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[7317] Fixed units not considered frozen when stunned from frost auras.
Signed-off-by: ApoC <apoc@nymfe.net>
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2 changed files with 5 additions and 1 deletions
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@ -3313,6 +3313,10 @@ void Aura::HandleAuraModStun(bool apply, bool Real)
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if(!Real)
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return;
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// Frost stun aura -> freeze/unfreeze target
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if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
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m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
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if (apply)
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{
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m_target->addUnitState(UNIT_STAT_STUNNED);
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7316"
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#define REVISION_NR "7317"
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#endif // __REVISION_NR_H__
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