[8627] Avoid not needed too oftent send update data, cleanups.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
SilverIce 2009-10-11 19:26:31 +04:00 committed by VladimirMangos
parent 9cb356851c
commit 023b13f348
9 changed files with 29 additions and 75 deletions

View file

@ -565,12 +565,12 @@ void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data )
pItem->SetCount( pItem->GetCount() - count );
_player->ItemRemovedQuestCheck( pItem->GetEntry(), count );
if( _player->IsInWorld() )
pItem->SendUpdateToPlayer( _player );
pItem->SendCreateUpdateToPlayer( _player );
pItem->SetState(ITEM_CHANGED, _player);
_player->AddItemToBuyBackSlot( pNewItem );
if( _player->IsInWorld() )
pNewItem->SendUpdateToPlayer( _player );
pNewItem->SendCreateUpdateToPlayer( _player );
}
else
{

View file

@ -198,22 +198,12 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c
data->AddUpdateBlock(buf);
}
void Object::BuildUpdate(UpdateDataMapType &update_players)
void Object::SendCreateUpdateToPlayer(Player* player)
{
ObjectAccessor::_buildUpdateObject(this,update_players);
ClearUpdateMask(true);
}
void Object::SendUpdateToPlayer(Player* player)
{
// send update to another players
SendUpdateObjectToAllExcept(player);
// send create update to player
UpdateData upd;
WorldPacket packet;
upd.Clear();
BuildCreateUpdateBlockForPlayer(&upd, player);
upd.BuildPacket(&packet);
player->GetSession()->SendPacket(&packet);
@ -762,20 +752,6 @@ void Object::ClearUpdateMask(bool remove)
}
}
// Send current value fields changes to all viewers
void Object::SendUpdateObjectToAllExcept(Player* exceptPlayer)
{
// changes will be send in create packet
if(!IsInWorld())
return;
// nothing do
if(!m_objectUpdated)
return;
ObjectAccessor::UpdateObject(this,exceptPlayer);
}
bool Object::LoadValues(const char* data)
{
if(!m_uint32Values) _InitValues();

View file

@ -146,12 +146,11 @@ class MANGOS_DLL_SPEC Object
bool isType(uint16 mask) const { return (mask & m_objectType); }
virtual void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
void SendUpdateToPlayer(Player* player);
void SendCreateUpdateToPlayer(Player* player);
void BuildValuesUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
void BuildOutOfRangeUpdateBlock( UpdateData *data ) const;
void BuildMovementUpdateBlock( UpdateData * data, uint32 flags = 0 ) const;
void BuildUpdate(UpdateDataMapType &);
virtual void DestroyForPlayer( Player *target, bool anim = false ) const;
@ -289,7 +288,6 @@ class MANGOS_DLL_SPEC Object
}
void ClearUpdateMask(bool remove);
void SendUpdateObjectToAllExcept(Player* exceptPlayer);
bool LoadValues(const char* data);

View file

@ -182,24 +182,6 @@ ObjectAccessor::SaveAllPlayers()
itr->second->SaveToDB();
}
void
ObjectAccessor::UpdateObject(Object* obj, Player* exceptPlayer)
{
UpdateDataMapType update_players;
obj->BuildUpdate(update_players);
WorldPacket packet;
for(UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
{
if(iter->first == exceptPlayer)
continue;
iter->second.BuildPacket(&packet);
iter->first->GetSession()->SendPacket(&packet);
packet.clear();
}
}
void
ObjectAccessor::_buildUpdateObject(Object *obj, UpdateDataMapType &update_players)
{

View file

@ -199,7 +199,6 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map);
Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false);
static void UpdateObject(Object* obj, Player* exceptPlayer);
static void _buildUpdateObject(Object* obj, UpdateDataMapType &);
private:

View file

@ -287,10 +287,10 @@ void PetAI::UpdateAI(const uint32 diff)
{
m_creature->SetInFront(target);
if (target->GetTypeId() == TYPEID_PLAYER)
m_creature->SendUpdateToPlayer((Player*)target);
m_creature->SendCreateUpdateToPlayer((Player*)target);
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
m_creature->SendUpdateToPlayer( (Player*)owner );
m_creature->SendCreateUpdateToPlayer( (Player*)owner );
}
m_creature->AddCreatureSpellCooldown(spell->m_spellInfo->Id);

View file

@ -197,17 +197,17 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
{
pet->SetInFront(unit_target);
if (unit_target->GetTypeId() == TYPEID_PLAYER)
pet->SendUpdateToPlayer( (Player*)unit_target );
pet->SendCreateUpdateToPlayer( (Player*)unit_target );
}
else if(Unit *unit_target2 = spell->m_targets.getUnitTarget())
{
pet->SetInFront(unit_target2);
if (unit_target2->GetTypeId() == TYPEID_PLAYER)
pet->SendUpdateToPlayer( (Player*)unit_target2 );
pet->SendCreateUpdateToPlayer( (Player*)unit_target2 );
}
if (Unit* powner = pet->GetCharmerOrOwner())
if(powner->GetTypeId() == TYPEID_PLAYER)
pet->SendUpdateToPlayer((Player*)powner);
pet->SendCreateUpdateToPlayer((Player*)powner);
result = SPELL_CAST_OK;
}

View file

@ -10407,7 +10407,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
if (IsInWorld() && update)
{
pItem->AddToWorld();
pItem->SendUpdateToPlayer( this );
pItem->SendCreateUpdateToPlayer( this );
}
pItem->SetState(ITEM_CHANGED, this);
@ -10418,7 +10418,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
if( IsInWorld() && update )
{
pItem->AddToWorld();
pItem->SendUpdateToPlayer( this );
pItem->SendCreateUpdateToPlayer( this );
}
pItem->SetState(ITEM_CHANGED, this);
pBag->SetState(ITEM_CHANGED, this);
@ -10438,7 +10438,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
pItem2->SetCount( pItem2->GetCount() + count );
if (IsInWorld() && update)
pItem2->SendUpdateToPlayer( this );
pItem2->SendCreateUpdateToPlayer( this );
if (!clone)
{
@ -10528,7 +10528,7 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update )
if( IsInWorld() && update )
{
pItem->AddToWorld();
pItem->SendUpdateToPlayer( this );
pItem->SendCreateUpdateToPlayer( this );
}
ApplyEquipCooldown(pItem);
@ -10548,7 +10548,7 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update )
{
pItem2->SetCount( pItem2->GetCount() + pItem->GetCount() );
if( IsInWorld() && update )
pItem2->SendUpdateToPlayer( this );
pItem2->SendCreateUpdateToPlayer( this );
// delete item (it not in any slot currently)
//pItem->DeleteFromDB();
@ -10589,7 +10589,7 @@ void Player::QuickEquipItem( uint16 pos, Item *pItem)
if( IsInWorld() )
{
pItem->AddToWorld();
pItem->SendUpdateToPlayer( this );
pItem->SendCreateUpdateToPlayer( this );
}
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry());
@ -10711,7 +10711,7 @@ void Player::RemoveItem( uint8 bag, uint8 slot, bool update )
// pItem->SetUInt64Value( ITEM_FIELD_OWNER, 0 ); not clear owner at remove (it will be set at store). This used in mail and auction code
pItem->SetSlot( NULL_SLOT );
if( IsInWorld() && update )
pItem->SendUpdateToPlayer( this );
pItem->SendCreateUpdateToPlayer( this );
}
}
@ -10859,7 +10859,7 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
pItem->SetCount( pItem->GetCount() - count + remcount );
if (IsInWorld() & update)
pItem->SendUpdateToPlayer( this );
pItem->SendCreateUpdateToPlayer( this );
pItem->SetState(ITEM_CHANGED, this);
return;
}
@ -10887,7 +10887,7 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
pItem->SetCount( pItem->GetCount() - count + remcount );
if (IsInWorld() & update)
pItem->SendUpdateToPlayer( this );
pItem->SendCreateUpdateToPlayer( this );
pItem->SetState(ITEM_CHANGED, this);
return;
}
@ -10920,7 +10920,7 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
pItem->SetCount( pItem->GetCount() - count + remcount );
if (IsInWorld() && update)
pItem->SendUpdateToPlayer( this );
pItem->SendCreateUpdateToPlayer( this );
pItem->SetState(ITEM_CHANGED, this);
return;
}
@ -10953,7 +10953,7 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
pItem->SetCount( pItem->GetCount() - count + remcount );
if (IsInWorld() & update)
pItem->SendUpdateToPlayer( this );
pItem->SendCreateUpdateToPlayer( this );
pItem->SetState(ITEM_CHANGED, this);
return;
}
@ -11038,7 +11038,7 @@ void Player::DestroyItemCount( Item* pItem, uint32 &count, bool update )
pItem->SetCount( pItem->GetCount() - count );
count = 0;
if( IsInWorld() & update )
pItem->SendUpdateToPlayer( this );
pItem->SendCreateUpdateToPlayer( this );
pItem->SetState(ITEM_CHANGED, this);
}
}
@ -11103,7 +11103,7 @@ void Player::SplitItem( uint16 src, uint16 dst, uint32 count )
}
if( IsInWorld() )
pSrcItem->SendUpdateToPlayer( this );
pSrcItem->SendCreateUpdateToPlayer( this );
pSrcItem->SetState(ITEM_CHANGED, this);
StoreItem( dest, pNewItem, true);
}
@ -11123,7 +11123,7 @@ void Player::SplitItem( uint16 src, uint16 dst, uint32 count )
}
if( IsInWorld() )
pSrcItem->SendUpdateToPlayer( this );
pSrcItem->SendCreateUpdateToPlayer( this );
pSrcItem->SetState(ITEM_CHANGED, this);
BankItem( dest, pNewItem, true);
}
@ -11143,7 +11143,7 @@ void Player::SplitItem( uint16 src, uint16 dst, uint32 count )
}
if( IsInWorld() )
pSrcItem->SendUpdateToPlayer( this );
pSrcItem->SendCreateUpdateToPlayer( this );
pSrcItem->SetState(ITEM_CHANGED, this);
EquipItem( dest, pNewItem, true);
AutoUnequipOffhandIfNeed();
@ -11314,8 +11314,8 @@ void Player::SwapItem( uint16 src, uint16 dst )
pDstItem->SetState(ITEM_CHANGED, this);
if( IsInWorld() )
{
pSrcItem->SendUpdateToPlayer( this );
pDstItem->SendUpdateToPlayer( this );
pSrcItem->SendCreateUpdateToPlayer( this );
pDstItem->SendCreateUpdateToPlayer( this );
}
}
return;
@ -16936,7 +16936,7 @@ void Player::HandleStealthedUnitsDetection()
{
if(!hasAtClient)
{
(*i)->SendUpdateToPlayer(this);
(*i)->SendCreateUpdateToPlayer(this);
m_clientGUIDs.insert((*i)->GetGUID());
#ifdef MANGOS_DEBUG
@ -18109,7 +18109,7 @@ void Player::UpdateVisibilityOf(WorldObject const* viewPoint, WorldObject* targe
{
if(target->isVisibleForInState(this, viewPoint, false))
{
target->SendUpdateToPlayer(this);
target->SendCreateUpdateToPlayer(this);
if(target->GetTypeId()!=TYPEID_GAMEOBJECT||!((GameObject*)target)->IsTransport())
m_clientGUIDs.insert(target->GetGUID());
@ -18163,7 +18163,6 @@ void Player::UpdateVisibilityOf(WorldObject const* viewPoint, T* target, UpdateD
if(target->isVisibleForInState(this,viewPoint,false))
{
visibleNow.insert(target);
target->BuildUpdate(data_updates);
target->BuildCreateUpdateBlockForPlayer(&data, this);
UpdateVisibilityOf_helper(m_clientGUIDs,target);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8626"
#define REVISION_NR "8627"
#endif // __REVISION_NR_H__