Fix some code porting discrepancies

This commit is contained in:
Antz 2016-09-16 11:12:41 +01:00 committed by Antz
parent f0febf526b
commit 00983174a5
19 changed files with 41 additions and 41 deletions

View file

@ -481,7 +481,7 @@ void CalendarMgr::CopyEvent(uint64 eventId, time_t newTime, ObjectGuid const& gu
return; return;
if (newEvent->IsGuildAnnouncement()) if (newEvent->IsGuildAnnouncement())
AddInvite(newEvent, guid, guid, CALENDAR_STATUS_CONFIRMED, CALENDAR_RANK_OWNER, "", time(nullptr)); AddInvite(newEvent, guid, guid, CALENDAR_STATUS_CONFIRMED, CALENDAR_RANK_OWNER, "", time(NULL));
else else
{ {
// copy all invitees, set new owner as the one who make the copy, set invitees status to invited // copy all invitees, set new owner as the one who make the copy, set invitees status to invited
@ -493,7 +493,7 @@ void CalendarMgr::CopyEvent(uint64 eventId, time_t newTime, ObjectGuid const& gu
const CalendarInvite* invite = ci_itr->second; const CalendarInvite* invite = ci_itr->second;
if (invite->InviteeGuid == guid) if (invite->InviteeGuid == guid)
{ {
AddInvite(newEvent, guid, invite->InviteeGuid, CALENDAR_STATUS_CONFIRMED, CALENDAR_RANK_OWNER, "", time(nullptr)); AddInvite(newEvent, guid, invite->InviteeGuid, CALENDAR_STATUS_CONFIRMED, CALENDAR_RANK_OWNER, "", time(NULL));
} }
else else
{ {
@ -502,7 +502,7 @@ void CalendarMgr::CopyEvent(uint64 eventId, time_t newTime, ObjectGuid const& gu
if (invite->Rank == CALENDAR_RANK_MODERATOR) if (invite->Rank == CALENDAR_RANK_MODERATOR)
rank = CALENDAR_RANK_MODERATOR; rank = CALENDAR_RANK_MODERATOR;
AddInvite(newEvent, guid, invite->InviteeGuid, CALENDAR_STATUS_INVITED, rank, "", time(nullptr)); AddInvite(newEvent, guid, invite->InviteeGuid, CALENDAR_STATUS_INVITED, rank, "", time(NULL));
} }
++ci_itr; ++ci_itr;
} }

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@ -1785,7 +1785,7 @@ void Creature::SetDeathState(DeathState s)
if ((s == JUST_DIED && !m_IsDeadByDefault) || (s == JUST_ALIVED && m_IsDeadByDefault)) if ((s == JUST_DIED && !m_IsDeadByDefault) || (s == JUST_ALIVED && m_IsDeadByDefault))
{ {
m_corpseDecayTimer = m_corpseDelay * IN_MILLISECONDS; // the max/default time for corpse decay (before creature is looted/AllLootRemovedFromCorpse() is called) m_corpseDecayTimer = m_corpseDelay * IN_MILLISECONDS; // the max/default time for corpse decay (before creature is looted/AllLootRemovedFromCorpse() is called)
m_respawnTime = time(nullptr) + m_respawnDelay; // respawn delay (spawntimesecs) m_respawnTime = time(NULL) + m_respawnDelay; // respawn delay (spawntimesecs)
// always save boss respawn time at death to prevent crash cheating // always save boss respawn time at death to prevent crash cheating
if (sWorld.getConfig(CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATELY) || IsWorldBoss()) if (sWorld.getConfig(CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATELY) || IsWorldBoss())
@ -1818,7 +1818,7 @@ void Creature::SetDeathState(DeathState s)
Unit::SetDeathState(ALIVE); Unit::SetDeathState(ALIVE);
SetHealth(GetMaxHealth()); SetHealth(GetMaxHealth());
SetLootRecipient(nullptr); SetLootRecipient(NULL);
if (GetTemporaryFactionFlags() & TEMPFACTION_RESTORE_RESPAWN) if (GetTemporaryFactionFlags() & TEMPFACTION_RESTORE_RESPAWN)
ClearTemporaryFaction(); ClearTemporaryFaction();

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@ -1136,7 +1136,7 @@ void CreatureEventAI::EnterEvadeMode()
if (m_creature->IsAlive() && !m_creature->IsBoarded()) if (m_creature->IsAlive() && !m_creature->IsBoarded())
m_creature->GetMotionMaster()->MoveTargetedHome(); m_creature->GetMotionMaster()->MoveTargetedHome();
m_creature->SetLootRecipient(nullptr); m_creature->SetLootRecipient(NULL);
// Handle Evade events // Handle Evade events
for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)

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@ -1535,7 +1535,7 @@ uint32 Guild::GetMemberSlotWithdrawRem(uint32 LowGuid, uint8 TabId)
if ((GetBankRights(member.RankId, TabId) & GUILD_BANK_RIGHT_VIEW_TAB) != GUILD_BANK_RIGHT_VIEW_TAB) if ((GetBankRights(member.RankId, TabId) & GUILD_BANK_RIGHT_VIEW_TAB) != GUILD_BANK_RIGHT_VIEW_TAB)
return 0; return 0;
uint32 curTime = uint32(time(nullptr) / MINUTE); uint32 curTime = uint32(time(NULL) / MINUTE);
if (curTime - member.BankResetTimeTab[TabId] >= 24 * HOUR / MINUTE) if (curTime - member.BankResetTimeTab[TabId] >= 24 * HOUR / MINUTE)
{ {
member.BankResetTimeTab[TabId] = curTime; member.BankResetTimeTab[TabId] = curTime;
@ -1556,7 +1556,7 @@ uint64 Guild::GetMemberMoneyWithdrawRem(uint32 LowGuid)
if (member.RankId == GR_GUILDMASTER) if (member.RankId == GR_GUILDMASTER)
return WITHDRAW_MONEY_UNLIMITED; return WITHDRAW_MONEY_UNLIMITED;
uint32 curTime = uint32(time(nullptr) / MINUTE); // minutes uint32 curTime = uint32(time(NULL) / MINUTE); // minutes
// 24 hours // 24 hours
if (curTime > member.BankResetTimeMoney + 24 * HOUR / MINUTE) if (curTime > member.BankResetTimeMoney + 24 * HOUR / MINUTE)
{ {

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@ -39,7 +39,7 @@ Pet::Pet(PetType type) :
m_resetTalentsCost(0), m_resetTalentsTime(0), m_usedTalentCount(0), m_resetTalentsCost(0), m_resetTalentsTime(0), m_usedTalentCount(0),
m_removed(false), m_petType(type), m_duration(0), m_removed(false), m_petType(type), m_duration(0),
m_bonusdamage(0), m_auraUpdateMask(0), m_loading(false), m_bonusdamage(0), m_auraUpdateMask(0), m_loading(false),
m_declinedname(nullptr), m_petModeFlags(PET_MODE_DEFAULT), m_retreating(false), m_declinedname(NULL), m_petModeFlags(PET_MODE_DEFAULT), m_retreating(false),
m_stayPosSet(false), m_stayPosX(0), m_stayPosY(0), m_stayPosZ(0), m_stayPosO(0), m_stayPosSet(false), m_stayPosX(0), m_stayPosY(0), m_stayPosZ(0), m_stayPosO(0),
m_opener(0), m_openerMinRange(0), m_openerMaxRange(0) m_opener(0), m_openerMinRange(0), m_openerMaxRange(0)
{ {
@ -426,7 +426,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
}; };
savePet.addString(ss); savePet.addString(ss);
savePet.addUInt64(uint64(time(nullptr))); savePet.addUInt64(uint64(time(NULL)));
savePet.addUInt32(uint32(m_resetTalentsCost)); savePet.addUInt32(uint32(m_resetTalentsCost));
savePet.addUInt64(uint64(m_resetTalentsTime)); savePet.addUInt64(uint64(m_resetTalentsTime));
savePet.addUInt32(GetUInt32Value(UNIT_CREATED_BY_SPELL)); savePet.addUInt32(GetUInt32Value(UNIT_CREATED_BY_SPELL));

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@ -19089,7 +19089,7 @@ void Player::ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs)
WorldPacket data(SMSG_SPELL_COOLDOWN, 8 + 1 + m_spells.size() * 8); WorldPacket data(SMSG_SPELL_COOLDOWN, 8 + 1 + m_spells.size() * 8);
data << GetObjectGuid(); data << GetObjectGuid();
data << uint8(0x0); // flags (0x1, 0x2) data << uint8(0x0); // flags (0x1, 0x2)
time_t curTime = time(nullptr); time_t curTime = time(NULL);
for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
{ {
if (itr->second.state == PLAYERSPELL_REMOVED) if (itr->second.state == PLAYERSPELL_REMOVED)
@ -21346,10 +21346,10 @@ void Player::Uncharm()
charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS_PET); charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS_PET);
if (charm == GetMover()) if (charm == GetMover())
{ {
SetMover(nullptr); SetMover(NULL);
GetCamera().ResetView(); GetCamera().ResetView();
RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY); RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
SetCharm(nullptr); SetCharm(NULL);
SetClientControl(this, 1); SetClientControl(this, 1);
} }
} }

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@ -303,7 +303,7 @@ typedef std::list<PlayerCreateInfoAction> PlayerCreateInfoActions;
struct PlayerInfo struct PlayerInfo
{ {
// existence checked by displayId != 0 // existence checked by displayId != 0 // existence checked by displayId != 0 // existence checked by displayId != 0
PlayerInfo() : mapId(0), areaId(0), positionX(0.f), positionY(0.f), positionZ(0.f), orientation(0.f), displayId_m(0), displayId_f(0), levelInfo(nullptr) PlayerInfo() : mapId(0), areaId(0), positionX(0.f), positionY(0.f), positionZ(0.f), orientation(0.f), displayId_m(0), displayId_f(0), levelInfo(NULL)
{ {
} }

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@ -491,10 +491,10 @@ void GlobalCooldownMgr::CancelGlobalCooldown(SpellEntry const* spellInfo)
Unit::Unit() : Unit::Unit() :
movespline(new Movement::MoveSpline()), movespline(new Movement::MoveSpline()),
m_charmInfo(nullptr), m_charmInfo(NULL),
i_motionMaster(this), i_motionMaster(this),
m_regenTimer(0), m_regenTimer(0),
m_vehicleInfo(nullptr), m_vehicleInfo(NULL),
m_ThreatManager(this), m_ThreatManager(this),
m_HostileRefManager(this) m_HostileRefManager(this)
{ {
@ -12450,7 +12450,7 @@ void Unit::ResetControlState(bool attackCharmer /*= true*/)
{ {
player->GetCamera().ResetView(); player->GetCamera().ResetView();
player->SetClientControl(player, 1); player->SetClientControl(player, 1);
player->SetMover(nullptr); player->SetMover(NULL);
} }
return; return;
} }
@ -12465,7 +12465,7 @@ void Unit::ResetControlState(bool attackCharmer /*= true*/)
if (player) if (player)
{ {
player->SetClientControl(possessed, 0); player->SetClientControl(possessed, 0);
player->SetMover(nullptr); player->SetMover(NULL);
player->GetCamera().ResetView(); player->GetCamera().ResetView();
if (possessedCreature->IsPet() && possessedCreature->GetObjectGuid() == GetPetGuid()) if (possessedCreature->IsPet() && possessedCreature->GetObjectGuid() == GetPetGuid())

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@ -93,16 +93,16 @@ class ThreatRefStatusChangeEvent : public UnitBaseEvent
}; };
ThreatManager* iThreatManager; ThreatManager* iThreatManager;
public: public:
ThreatRefStatusChangeEvent(uint32 pType) : UnitBaseEvent(pType), iThreatManager(nullptr) ThreatRefStatusChangeEvent(uint32 pType) : UnitBaseEvent(pType), iThreatManager(NULL)
{ iHostileReference = nullptr; } { iHostileReference = nullptr; }
ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference) : UnitBaseEvent(pType), iThreatManager(nullptr) ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference) : UnitBaseEvent(pType), iThreatManager(NULL)
{ iHostileReference = pHostileReference; } { iHostileReference = pHostileReference; }
ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference, float pValue) : UnitBaseEvent(pType), iThreatManager(nullptr) ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference, float pValue) : UnitBaseEvent(pType), iThreatManager(NULL)
{ iHostileReference = pHostileReference; iFValue = pValue; } { iHostileReference = pHostileReference; iFValue = pValue; }
ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference, bool pValue) : UnitBaseEvent(pType), iThreatManager(nullptr) ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference, bool pValue) : UnitBaseEvent(pType), iThreatManager(NULL)
{ iHostileReference = pHostileReference; iBValue = pValue; } { iHostileReference = pHostileReference; iBValue = pValue; }
int32 getIValue() const { return iIValue; } int32 getIValue() const { return iIValue; }

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@ -597,11 +597,11 @@ void VehicleInfo::RemoveSeatMods(Unit* passenger, uint32 seatFlags)
if (seatFlags & SEAT_FLAG_CAN_CONTROL) if (seatFlags & SEAT_FLAG_CAN_CONTROL)
{ {
pPlayer->SetCharm(nullptr); pPlayer->SetCharm(NULL);
pVehicle->SetCharmerGuid(ObjectGuid()); pVehicle->SetCharmerGuid(ObjectGuid());
pPlayer->SetClientControl(pVehicle, 0); pPlayer->SetClientControl(pVehicle, 0);
pPlayer->SetMover(nullptr); pPlayer->SetMover(NULL);
pVehicle->clearUnitState(UNIT_STAT_CONTROLLED); pVehicle->clearUnitState(UNIT_STAT_CONTROLLED);
pVehicle->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); pVehicle->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
@ -621,7 +621,7 @@ void VehicleInfo::RemoveSeatMods(Unit* passenger, uint32 seatFlags)
{ {
if (seatFlags & SEAT_FLAG_CAN_CONTROL) if (seatFlags & SEAT_FLAG_CAN_CONTROL)
{ {
passenger->SetCharm(nullptr); passenger->SetCharm(NULL);
pVehicle->SetCharmerGuid(ObjectGuid()); pVehicle->SetCharmerGuid(ObjectGuid());
} }

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@ -132,7 +132,7 @@ class ChatHandler
char const* channelName = NULL, uint32 achievementId = 0, const char* addonPrefix = NULL); char const* channelName = NULL, uint32 achievementId = 0, const char* addonPrefix = NULL);
protected: protected:
explicit ChatHandler() : m_session(nullptr), sentErrorMessage(false) {} // for CLI subclass explicit ChatHandler() : m_session(NULL), sentErrorMessage(false) {} // for CLI subclass
bool hasStringAbbr(const char* name, const char* part); bool hasStringAbbr(const char* name, const char* part);

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@ -635,7 +635,7 @@ bool CreatureLinkingHolder::IsSlaveInRangeOfBoss(Creature const* pBoss, float sX
bool CreatureLinkingHolder::IsRespawnReady(uint32 dbLowGuid, Map* _map) const bool CreatureLinkingHolder::IsRespawnReady(uint32 dbLowGuid, Map* _map) const
{ {
time_t respawnTime = _map->GetPersistentState()->GetCreatureRespawnTime(dbLowGuid); time_t respawnTime = _map->GetPersistentState()->GetCreatureRespawnTime(dbLowGuid);
return (!respawnTime || respawnTime <= time(nullptr)) && CanSpawn(dbLowGuid, _map, nullptr, 0.0f, 0.0f); return (!respawnTime || respawnTime <= time(NULL)) && CanSpawn(dbLowGuid, _map, nullptr, 0.0f, 0.0f);
} }
// Function to check if a passive spawning condition is met // Function to check if a passive spawning condition is met

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@ -62,7 +62,7 @@ Map::~Map()
sScriptMgr.DecreaseScheduledScriptCount(m_scriptSchedule.size()); sScriptMgr.DecreaseScheduledScriptCount(m_scriptSchedule.size());
if (m_persistentState) if (m_persistentState)
m_persistentState->SetUsedByMapState(nullptr); // field pointer can be deleted after this m_persistentState->SetUsedByMapState(NULL); // field pointer can be deleted after this
delete i_data; delete i_data;
i_data = nullptr; i_data = nullptr;

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@ -545,7 +545,7 @@ void DungeonResetScheduler::ScheduleReset(bool add, time_t time, DungeonResetEve
void DungeonResetScheduler::Update() void DungeonResetScheduler::Update()
{ {
time_t now = time(nullptr), t; time_t now = time(NULL), t;
while (!m_resetTimeQueue.empty() && (t = m_resetTimeQueue.begin()->first) < now) while (!m_resetTimeQueue.empty() && (t = m_resetTimeQueue.begin()->first) < now)
{ {
DungeonResetEvent& event = m_resetTimeQueue.begin()->second; DungeonResetEvent& event = m_resetTimeQueue.begin()->second;
@ -596,7 +596,7 @@ void DungeonResetScheduler::Update()
void DungeonResetScheduler::ResetAllRaid() void DungeonResetScheduler::ResetAllRaid()
{ {
time_t now = time(nullptr); time_t now = time(NULL);
ResetTimeQueue rTQ; ResetTimeQueue rTQ;
rTQ.clear(); rTQ.clear();
@ -921,7 +921,7 @@ void MapPersistentStateManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficu
if (!mapEntry->IsDungeon()) if (!mapEntry->IsDungeon())
return; return;
time_t now = time(nullptr); time_t now = time(NULL);
if (!warn) if (!warn)
{ {

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@ -716,7 +716,7 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
spell->m_cast_count = cast_count; // probably pending spell cast spell->m_cast_count = cast_count; // probably pending spell cast
spell->m_targets = targets; spell->m_targets = targets;
SpellCastResult result = triggeredByAura ? SPELL_CAST_OK : spell->CheckPetCast(nullptr); SpellCastResult result = triggeredByAura ? SPELL_CAST_OK : spell->CheckPetCast(NULL);
if (result == SPELL_CAST_OK) if (result == SPELL_CAST_OK)
{ {
pet->AddCreatureSpellCooldown(spellid); pet->AddCreatureSpellCooldown(spellid);

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@ -3184,7 +3184,7 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
if (apply) if (apply)
caster->FixateTarget(target); caster->FixateTarget(target);
else if (target->GetObjectGuid() == caster->GetFixateTargetGuid()) else if (target->GetObjectGuid() == caster->GetFixateTargetGuid())
caster->FixateTarget(nullptr); caster->FixateTarget(NULL);
return; return;
} }

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@ -1157,7 +1157,7 @@ void Spell::EffectDummy(SpellEffectEntry const* effect)
return; return;
} }
pGameObj->SetRespawnTime(creatureTarget->GetRespawnTime() - time(nullptr)); pGameObj->SetRespawnTime(creatureTarget->GetRespawnTime() - time(NULL));
pGameObj->SetOwnerGuid(m_caster->GetObjectGuid()); pGameObj->SetOwnerGuid(m_caster->GetObjectGuid());
pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()); pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel());
pGameObj->SetSpellId(m_spellInfo->Id); pGameObj->SetSpellId(m_spellInfo->Id);
@ -6689,7 +6689,7 @@ void Spell::EffectSummonPet(SpellEffectEntry const* effect)
NewSummon->SetOwnerGuid(m_caster->GetObjectGuid()); NewSummon->SetOwnerGuid(m_caster->GetObjectGuid());
NewSummon->SetCreatorGuid(m_caster->GetObjectGuid()); NewSummon->SetCreatorGuid(m_caster->GetObjectGuid());
NewSummon->setFaction(m_caster->getFaction()); NewSummon->setFaction(m_caster->getFaction());
NewSummon->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(nullptr))); NewSummon->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL)));
NewSummon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); NewSummon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
NewSummon->InitStatsForLevel(level); NewSummon->InitStatsForLevel(level);
@ -11909,7 +11909,7 @@ void Spell::EffectCreateTamedPet(SpellEffectEntry const* effect)
newTamedPet->SetCreatorGuid(unitTarget->GetObjectGuid()); newTamedPet->SetCreatorGuid(unitTarget->GetObjectGuid());
newTamedPet->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); newTamedPet->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
newTamedPet->setFaction(unitTarget->getFaction()); newTamedPet->setFaction(unitTarget->getFaction());
newTamedPet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(nullptr))); newTamedPet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL)));
newTamedPet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); newTamedPet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
newTamedPet->GetCharmInfo()->SetPetNumber(petNumber, true); newTamedPet->GetCharmInfo()->SetPetNumber(petNumber, true);

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@ -2382,7 +2382,7 @@ SpellAuraProcResult Unit::HandleDummyAuraProc(Unit* pVictim, uint32 damage, Aura
// apply cooldown before cast to prevent processing itself // apply cooldown before cast to prevent processing itself
if (cooldown) if (cooldown)
((Player*)this)->AddSpellCooldown(dummySpell->Id, 0, time(nullptr) + cooldown); ((Player*)this)->AddSpellCooldown(dummySpell->Id, 0, time(NULL) + cooldown);
// Attack Twice // Attack Twice
for (uint32 i = 0; i < 2; ++i) for (uint32 i = 0; i < 2; ++i)
@ -2641,7 +2641,7 @@ SpellAuraProcResult Unit::HandleDummyAuraProc(Unit* pVictim, uint32 damage, Aura
CastSpell(pVictim, spellId, true, castItem, triggeredByAura); CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
if (cooldown && GetTypeId() == TYPEID_PLAYER) if (cooldown && GetTypeId() == TYPEID_PLAYER)
((Player*)this)->AddSpellCooldown(dummySpell->Id, 0, time(nullptr) + cooldown); ((Player*)this)->AddSpellCooldown(dummySpell->Id, 0, time(NULL) + cooldown);
return SPELL_AURA_PROC_OK; return SPELL_AURA_PROC_OK;
} }
@ -2894,7 +2894,7 @@ SpellAuraProcResult Unit::HandleDummyAuraProc(Unit* pVictim, uint32 damage, Aura
CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura); CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura);
if (cooldown && GetTypeId() == TYPEID_PLAYER) if (cooldown && GetTypeId() == TYPEID_PLAYER)
((Player*)this)->AddSpellCooldown(triggered_spell_id, 0, time(nullptr) + cooldown); ((Player*)this)->AddSpellCooldown(triggered_spell_id, 0, time(NULL) + cooldown);
return SPELL_AURA_PROC_OK; return SPELL_AURA_PROC_OK;
} }
@ -3822,7 +3822,7 @@ SpellAuraProcResult Unit::HandleProcTriggerSpellAuraProc(Unit* pVictim, uint32 d
CastSpell(target, trigger_spell_id, true, castItem, triggeredByAura); CastSpell(target, trigger_spell_id, true, castItem, triggeredByAura);
if (cooldown && GetTypeId() == TYPEID_PLAYER) if (cooldown && GetTypeId() == TYPEID_PLAYER)
((Player*)this)->AddSpellCooldown(trigger_spell_id, 0, time(nullptr) + cooldown); ((Player*)this)->AddSpellCooldown(trigger_spell_id, 0, time(NULL) + cooldown);
return SPELL_AURA_PROC_OK; return SPELL_AURA_PROC_OK;
} }

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@ -1489,7 +1489,7 @@ void World::SetInitialWorldSettings()
// ToDo: requires fix after the latest updates // ToDo: requires fix after the latest updates
//sLog.outString("Loading grids for active creatures or transports..."); //sLog.outString("Loading grids for active creatures or transports...");
//sObjectMgr.LoadActiveEntities(nullptr); //sObjectMgr.LoadActiveEntities(NULL);
//sLog.outString(); //sLog.outString();
// Delete all characters which have been deleted X days before // Delete all characters which have been deleted X days before