[11985] Implement support for go_template_scripts

Add a new table `gameobject_template_scripts` to start scripts for any type gameobject.
Scripts in this table are triggered for all gameobjects on GameObject::Use

Note: The table `gameobject_scripts` is expected to not be required very much longer, and will most likely be removed someday
This commit is contained in:
Schmoozerd 2012-04-21 22:00:39 +02:00
parent 4e6fbf5e9e
commit 010d29d1ed
9 changed files with 94 additions and 5 deletions

View file

@ -961,6 +961,8 @@ void GameObject::Use(Unit* user)
}
bool scriptReturnValue = user->GetTypeId() == TYPEID_PLAYER && sScriptMgr.OnGameObjectUse((Player*)user, this);
if (!scriptReturnValue)
GetMap()->ScriptsStart(sGameObjectTemplateScripts, GetEntry(), spellCaster, this);
switch (GetGoType())
{