From 015c6e40196fc5ba8b3d6ed8151daaaad55d432e Mon Sep 17 00:00:00 2001 From: NoFantasy Date: Tue, 12 Jan 2010 01:57:00 +0100 Subject: [PATCH] [9152] Prevent unexpected removal of move flag for following creatures not in combat Signed-off-by: NoFantasy --- src/game/TargetedMovementGenerator.cpp | 2 +- src/shared/revision_nr.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp index 10f259707..d14a9d1d5 100644 --- a/src/game/TargetedMovementGenerator.cpp +++ b/src/game/TargetedMovementGenerator.cpp @@ -93,7 +93,7 @@ void TargetedMovementGenerator::Initialize(Creature &owner) { if (owner.HasSearchedAssistance()) owner.AddMonsterMoveFlag(MONSTER_MOVE_WALK); - else + else if (owner.isInCombat()) owner.RemoveMonsterMoveFlag(MONSTER_MOVE_WALK); if (((Creature*)&owner)->canFly()) diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 58dd490d5..9a5c83fe6 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "9151" + #define REVISION_NR "9152" #endif // __REVISION_NR_H__