[7612] Move SMSG_TRIGGER_CINEMATIC and SMSG_TRIGGER_MOVIE to functions and use its instead explicit packet creating.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
NoFantasy 2009-04-04 03:01:32 +04:00 committed by VladimirMangos
parent 485eb8adb1
commit 02247d411b
5 changed files with 25 additions and 19 deletions

View file

@ -699,18 +699,10 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
if(ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
{
if(cEntry->CinematicSequence)
{
data.Initialize(SMSG_TRIGGER_CINEMATIC, 4);
data << uint32(cEntry->CinematicSequence);
SendPacket( &data );
}
else if(ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
{
data.Initialize(SMSG_TRIGGER_CINEMATIC, 4);
data << uint32(rEntry->CinematicSequence);
SendPacket( &data );
}
if (cEntry->CinematicSequence)
pCurrChar->SendCinematicStart(cEntry->CinematicSequence);
else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
pCurrChar->SendCinematicStart(rEntry->CinematicSequence);
}
}