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Fix some code porting discrepancies
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19 changed files with 41 additions and 41 deletions
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@ -1136,7 +1136,7 @@ void CreatureEventAI::EnterEvadeMode()
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if (m_creature->IsAlive() && !m_creature->IsBoarded())
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m_creature->GetMotionMaster()->MoveTargetedHome();
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m_creature->SetLootRecipient(nullptr);
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m_creature->SetLootRecipient(NULL);
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// Handle Evade events
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for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
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