enum WeatherType
{
    WEATHER_TYPE_FINE       = 0,
    WEATHER_TYPE_RAIN       = 1,
    WEATHER_TYPE_SNOW       = 2,
    WEATHER_TYPE_STORM      = 3,
    WEATHER_TYPE_THUNDERS   = 86,
    WEATHER_TYPE_BLACKRAIN  = 90
};

#define MAX_WEATHER_TYPE 4

enum ChatMsg
{
    CHAT_MSG_ADDON                  = 0xFFFFFFFF,
    CHAT_MSG_SYSTEM                 = 0x00,
    CHAT_MSG_SAY                    = 0x01,
    CHAT_MSG_PARTY                  = 0x02,
    CHAT_MSG_RAID                   = 0x03,
    CHAT_MSG_GUILD                  = 0x04,
    CHAT_MSG_OFFICER                = 0x05,
    CHAT_MSG_YELL                   = 0x06,
    CHAT_MSG_WHISPER                = 0x07,
    CHAT_MSG_WHISPER_FOREIGN        = 0x08,
    CHAT_MSG_WHISPER_INFORM         = 0x09,
    CHAT_MSG_EMOTE                  = 0x0A,
    CHAT_MSG_TEXT_EMOTE             = 0x0B,
    CHAT_MSG_MONSTER_SAY            = 0x0C,
    CHAT_MSG_MONSTER_PARTY          = 0x0D,
    CHAT_MSG_MONSTER_YELL           = 0x0E,
    CHAT_MSG_MONSTER_WHISPER        = 0x0F,
    CHAT_MSG_MONSTER_EMOTE          = 0x10,
    CHAT_MSG_CHANNEL                = 0x11,
    CHAT_MSG_CHANNEL_JOIN           = 0x12,
    CHAT_MSG_CHANNEL_LEAVE          = 0x13,
    CHAT_MSG_CHANNEL_LIST           = 0x14,
    CHAT_MSG_CHANNEL_NOTICE         = 0x15,
    CHAT_MSG_CHANNEL_NOTICE_USER    = 0x16,
    CHAT_MSG_AFK                    = 0x17,
    CHAT_MSG_DND                    = 0x18,
    CHAT_MSG_IGNORED                = 0x19,
    CHAT_MSG_SKILL                  = 0x1A,
    CHAT_MSG_LOOT                   = 0x1B,
    CHAT_MSG_MONEY                  = 0x1C,
    CHAT_MSG_OPENING                = 0x1D,
    CHAT_MSG_TRADESKILLS            = 0x1E,
    CHAT_MSG_PET_INFO               = 0x1F,
    CHAT_MSG_COMBAT_MISC_INFO       = 0x20,
    CHAT_MSG_COMBAT_XP_GAIN         = 0x21,
    CHAT_MSG_COMBAT_HONOR_GAIN      = 0x22,
    CHAT_MSG_COMBAT_FACTION_CHANGE  = 0x23,
    CHAT_MSG_BG_SYSTEM_NEUTRAL      = 0x24,
    CHAT_MSG_BG_SYSTEM_ALLIANCE     = 0x25,
    CHAT_MSG_BG_SYSTEM_HORDE        = 0x26,
    CHAT_MSG_RAID_LEADER            = 0x27,
    CHAT_MSG_RAID_WARNING           = 0x28,
    CHAT_MSG_RAID_BOSS_EMOTE        = 0x29,
    CHAT_MSG_RAID_BOSS_WHISPER      = 0x2A,
    CHAT_MSG_FILTERED               = 0x2B,
    CHAT_MSG_BATTLEGROUND           = 0x2C,
    CHAT_MSG_BATTLEGROUND_LEADER    = 0x2D,
    CHAT_MSG_RESTRICTED             = 0x2E,
    CHAT_MSG_BATTLENET              = 0x2F,
    CHAT_MSG_ACHIEVEMENT            = 0x30,
    CHAT_MSG_GUILD_ACHIEVEMENT      = 0x31,
    CHAT_MSG_ARENA_POINTS           = 0x32,
    CHAT_MSG_PARTY_LEADER           = 0x33
};

#define MAX_CHAT_MSG_TYPE 0x34

enum ChatLinkColors
{
    CHAT_LINK_COLOR_TRADE       = 0xffffd000,   // orange
    CHAT_LINK_COLOR_TALENT      = 0xff4e96f7,   // blue
    CHAT_LINK_COLOR_SPELL       = 0xff71d5ff,   // bright blue
    CHAT_LINK_COLOR_ENCHANT     = 0xffffd000,   // orange
    CHAT_LINK_COLOR_ACHIEVEMENT = 0xffffff00,
    CHAT_LINK_COLOR_GLYPH       = 0xff66bbff
};

// Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask
enum PetDiet
{
    PET_DIET_MEAT     = 1,
    PET_DIET_FISH     = 2,
    PET_DIET_CHEESE   = 3,
    PET_DIET_BREAD    = 4,
    PET_DIET_FUNGAS   = 5,
    PET_DIET_FRUIT    = 6,
    PET_DIET_RAW_MEAT = 7,
    PET_DIET_RAW_FISH = 8
};

#define MAX_PET_DIET 9

#define CHAIN_SPELL_JUMP_RADIUS 10

// Max values for Guild & Guild Bank
#define GUILD_BANK_MAX_TABS         6                       // send by client for money log also
#define GUILD_BANK_MAX_SLOTS        98
#define GUILD_BANK_MAX_LOGS         25
#define GUILD_BANK_MONEY_LOGS_TAB   100                     // used for money log in DB
#define GUILD_EVENTLOG_MAX_RECORDS  100
#define GUILD_RANKS_MIN_COUNT       5
#define GUILD_RANKS_MAX_COUNT       10

enum AiReaction
{
    AI_REACTION_UNK1    = 1,
    AI_REACTION_AGGRO   = 2,                                // trigger aggro sound to play, if defined in dbc
    AI_REACTION_UNK3    = 3,                                // seen happen at polymorph, possible when AI not in control of self?
    AI_REACTION_UNK4    = 4
};

// Diminishing Returns Types
enum DiminishingReturnsType
{
    DRTYPE_NONE         = 0,                                // this spell is not diminished, but may have limited it's duration to 10s
    DRTYPE_PLAYER       = 1,                                // this spell is diminished only when applied on players
    DRTYPE_ALL          = 2                                 // this spell is diminished in every case
};

// Diminishing Return Groups
enum DiminishingGroup
{
    // Common Groups
    DIMINISHING_NONE,
    DIMINISHING_CONTROL_STUN,                               // Player Controlled stuns
    DIMINISHING_TRIGGER_STUN,                               // By aura proced stuns, usualy chance on hit talents
    DIMINISHING_CONTROL_ROOT,                               // Immobilizing effects from casted spells
    DIMINISHING_TRIGGER_ROOT,                               // Immobilizing effects from triggered spells like Frostbite
    DIMINISHING_FEAR_BLIND,                                 // Fears & blind
    DIMINISHING_CHARM,
    DIMINISHING_POLYMORPH_GOUGE_SAP,
    // Warlock Specific
    DIMINISHING_DEATHCOIL,                                  // Death Coil Diminish only with another Death Coil
    // Druid Specific
    DIMINISHING_CYCLONE,                                    // From 2.3.0
    // Shared Class Specific
    DIMINISHING_CHEAPSHOT_POUNCE,
    DIMINISHING_DISARM,                                     // From 2.3.0
    DIMINISHING_SILENCE,                                    // From 2.3.0
    DIMINISHING_FREEZE_SLEEP,                               // Hunter's Freezing Trap
    DIMINISHING_BANISH,
    // Other
    // Don't Diminish, but limit duration to 10s
    DIMINISHING_LIMITONLY
};

enum ResponseCodes
{
    RESPONSE_SUCCESS                                       = 0x00,
    RESPONSE_FAILURE                                       = 0x01,
    RESPONSE_CANCELLED                                     = 0x02,
    RESPONSE_DISCONNECTED                                  = 0x03,
    RESPONSE_FAILED_TO_CONNECT                             = 0x04,
    RESPONSE_CONNECTED                                     = 0x05,
    RESPONSE_VERSION_MISMATCH                              = 0x06,

    CSTATUS_CONNECTING                                     = 0x07,
    CSTATUS_NEGOTIATING_SECURITY                           = 0x08,
    CSTATUS_NEGOTIATION_COMPLETE                           = 0x09,
    CSTATUS_NEGOTIATION_FAILED                             = 0x0A,
    CSTATUS_AUTHENTICATING                                 = 0x0B,

    AUTH_OK                                                = 0x0C,
    AUTH_FAILED                                            = 0x0D,
    AUTH_REJECT                                            = 0x0E,
    AUTH_BAD_SERVER_PROOF                                  = 0x0F,
    AUTH_UNAVAILABLE                                       = 0x10,
    AUTH_SYSTEM_ERROR                                      = 0x11,
    AUTH_BILLING_ERROR                                     = 0x12,
    AUTH_BILLING_EXPIRED                                   = 0x13,
    AUTH_VERSION_MISMATCH                                  = 0x14,
    AUTH_UNKNOWN_ACCOUNT                                   = 0x15,
    AUTH_INCORRECT_PASSWORD                                = 0x16,
    AUTH_SESSION_EXPIRED                                   = 0x17,
    AUTH_SERVER_SHUTTING_DOWN                              = 0x18,
    AUTH_ALREADY_LOGGING_IN                                = 0x19,
    AUTH_LOGIN_SERVER_NOT_FOUND                            = 0x1A,
    AUTH_WAIT_QUEUE                                        = 0x1B,
    AUTH_BANNED                                            = 0x1C,
    AUTH_ALREADY_ONLINE                                    = 0x1D,
    AUTH_NO_TIME                                           = 0x1E,
    AUTH_DB_BUSY                                           = 0x1F,
    AUTH_SUSPENDED                                         = 0x20,
    AUTH_PARENTAL_CONTROL                                  = 0x21,
    AUTH_LOCKED_ENFORCED                                   = 0x22,

    REALM_LIST_IN_PROGRESS                                 = 0x23,
    REALM_LIST_SUCCESS                                     = 0x24,
    REALM_LIST_FAILED                                      = 0x25,
    REALM_LIST_INVALID                                     = 0x26,
    REALM_LIST_REALM_NOT_FOUND                             = 0x27,

    ACCOUNT_CREATE_IN_PROGRESS                             = 0x28,
    ACCOUNT_CREATE_SUCCESS                                 = 0x29,
    ACCOUNT_CREATE_FAILED                                  = 0x2A,

    CHAR_LIST_RETRIEVING                                   = 0x2B,
    CHAR_LIST_RETRIEVED                                    = 0x2C,
    CHAR_LIST_FAILED                                       = 0x2D,

    CHAR_CREATE_IN_PROGRESS                                = 0x2E,
    CHAR_CREATE_SUCCESS                                    = 0x2F,
    CHAR_CREATE_ERROR                                      = 0x30,
    CHAR_CREATE_FAILED                                     = 0x31,
    CHAR_CREATE_NAME_IN_USE                                = 0x32,
    CHAR_CREATE_DISABLED                                   = 0x33,
    CHAR_CREATE_PVP_TEAMS_VIOLATION                        = 0x34,
    CHAR_CREATE_SERVER_LIMIT                               = 0x35,
    CHAR_CREATE_ACCOUNT_LIMIT                              = 0x36,
    CHAR_CREATE_SERVER_QUEUE                               = 0x37,
    CHAR_CREATE_ONLY_EXISTING                              = 0x38,
    CHAR_CREATE_EXPANSION                                  = 0x39,
    CHAR_CREATE_EXPANSION_CLASS                            = 0x3A,
    CHAR_CREATE_LEVEL_REQUIREMENT                          = 0x3B,
    CHAR_CREATE_UNIQUE_CLASS_LIMIT                         = 0x3C,
    CHAR_CREATE_CHARACTER_IN_GUILD                         = 0x3D,
    CHAR_CREATE_RESTRICTED_RACECLASS                       = 0x3E,
    CHAR_CREATE_CHARACTER_CHOOSE_RACE                      = 0x3F,
    CHAR_CREATE_CHARACTER_ARENA_LEADER                     = 0x40,
    CHAR_CREATE_CHARACTER_DELETE_MAIL                      = 0x41,
    CHAR_CREATE_CHARACTER_SWAP_FACTION                     = 0x42,
    CHAR_CREATE_CHARACTER_RACE_ONLY                        = 0x43,
    CHAR_CREATE_CHARACTER_GOLD_LIMIT                       = 0x44,
    CHAR_CREATE_FORCE_LOGIN                                = 0x45,

    CHAR_DELETE_IN_PROGRESS                                = 0x46,
    CHAR_DELETE_SUCCESS                                    = 0x47,
    CHAR_DELETE_FAILED                                     = 0x48,
    CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER                 = 0x49,
    CHAR_DELETE_FAILED_GUILD_LEADER                        = 0x4A,
    CHAR_DELETE_FAILED_ARENA_CAPTAIN                       = 0x4B,

    CHAR_LOGIN_IN_PROGRESS                                 = 0x4C,
    CHAR_LOGIN_SUCCESS                                     = 0x4D,
    CHAR_LOGIN_NO_WORLD                                    = 0x4E,
    CHAR_LOGIN_DUPLICATE_CHARACTER                         = 0x4F,
    CHAR_LOGIN_NO_INSTANCES                                = 0x50,
    CHAR_LOGIN_FAILED                                      = 0x51,
    CHAR_LOGIN_DISABLED                                    = 0x52,
    CHAR_LOGIN_NO_CHARACTER                                = 0x53,
    CHAR_LOGIN_LOCKED_FOR_TRANSFER                         = 0x54,
    CHAR_LOGIN_LOCKED_BY_BILLING                           = 0x55,

    CHAR_NAME_SUCCESS                                      = 0x56,
    CHAR_NAME_FAILURE                                      = 0x57,
    CHAR_NAME_NO_NAME                                      = 0x58,
    CHAR_NAME_TOO_SHORT                                    = 0x59,
    CHAR_NAME_TOO_LONG                                     = 0x5A,
    CHAR_NAME_INVALID_CHARACTER                            = 0x5B,
    CHAR_NAME_MIXED_LANGUAGES                              = 0x5C,
    CHAR_NAME_PROFANE                                      = 0x5D,
    CHAR_NAME_RESERVED                                     = 0x5E,
    CHAR_NAME_INVALID_APOSTROPHE                           = 0x5F,
    CHAR_NAME_MULTIPLE_APOSTROPHES                         = 0x60,
    CHAR_NAME_THREE_CONSECUTIVE                            = 0x61,
    CHAR_NAME_INVALID_SPACE                                = 0x62,
    CHAR_NAME_CONSECUTIVE_SPACES                           = 0x63,
    CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS        = 0x64,
    CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 0x65,
    CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME            = 0x66
};

/// Ban function modes
enum BanMode
{
    BAN_ACCOUNT,
    BAN_CHARACTER,
    BAN_IP
};

/// Ban function return codes
enum BanReturn
{
    BAN_SUCCESS,
    BAN_SYNTAX_ERROR,
    BAN_NOTFOUND
};

// indexes of BattlemasterList.dbc
enum BattleGroundTypeId
{
    BATTLEGROUND_TYPE_NONE     = 0,
    BATTLEGROUND_AV            = 1,
    BATTLEGROUND_WS            = 2,
    BATTLEGROUND_AB            = 3,
    BATTLEGROUND_NA            = 4,
    BATTLEGROUND_BE            = 5,
    BATTLEGROUND_AA            = 6,
    BATTLEGROUND_EY            = 7,
    BATTLEGROUND_RL            = 8,
    BATTLEGROUND_SA            = 9,
    BATTLEGROUND_DS            = 10,
    BATTLEGROUND_RV            = 11,
    BATTLEGROUND_IC            = 30,
    BATTLEGROUND_ABG           = 32
};
#define MAX_BATTLEGROUND_TYPE_ID 33

enum MailResponseType
{
    MAIL_SEND               = 0,
    MAIL_MONEY_TAKEN        = 1,
    MAIL_ITEM_TAKEN         = 2,
    MAIL_RETURNED_TO_SENDER = 3,
    MAIL_DELETED            = 4,
    MAIL_MADE_PERMANENT     = 5
};

enum MailResponseResult
{
    MAIL_OK                            = 0,
    MAIL_ERR_EQUIP_ERROR               = 1,
    MAIL_ERR_CANNOT_SEND_TO_SELF       = 2,
    MAIL_ERR_NOT_ENOUGH_MONEY          = 3,
    MAIL_ERR_RECIPIENT_NOT_FOUND       = 4,
    MAIL_ERR_NOT_YOUR_TEAM             = 5,
    MAIL_ERR_INTERNAL_ERROR            = 6,
    MAIL_ERR_DISABLED_FOR_TRIAL_ACC    = 14,
    MAIL_ERR_RECIPIENT_CAP_REACHED     = 15,
    MAIL_ERR_CANT_SEND_WRAPPED_COD     = 16,
    MAIL_ERR_MAIL_AND_CHAT_SUSPENDED   = 17,
    MAIL_ERR_TOO_MANY_ATTACHMENTS      = 18,
    MAIL_ERR_MAIL_ATTACHMENT_INVALID   = 19,
    MAIL_ERR_ITEM_HAS_EXPIRED          = 21,
};

// reasons for why pet tame may fail
// in fact, these are also used elsewhere
enum PetTameFailureReason
{
    PETTAME_INVALIDCREATURE         = 0,
    PETTAME_TOOMANY                 = 1,
    PETTAME_CREATUREALREADYOWNED    = 2,
    PETTAME_NOTTAMEABLE             = 3,
    PETTAME_ANOTHERSUMMONACTIVE     = 4,
    PETTAME_UNITSCANTTAME           = 5,
    PETTAME_NOPETAVAILABLE          = 6,  // not used in taming
    PETTAME_INTERNALERROR           = 7,
    PETTAME_TOOHIGHLEVEL            = 8,
    PETTAME_DEAD                    = 9,  // not used in taming
    PETTAME_NOTDEAD                 = 10, // not used in taming
    PETTAME_CANTCONTROLEXOTIC       = 11, // 3.x
    PETTAME_UNKNOWNERROR            = 12
};

// we need to stick to 1 version or half of the stuff will work for someone
// others will not and opposite
// will only support WoW, WoW:TBC and WoW:WotLK 3.3.0a client build 11159...

#define EXPECTED_MANGOSD_CLIENT_BUILD        {11159, 0}

// max supported expansion level in mangosd
// NOTE: not set it more that supported by targeted client version with all expansions installed
// account with expansion > client supported will rejected at connection by client
// because if client receive unsupported expansion level it think
// that it not have expansion installed and reject
#define MAX_EXPANSION 2

#endif
