[10202] Rename isInFlight() to IsTaxiFlying() and UNIT_STAT_IN_FLIGHT to UNIT_STAT_TAXI_FLIGHT.

Also add IsFreeFlying() function to Player class.
This commit is contained in:
Lynx3d 2010-07-17 01:37:40 +02:00
parent e47e9a2218
commit 01d326b90d
25 changed files with 68 additions and 67 deletions

View file

@ -303,7 +303,7 @@ void Object::BuildMovementUpdate(ByteBuffer * data, uint16 updateFlags) const
// remove unknown, unused etc flags for now
player->m_movementInfo.RemoveMovementFlag(MOVEFLAG_SPLINE_ENABLED);
if(player->isInFlight())
if(player->IsTaxiFlying())
{
ASSERT(player->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE);
player->m_movementInfo.AddMovementFlag(MOVEFLAG_FORWARD);
@ -340,7 +340,7 @@ void Object::BuildMovementUpdate(ByteBuffer * data, uint16 updateFlags) const
Player *player = ((Player*)unit);
if(!player->isInFlight())
if(!player->IsTaxiFlying())
{
DEBUG_LOG("_BuildMovementUpdate: MOVEFLAG_SPLINE_ENABLED but not in flight");
return;