mirror of
https://github.com/mangosfour/server.git
synced 2025-12-19 04:37:06 +00:00
[11143] Spells with unit-type and destination flag should not be LOS-dependant
Signed-off-by: Ambal <pogrebniak@gala.net>
This commit is contained in:
parent
4483cbc06d
commit
01e4f25888
2 changed files with 4 additions and 2 deletions
|
|
@ -6576,7 +6576,9 @@ bool Spell::CheckTarget( Unit* target, SpellEffectIndex eff )
|
|||
// Get GO cast coordinates if original caster -> GO
|
||||
if (target != m_caster)
|
||||
if (WorldObject *caster = GetCastingObject())
|
||||
if (!target->IsWithinLOSInMap(caster))
|
||||
if (m_targets.m_targetMask != (TARGET_FLAG_UNIT | TARGET_FLAG_DEST_LOCATION) &&
|
||||
m_spellInfo->EffectImplicitTargetB[eff] != TARGET_ALL_ENEMY_IN_AREA_INSTANT &&
|
||||
!target->IsWithinLOSInMap(caster))
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "11142"
|
||||
#define REVISION_NR "11143"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue