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[8627] Avoid not needed too oftent send update data, cleanups.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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parent
9cb356851c
commit
023b13f348
9 changed files with 29 additions and 75 deletions
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@ -182,24 +182,6 @@ ObjectAccessor::SaveAllPlayers()
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itr->second->SaveToDB();
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}
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void
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ObjectAccessor::UpdateObject(Object* obj, Player* exceptPlayer)
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{
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UpdateDataMapType update_players;
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obj->BuildUpdate(update_players);
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WorldPacket packet;
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for(UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
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{
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if(iter->first == exceptPlayer)
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continue;
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iter->second.BuildPacket(&packet);
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iter->first->GetSession()->SendPacket(&packet);
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packet.clear();
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}
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}
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void
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ObjectAccessor::_buildUpdateObject(Object *obj, UpdateDataMapType &update_players)
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{
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