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[7000] Fixed creature target selection in case all possible targets have a low priority
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3 changed files with 21 additions and 10 deletions
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@ -325,7 +325,7 @@ struct AchievementCriteriaEntry
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uint32 rollValue; // 3
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uint32 count; // 4
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} roll_need_on_loot;
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// ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREEDON_LOOT= 51
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// ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT= 51
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struct
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{
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uint32 rollValue; // 3
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