[8560] Optimized guild and arena team loading at startup.

Signed-off-by: Triply <triply@getmangos.com>
This commit is contained in:
Triply 2009-09-29 15:39:36 +02:00
parent e412e10de1
commit 0356924cf9
6 changed files with 239 additions and 197 deletions

View file

@ -2855,10 +2855,14 @@ void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, Play
void ObjectMgr::LoadGuilds()
{
Guild *newguild;
Guild *newGuild;
uint32 count = 0;
QueryResult *result = CharacterDatabase.Query( "SELECT guildid FROM guild" );
// 0 1 2 3 4 5 6
QueryResult *result = CharacterDatabase.Query("SELECT guild.guildid,guild.name,leaderguid,EmblemStyle,EmblemColor,BorderStyle,BorderColor,"
// 7 8 9 10 11 12
"BackgroundColor,info,motd,createdate,BankMoney,COUNT(guild_bank_tab.guildid) "
"FROM guild LEFT JOIN guild_bank_tab ON guild.guildid = guild_bank_tab.guildid GROUP BY guild.guildid ORDER BY guildid ASC");
if( !result )
{
@ -2872,27 +2876,54 @@ void ObjectMgr::LoadGuilds()
return;
}
// load guild ranks
// 0 1 2 3 4
QueryResult *guildRanksResult = CharacterDatabase.Query("SELECT guildid,rid,rname,rights,BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");
// load guild members
// 0 1 2 3 4 5 6
QueryResult *guildMembersResult = CharacterDatabase.Query("SELECT guildid,guild_member.guid,rank,pnote,offnote,BankResetTimeMoney,BankRemMoney,"
// 7 8 9 10 11 12
"BankResetTimeTab0,BankRemSlotsTab0,BankResetTimeTab1,BankRemSlotsTab1,BankResetTimeTab2,BankRemSlotsTab2,"
// 13 14 15 16 17 18
"BankResetTimeTab3,BankRemSlotsTab3,BankResetTimeTab4,BankRemSlotsTab4,BankResetTimeTab5,BankRemSlotsTab5,"
// 19 20 21 22 23
"characters.name, characters.level, characters.class, characters.zone, characters.logout_time "
"FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid ORDER BY guildid ASC");
// load guild bank tab rights
// 0 1 2 3 4
QueryResult *guildBankTabRightsResult = CharacterDatabase.Query("SELECT guildid,TabId,rid,gbright,SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC");
barGoLink bar( result->GetRowCount() );
do
{
Field *fields = result->Fetch();
//Field *fields = result->Fetch();
bar.step();
++count;
newguild = new Guild;
if(!newguild->LoadGuildFromDB(fields[0].GetUInt32()))
newGuild = new Guild;
if (!newGuild->LoadGuildFromDB(result) ||
!newGuild->LoadRanksFromDB(guildRanksResult) ||
!newGuild->LoadMembersFromDB(guildMembersResult) ||
!newGuild->LoadBankRightsFromDB(guildBankTabRightsResult) ||
!newGuild->CheckGuildStructure()
)
{
newguild->Disband();
delete newguild;
newGuild->Disband();
delete newGuild;
continue;
}
AddGuild(newguild);
AddGuild(newGuild);
}while( result->NextRow() );
delete result;
delete guildRanksResult;
delete guildMembersResult;
delete guildBankTabRightsResult;
//delete unused LogGuid records in guild_eventlog and guild_bank_eventlog table
//you can comment these lines if you don't plan to change CONFIG_GUILD_EVENT_LOG_COUNT and CONFIG_GUILD_BANK_EVENT_LOG_COUNT
@ -2907,7 +2938,11 @@ void ObjectMgr::LoadArenaTeams()
{
uint32 count = 0;
QueryResult *result = CharacterDatabase.Query( "SELECT arenateamid FROM arena_team" );
// 0 1 2 3 4 5
QueryResult *result = CharacterDatabase.Query( "SELECT arena_team.arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,"
// 6 7 8 9 10 11 12 13 14
"EmblemColor,BorderStyle,BorderColor, rating,games,wins,played,wins2,rank "
"FROM arena_team LEFT JOIN arena_team_stats ON arena_team.arenateamid = arena_team_stats.arenateamid ORDER BY arena_team.arenateamid ASC" );
if( !result )
{
@ -2921,6 +2956,12 @@ void ObjectMgr::LoadArenaTeams()
return;
}
// load arena_team members
QueryResult *arenaTeamMembersResult = CharacterDatabase.Query(
// 0 1 2 3 4 5 6 7 8
"SELECT arenateamid,member.guid,played_week,wons_week,played_season,wons_season,personal_rating,name,class "
"FROM arena_team_member member LEFT JOIN characters chars on member.guid = chars.guid ORDER BY member.arenateamid ASC");
barGoLink bar( result->GetRowCount() );
do
@ -2930,16 +2971,19 @@ void ObjectMgr::LoadArenaTeams()
bar.step();
++count;
ArenaTeam *newarenateam = new ArenaTeam;
if(!newarenateam->LoadArenaTeamFromDB(fields[0].GetUInt32()))
ArenaTeam *newArenaTeam = new ArenaTeam;
if (!newArenaTeam->LoadArenaTeamFromDB(result) ||
!newArenaTeam->LoadMembersFromDB(arenaTeamMembersResult))
{
delete newarenateam;
newArenaTeam->Disband(NULL);
delete newArenaTeam;
continue;
}
AddArenaTeam(newarenateam);
AddArenaTeam(newArenaTeam);
}while( result->NextRow() );
delete result;
delete arenaTeamMembersResult;
sLog.outString();
sLog.outString( ">> Loaded %u arenateam definitions", count );