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[8076] Fixed well known walk-after-taxi bug.
Also thanks to jolan, yad02, nos4r2zod for deep reseach problem. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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3 changed files with 8 additions and 10 deletions
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@ -38,6 +38,7 @@ alter table creature_movement add `wpguid` int(11) default '0';
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#include "DestinationHolderImp.h"
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#include "CreatureAI.h"
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#include "WaypointManager.h"
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#include "WorldPacket.h"
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#include <cassert>
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@ -261,7 +262,9 @@ void FlightPathMovementGenerator::Finalize(Player & player)
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if(player.pvpInfo.inHostileArea)
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player.CastSpell(&player, 2479, true);
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player.SetUnitMovementFlags(MONSTER_MOVE_WALK);
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// update z position to ground and orientation for landing point
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// this prevent cheating with landing point at lags
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// when client side flight end early in comparison server side
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player.StopMoving();
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}
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}
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