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[11818] update creature's unit part(update spell events, auras, movement) while in death. thanks to rsa for making tests
this allows us update creature's death persistent auras, fall died creatures in natural, non hacky way also fix the bug that creature starts waypoint movement not from begining at respawning. thanks to Grz3s for reporting
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3 changed files with 6 additions and 12 deletions
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@ -8350,8 +8350,9 @@ void Unit::SetDeathState(DeathState s)
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RemoveMiniPet();
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UnsummonAllTotems();
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i_motionMaster.Clear(false,true);
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i_motionMaster.MoveIdle();
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StopMoving();
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DisableSpline();
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ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
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ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
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