[7000] Fixed creature target selection in case all possible targets have a low priority

This commit is contained in:
arrai 2009-01-02 12:21:47 +01:00
parent 802b35fbb8
commit 01e4f069e2
3 changed files with 21 additions and 10 deletions

View file

@ -325,7 +325,7 @@ struct AchievementCriteriaEntry
uint32 rollValue; // 3
uint32 count; // 4
} roll_need_on_loot;
// ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREEDON_LOOT= 51
// ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT= 51
struct
{
uint32 rollValue; // 3