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[11985] Implement support for go_template_scripts
Add a new table `gameobject_template_scripts` to start scripts for any type gameobject. Scripts in this table are triggered for all gameobjects on GameObject::Use Note: The table `gameobject_scripts` is expected to not be required very much longer, and will most likely be removed someday
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9 changed files with 94 additions and 5 deletions
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@ -876,12 +876,13 @@ bool ChatHandler::HandleReloadGameObjectScriptsCommand(char* args)
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}
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if (*args!='a')
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sLog.outString( "Re-Loading Scripts from `gameobject_scripts`...");
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sLog.outString( "Re-Loading Scripts from `gameobject_[template]_scripts`...");
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sScriptMgr.LoadGameObjectScripts();
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sScriptMgr.LoadGameObjectTemplateScripts();
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if (*args!='a')
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SendGlobalSysMessage("DB table `gameobject_scripts` reloaded.");
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SendGlobalSysMessage("DB table `gameobject_[template]_scripts` reloaded.");
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return true;
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}
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