ALTER TABLE character_db_version CHANGE COLUMN required_11436_01_characters_character_queststatus required_11620_01_characters_character_equipmentsets bit;

ALTER TABLE character_equipmentsets
 MODIFY COLUMN item0 int(11) unsigned NOT NULL DEFAULT 0,
 MODIFY COLUMN item1 int(11) unsigned NOT NULL DEFAULT 0,
 MODIFY COLUMN item2 int(11) unsigned NOT NULL DEFAULT 0,
 MODIFY COLUMN item3 int(11) unsigned NOT NULL DEFAULT 0,
 MODIFY COLUMN item4 int(11) unsigned NOT NULL DEFAULT 0,
 MODIFY COLUMN item5 int(11) unsigned NOT NULL DEFAULT 0,
 MODIFY COLUMN item6 int(11) unsigned NOT NULL DEFAULT 0,
 MODIFY COLUMN item7 int(11) unsigned NOT NULL DEFAULT 0,
 MODIFY COLUMN item8 int(11) unsigned NOT NULL DEFAULT 0,
 MODIFY COLUMN item9 int(11) unsigned NOT NULL DEFAULT 0,
 MODIFY COLUMN item10 int(11) unsigned NOT NULL DEFAULT 0,
 MODIFY COLUMN item11 int(11) unsigned NOT NULL DEFAULT 0,
 MODIFY COLUMN item12 int(11) unsigned NOT NULL DEFAULT 0,
 MODIFY COLUMN item13 int(11) unsigned NOT NULL DEFAULT 0,
 MODIFY COLUMN item14 int(11) unsigned NOT NULL DEFAULT 0,
 MODIFY COLUMN item15 int(11) unsigned NOT NULL DEFAULT 0,
 MODIFY COLUMN item16 int(11) unsigned NOT NULL DEFAULT 0,
 MODIFY COLUMN item17 int(11) unsigned NOT NULL DEFAULT 0,
 MODIFY COLUMN item18 int(11) unsigned NOT NULL DEFAULT 0;

ALTER TABLE character_equipmentsets ADD COLUMN ignore_mask int(11) unsigned NOT NULL DEFAULT 0 AFTER iconname;
