[7373] Implement expansion check at character loading (for homebind, transport and plain coordinates).

Also move fall damage calucaltion in new function.
This commit is contained in:
VladimirMangos 2009-03-03 00:29:22 +03:00
parent 9983286280
commit 02dd431846
4 changed files with 75 additions and 50 deletions

View file

@ -231,52 +231,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
if (opcode == MSG_MOVE_FALL_LAND && !GetPlayer()->isInFlight())
{
// calculate total z distance of the fall
float z_diff = GetPlayer()->m_lastFallZ - movementInfo.z;
sLog.outDebug("zDiff = %f", z_diff);
Player *target = GetPlayer();
//Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
// 14.57 can be calculated by resolving damageperc formular below to 0
if (z_diff >= 14.57f && !target->isDead() && !target->isGameMaster() &&
!target->HasAuraType(SPELL_AURA_HOVER) && !target->HasAuraType(SPELL_AURA_FEATHER_FALL) &&
!target->HasAuraType(SPELL_AURA_FLY) && !target->IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL) )
{
//Safe fall, fall height reduction
int32 safe_fall = target->GetTotalAuraModifier(SPELL_AURA_SAFE_FALL);
float damageperc = 0.018f*(z_diff-safe_fall)-0.2426f;
if(damageperc >0 )
{
uint32 damage = (uint32)(damageperc * target->GetMaxHealth()*sWorld.getRate(RATE_DAMAGE_FALL));
float height = movementInfo.z;
target->UpdateGroundPositionZ(movementInfo.x,movementInfo.y,height);
if (damage > 0)
{
//Prevent fall damage from being more than the player maximum health
if (damage > target->GetMaxHealth())
damage = target->GetMaxHealth();
// Gust of Wind
if (target->GetDummyAura(43621))
damage = target->GetMaxHealth()/2;
target->EnvironmentalDamage(target->GetGUID(), DAMAGE_FALL, damage);
// recheck alive, might have died of EnvironmentalDamage
if (target->isAlive())
target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, uint32(z_diff*100));
}
//Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.z, height, target->GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
}
}
}
GetPlayer()->HandleFall(movementInfo);
if(((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != GetPlayer()->IsInWater())
{

View file

@ -1567,6 +1567,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
else
// this will be used instead of the current location in SaveToDB
m_teleport_dest = WorldLocation(mapid, x, y, z, orientation);
SetFallInformation(0, z);
//BuildHeartBeatMsg(&data);
@ -14338,6 +14339,14 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
{
if( (*iter)->GetGUIDLow() == transGUID)
{
MapEntry const* transMapEntry = sMapStore.LookupEntry((*iter)->GetMapId());
// client without expansion support
if(GetSession()->Expansion() < transMapEntry->Expansion())
{
sLog.outDebug("Player %s using client without required expansion tried login at transport at non accessible map %u", GetName(), (*iter)->GetMapId());
break;
}
m_transport = *iter;
m_transport->AddPassenger(this);
SetMapId(m_transport->GetMapId());
@ -14347,7 +14356,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
if(!m_transport)
{
sLog.outError("ERROR: Player (guidlow %d) have invalid transport guid (%u). Teleport to default race/class locations.",
sLog.outError("ERROR: Player (guidlow %d) have problems with transport guid (%u). Teleport to default race/class locations.",
guid,transGUID);
RelocateToHomebind();
@ -14360,6 +14369,16 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
transGUID = 0;
}
}
else // not transport case
{
MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());
// client without expansion support
if(GetSession()->Expansion() < mapEntry->Expansion())
{
sLog.outDebug("Player %s using client without required expansion tried login at non accessible map %u", GetName(), GetMapId());
RelocateToHomebind();
}
}
// NOW player must have valid map
// load the player's map here if it's not already loaded
@ -15592,9 +15611,11 @@ bool Player::_LoadHomeBind(QueryResult *result)
m_homebindZ = fields[4].GetFloat();
delete result;
// accept saved data only for valid position (and non instanceable)
MapEntry const* bindMapEntry = sMapStore.LookupEntry(m_homebindMapId);
// accept saved data only for valid position (and non instanceable), and accessable
if( MapManager::IsValidMapCoord(m_homebindMapId,m_homebindX,m_homebindY,m_homebindZ) &&
!sMapStore.LookupEntry(m_homebindMapId)->Instanceable() )
!bindMapEntry->Instanceable() && GetSession()->Expansion() >= bindMapEntry->Expansion())
{
ok = true;
}
@ -19776,3 +19797,50 @@ uint8 Player::CanEquipUniqueItem( ItemPrototype const* itemProto, uint8 except_s
return EQUIP_ERR_OK;
}
void Player::HandleFall(MovementInfo const& movementInfo)
{
// calculate total z distance of the fall
float z_diff = m_lastFallZ - movementInfo.z;
sLog.outDebug("zDiff = %f", z_diff);
//Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
// 14.57 can be calculated by resolving damageperc formular below to 0
if (z_diff >= 14.57f && !isDead() && !isGameMaster() &&
!HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) &&
!HasAuraType(SPELL_AURA_FLY) && !IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL) )
{
//Safe fall, fall height reduction
int32 safe_fall = GetTotalAuraModifier(SPELL_AURA_SAFE_FALL);
float damageperc = 0.018f*(z_diff-safe_fall)-0.2426f;
if(damageperc >0 )
{
uint32 damage = (uint32)(damageperc * GetMaxHealth()*sWorld.getRate(RATE_DAMAGE_FALL));
float height = movementInfo.z;
UpdateGroundPositionZ(movementInfo.x,movementInfo.y,height);
if (damage > 0)
{
//Prevent fall damage from being more than the player maximum health
if (damage > GetMaxHealth())
damage = GetMaxHealth();
// Gust of Wind
if (GetDummyAura(43621))
damage = GetMaxHealth()/2;
EnvironmentalDamage(GetGUID(), DAMAGE_FALL, damage);
// recheck alive, might have died of EnvironmentalDamage
if (isAlive())
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, uint32(z_diff*100));
}
//Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.z, height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
}
}
}

View file

@ -2010,6 +2010,8 @@ class MANGOS_DLL_SPEC Player : public Unit
m_lastFallTime = time;
m_lastFallZ = z;
}
void HandleFall(MovementInfo const& movementInfo);
bool isMoving() const { return HasUnitMovementFlag(movementFlagsMask); }
bool isMovingOrTurning() const { return HasUnitMovementFlag(movementOrTurningFlagsMask); }

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7372"
#define REVISION_NR "7373"
#endif // __REVISION_NR_H__