[8560] Optimized guild and arena team loading at startup.

Signed-off-by: Triply <triply@getmangos.com>
This commit is contained in:
Triply 2009-09-29 15:39:36 +02:00
parent e412e10de1
commit 0356924cf9
6 changed files with 239 additions and 197 deletions

View file

@ -161,14 +161,12 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
return true; return true;
} }
bool ArenaTeam::LoadArenaTeamFromDB(uint32 ArenaTeamId) bool ArenaTeam::LoadArenaTeamFromDB(QueryResult *arenaTeamDataResult)
{ {
QueryResult *result = CharacterDatabase.PQuery("SELECT arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor FROM arena_team WHERE arenateamid = '%u'", ArenaTeamId); if(!arenaTeamDataResult)
if(!result)
return false; return false;
Field *fields = result->Fetch(); Field *fields = arenaTeamDataResult->Fetch();
m_TeamId = fields[0].GetUInt32(); m_TeamId = fields[0].GetUInt32();
m_Name = fields[1].GetCppString(); m_Name = fields[1].GetCppString();
@ -179,72 +177,71 @@ bool ArenaTeam::LoadArenaTeamFromDB(uint32 ArenaTeamId)
m_EmblemColor = fields[6].GetUInt32(); m_EmblemColor = fields[6].GetUInt32();
m_BorderStyle = fields[7].GetUInt32(); m_BorderStyle = fields[7].GetUInt32();
m_BorderColor = fields[8].GetUInt32(); m_BorderColor = fields[8].GetUInt32();
//load team stats
delete result; m_stats.rating = fields[9].GetUInt32();
m_stats.games_week = fields[10].GetUInt32();
// only load here, so additional checks can be made m_stats.wins_week = fields[11].GetUInt32();
LoadStatsFromDB(ArenaTeamId); m_stats.games_season = fields[12].GetUInt32();
LoadMembersFromDB(ArenaTeamId); m_stats.wins_season = fields[13].GetUInt32();
m_stats.rank = fields[14].GetUInt32();
if(Empty())
{
// arena team is empty, delete from db
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", ArenaTeamId);
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", ArenaTeamId);
CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", ArenaTeamId);
CharacterDatabase.CommitTransaction();
return false;
}
return true; return true;
} }
void ArenaTeam::LoadStatsFromDB(uint32 ArenaTeamId) bool ArenaTeam::LoadMembersFromDB(QueryResult *arenaTeamMembersResult)
{ {
// 0 1 2 3 4 5 if(!arenaTeamMembersResult)
QueryResult *result = CharacterDatabase.PQuery("SELECT rating,games,wins,played,wins2,rank FROM arena_team_stats WHERE arenateamid = '%u'", ArenaTeamId); return false;
if(!result) bool captainPresentInTeam = false;
return;
Field *fields = result->Fetch();
m_stats.rating = fields[0].GetUInt32();
m_stats.games_week = fields[1].GetUInt32();
m_stats.wins_week = fields[2].GetUInt32();
m_stats.games_season = fields[3].GetUInt32();
m_stats.wins_season = fields[4].GetUInt32();
m_stats.rank = fields[5].GetUInt32();
delete result;
}
void ArenaTeam::LoadMembersFromDB(uint32 ArenaTeamId)
{
// 0 1 2 3 4 5 6 7
QueryResult *result = CharacterDatabase.PQuery("SELECT member.guid,played_week,wons_week,played_season,wons_season,personal_rating,name,class "
"FROM arena_team_member member "
"INNER JOIN characters chars on member.guid = chars.guid "
"WHERE member.arenateamid = '%u'", ArenaTeamId);
if(!result)
return;
do do
{ {
Field *fields = result->Fetch(); Field *fields = arenaTeamMembersResult->Fetch();
uint32 arenaTeamId = fields[0].GetUInt32();
if (arenaTeamId < m_TeamId)
{
//there is in table arena_team_member record which doesn't have arenateamid in arena_team table, report error
sLog.outErrorDb("ArenaTeam %u does not exist but it has record in arena_team_member table, deleting it!", arenaTeamId);
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", arenaTeamId);
continue;
}
if (arenaTeamId > m_TeamId)
//we loaded all members for this arena_team already, break cycle
break;
ArenaTeamMember newmember; ArenaTeamMember newmember;
newmember.guid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER); newmember.guid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);
newmember.games_week = fields[1].GetUInt32(); newmember.games_week = fields[2].GetUInt32();
newmember.wins_week = fields[2].GetUInt32(); newmember.wins_week = fields[3].GetUInt32();
newmember.games_season = fields[3].GetUInt32(); newmember.games_season = fields[4].GetUInt32();
newmember.wins_season = fields[4].GetUInt32(); newmember.wins_season = fields[5].GetUInt32();
newmember.personal_rating = fields[5].GetUInt32(); newmember.personal_rating = fields[6].GetUInt32();
newmember.name = fields[6].GetCppString(); newmember.name = fields[7].GetCppString();
newmember.Class = fields[7].GetUInt8(); newmember.Class = fields[8].GetUInt8();
//check if member exists in characters table
if (newmember.name.empty())
{
sLog.outErrorDb("ArenaTeam %u has member with empty name - probably player %u doesn't exist, deleting him from memberlist!", arenaTeamId, GUID_LOPART(newmember.guid));
this->DelMember(newmember.guid);
continue;
}
if (newmember.guid == GetCaptain())
captainPresentInTeam = true;
m_members.push_back(newmember); m_members.push_back(newmember);
}while( result->NextRow() ); }while (arenaTeamMembersResult->NextRow());
delete result;
if(Empty() || !captainPresentInTeam)
{
// arena team is empty or captain is not in team, delete from db
sLog.outErrorDb("ArenaTeam %u does not have any members or its captain is not in team, disbanding it...", m_TeamId);
return false;
}
return true;
} }
void ArenaTeam::SetCaptain(const uint64& guid) void ArenaTeam::SetCaptain(const uint64& guid)
@ -296,9 +293,12 @@ void ArenaTeam::DelMember(uint64 guid)
void ArenaTeam::Disband(WorldSession *session) void ArenaTeam::Disband(WorldSession *session)
{ {
// event // event
if (session)
{
WorldPacket data; WorldPacket data;
session->BuildArenaTeamEventPacket(&data, ERR_ARENA_TEAM_DISBANDED_S, 2, session->GetPlayerName(), GetName(), ""); session->BuildArenaTeamEventPacket(&data, ERR_ARENA_TEAM_DISBANDED_S, 2, session->GetPlayerName(), GetName(), "");
BroadcastPacket(&data); BroadcastPacket(&data);
}
while (!m_members.empty()) while (!m_members.empty())
{ {

View file

@ -179,8 +179,8 @@ class ArenaTeam
bool IsFighting() const; bool IsFighting() const;
bool LoadArenaTeamFromDB(uint32 ArenaTeamId); bool LoadArenaTeamFromDB(QueryResult *arenaTeamDataResult);
void LoadMembersFromDB(uint32 ArenaTeamId); bool LoadMembersFromDB(QueryResult *arenaTeamMembersResult);
void LoadStatsFromDB(uint32 ArenaTeamId); void LoadStatsFromDB(uint32 ArenaTeamId);
void SaveToDB(); void SaveToDB();

View file

@ -208,53 +208,29 @@ void Guild::SetGINFO(std::string ginfo)
CharacterDatabase.PExecute("UPDATE guild SET info='%s' WHERE guildid='%u'", ginfo.c_str(), m_Id); CharacterDatabase.PExecute("UPDATE guild SET info='%s' WHERE guildid='%u'", ginfo.c_str(), m_Id);
} }
bool Guild::LoadGuildFromDB(uint32 GuildId) bool Guild::LoadGuildFromDB(QueryResult *guildDataResult)
{ {
//set m_Id in case guild data are broken in DB and Guild will be Disbanded (deleted from DB) if (!guildDataResult)
m_Id = GuildId; return false;
Field *fields = guildDataResult->Fetch();
m_Id = fields[0].GetUInt32();
m_Name = fields[1].GetCppString();
m_LeaderGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
m_EmblemStyle = fields[3].GetUInt32();
m_EmblemColor = fields[4].GetUInt32();
m_BorderStyle = fields[5].GetUInt32();
m_BorderColor = fields[6].GetUInt32();
m_BackgroundColor = fields[7].GetUInt32();
GINFO = fields[8].GetCppString();
MOTD = fields[9].GetCppString();
time_t time = fields[10].GetUInt64();
m_GuildBankMoney = fields[11].GetUInt64();
m_PurchasedTabs = fields[12].GetUInt32();
QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(TabId) FROM guild_bank_tab WHERE guildid='%u'", GuildId);
if (result)
{
Field *fields = result->Fetch();
m_PurchasedTabs = fields[0].GetUInt32();
if (m_PurchasedTabs > GUILD_BANK_MAX_TABS) if (m_PurchasedTabs > GUILD_BANK_MAX_TABS)
m_PurchasedTabs = GUILD_BANK_MAX_TABS; m_PurchasedTabs = GUILD_BANK_MAX_TABS;
delete result;
}
if (!LoadRanksFromDB(GuildId))
return false;
if (!LoadMembersFromDB(GuildId))
return false;
LoadBankRightsFromDB(GuildId); // Must be after LoadRanksFromDB because it populates rank struct
// 0 1 2 3 4 5
result = CharacterDatabase.PQuery("SELECT name, leaderguid, EmblemStyle, EmblemColor, BorderStyle, BorderColor,"
// 6 7 8 9 10
"BackgroundColor, info, motd, createdate, BankMoney FROM guild WHERE guildid = '%u'", GuildId);
if (!result)
return false;
Field *fields = result->Fetch();
m_Name = fields[0].GetCppString();
m_LeaderGuid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);
m_EmblemStyle = fields[2].GetUInt32();
m_EmblemColor = fields[3].GetUInt32();
m_BorderStyle = fields[4].GetUInt32();
m_BorderColor = fields[5].GetUInt32();
m_BackgroundColor = fields[6].GetUInt32();
GINFO = fields[7].GetCppString();
MOTD = fields[8].GetCppString();
time_t time = fields[9].GetUInt64();
m_GuildBankMoney = fields[10].GetUInt64();
delete result;
if (time > 0) if (time > 0)
{ {
@ -264,6 +240,11 @@ bool Guild::LoadGuildFromDB(uint32 GuildId)
m_CreatedYear = local.tm_year + 1900; m_CreatedYear = local.tm_year + 1900;
} }
return true;
}
bool Guild::CheckGuildStructure()
{
// Repair the structure of guild // Repair the structure of guild
// If the guildmaster doesn't exist or isn't the member of guild // If the guildmaster doesn't exist or isn't the member of guild
// attempt to promote another member // attempt to promote another member
@ -286,24 +267,19 @@ bool Guild::LoadGuildFromDB(uint32 GuildId)
ChangeRank(itr->first, GR_OFFICER); ChangeRank(itr->first, GR_OFFICER);
} }
sLog.outDebug("Guild %u Creation time Loaded day: %u, month: %u, year: %u", GuildId, m_CreatedDay, m_CreatedMonth, m_CreatedYear);
return true; return true;
} }
bool Guild::LoadRanksFromDB(uint32 GuildId) bool Guild::LoadRanksFromDB(QueryResult *guildRanksResult)
{ {
Field *fields; if (!guildRanksResult)
// 0 1 2 3
QueryResult *result = CharacterDatabase.PQuery("SELECT rid,rname,rights,BankMoneyPerDay FROM guild_rank WHERE guildid = '%u' ORDER BY rid ASC", GuildId);
if (!result)
{ {
sLog.outError("Guild %u has broken `guild_rank` data, creating new...",GuildId); sLog.outError("Guild %u has broken `guild_rank` data, creating new...",m_Id);
CreateDefaultGuildRanks(0); CreateDefaultGuildRanks(0);
return true; return true;
} }
Field *fields;
bool broken_ranks = false; bool broken_ranks = false;
//GUILD RANKS are sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges) //GUILD RANKS are sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges)
@ -313,12 +289,24 @@ bool Guild::LoadRanksFromDB(uint32 GuildId)
do do
{ {
fields = result->Fetch(); fields = guildRanksResult->Fetch();
uint32 rankID = fields[0].GetUInt32(); uint32 guildId = fields[0].GetUInt32();
std::string rankName = fields[1].GetCppString(); if (guildId < m_Id)
uint32 rankRights = fields[2].GetUInt32(); {
uint32 rankMoney = fields[3].GetUInt32(); //there is in table guild_rank record which doesn't have guildid in guild table, report error
sLog.outErrorDb("Guild %u does not exist but it has a record in guild_rank table, deleting it!", guildId);
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", guildId);
continue;
}
if (guildId > m_Id)
//we loaded all ranks for this guild already, break cycle
break;
uint32 rankID = fields[1].GetUInt32();
std::string rankName = fields[2].GetCppString();
uint32 rankRights = fields[3].GetUInt32();
uint32 rankMoney = fields[4].GetUInt32();
if (rankID != m_Ranks.size()) // guild_rank.ids are sequence 0,1,2,3.. if (rankID != m_Ranks.size()) // guild_rank.ids are sequence 0,1,2,3..
broken_ranks = true; broken_ranks = true;
@ -328,28 +316,27 @@ bool Guild::LoadRanksFromDB(uint32 GuildId)
rankRights |= GR_RIGHT_ALL; rankRights |= GR_RIGHT_ALL;
AddRank(rankName,rankRights,rankMoney); AddRank(rankName,rankRights,rankMoney);
}while( result->NextRow() ); }while( guildRanksResult->NextRow() );
delete result;
if (m_Ranks.size() < GUILD_RANKS_MIN_COUNT) // if too few ranks, renew them if (m_Ranks.size() < GUILD_RANKS_MIN_COUNT) // if too few ranks, renew them
{ {
m_Ranks.clear(); m_Ranks.clear();
sLog.outError("Guild %u has broken `guild_rank` data, creating new...",GuildId); sLog.outError("Guild %u has broken `guild_rank` data, creating new...", m_Id);
CreateDefaultGuildRanks(0); // 0 is default locale_idx CreateDefaultGuildRanks(0); // 0 is default locale_idx
broken_ranks = false; broken_ranks = false;
} }
// guild_rank have wrong numbered ranks, repair // guild_rank have wrong numbered ranks, repair
if (broken_ranks) if (broken_ranks)
{ {
sLog.outError("Guild %u has broken `guild_rank` data, repairing...",GuildId); sLog.outError("Guild %u has broken `guild_rank` data, repairing...", m_Id);
CharacterDatabase.BeginTransaction(); CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", GuildId); CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id);
for(size_t i = 0; i < m_Ranks.size(); ++i) for(size_t i = 0; i < m_Ranks.size(); ++i)
{ {
std::string name = m_Ranks[i].Name; std::string name = m_Ranks[i].Name;
uint32 rights = m_Ranks[i].Rights; uint32 rights = m_Ranks[i].Rights;
CharacterDatabase.escape_string(name); CharacterDatabase.escape_string(name);
CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", GuildId, uint32(i), name.c_str(), rights); CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, uint32(i), name.c_str(), rights);
} }
CharacterDatabase.CommitTransaction(); CharacterDatabase.CommitTransaction();
} }
@ -357,46 +344,49 @@ bool Guild::LoadRanksFromDB(uint32 GuildId)
return true; return true;
} }
bool Guild::LoadMembersFromDB(uint32 GuildId) bool Guild::LoadMembersFromDB(QueryResult *guildMembersResult)
{ {
// 0 1 2 3 4 5 if (!guildMembersResult)
QueryResult *result = CharacterDatabase.PQuery("SELECT guild_member.guid,rank, pnote, offnote, BankResetTimeMoney,BankRemMoney,"
// 6 7 8 9 10 11
"BankResetTimeTab0, BankRemSlotsTab0, BankResetTimeTab1, BankRemSlotsTab1, BankResetTimeTab2, BankRemSlotsTab2,"
// 12 13 14 15 16 17
"BankResetTimeTab3, BankRemSlotsTab3, BankResetTimeTab4, BankRemSlotsTab4, BankResetTimeTab5, BankRemSlotsTab5,"
// 18 19 20 21 22
"characters.name, characters.level, characters.class, characters.zone, characters.logout_time "
"FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid WHERE guildid = '%u'", GuildId);
if (!result)
return false; return false;
do do
{ {
Field *fields = result->Fetch(); Field *fields = guildMembersResult->Fetch();
uint32 guildId = fields[0].GetUInt32();
if (guildId < m_Id)
{
//there is in table guild_member record which doesn't have guildid in guild table, report error
sLog.outErrorDb("Guild %u does not exist but it has a record in guild_member table, deleting it!", guildId);
CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid = '%u'", guildId);
continue;
}
if (guildId > m_Id)
//we loaded all members for this guild already, break cycle
break;
MemberSlot newmember; MemberSlot newmember;
uint64 guid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER); uint64 guid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);
newmember.RankId = fields[1].GetUInt32(); newmember.RankId = fields[2].GetUInt32();
//don't allow member to have not existing rank! //don't allow member to have not existing rank!
if (newmember.RankId >= m_Ranks.size()) if (newmember.RankId >= m_Ranks.size())
newmember.RankId = GetLowestRank(); newmember.RankId = GetLowestRank();
newmember.Pnote = fields[2].GetCppString(); newmember.Pnote = fields[3].GetCppString();
newmember.OFFnote = fields[3].GetCppString(); newmember.OFFnote = fields[4].GetCppString();
newmember.BankResetTimeMoney = fields[4].GetUInt32(); newmember.BankResetTimeMoney = fields[5].GetUInt32();
newmember.BankRemMoney = fields[5].GetUInt32(); newmember.BankRemMoney = fields[6].GetUInt32();
for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i) for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
{ {
newmember.BankResetTimeTab[i] = fields[6+(2*i)].GetUInt32(); newmember.BankResetTimeTab[i] = fields[7+(2*i)].GetUInt32();
newmember.BankRemSlotsTab[i] = fields[7+(2*i)].GetUInt32(); newmember.BankRemSlotsTab[i] = fields[8+(2*i)].GetUInt32();
} }
newmember.Name = fields[18].GetCppString(); newmember.Name = fields[19].GetCppString();
newmember.Level = fields[19].GetUInt8(); newmember.Level = fields[20].GetUInt8();
newmember.Class = fields[20].GetUInt8(); newmember.Class = fields[21].GetUInt8();
newmember.ZoneId = fields[21].GetUInt32(); newmember.ZoneId = fields[22].GetUInt32();
newmember.LogoutTime = fields[22].GetUInt64(); newmember.LogoutTime = fields[23].GetUInt64();
//this code will remove unexisting character guids from guild //this code will remove unexisting character guids from guild
if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL) // can be at broken `data` field if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL) // can be at broken `data` field
@ -421,8 +411,7 @@ bool Guild::LoadMembersFromDB(uint32 GuildId)
members[GUID_LOPART(guid)] = newmember; members[GUID_LOPART(guid)] = newmember;
}while( result->NextRow() ); }while (guildMembersResult->NextRow());
delete result;
if (members.empty()) if (members.empty())
return false; return false;
@ -1464,28 +1453,36 @@ uint32 Guild::GetBankSlotPerDay(uint32 rankId, uint8 TabId)
// ************************************************* // *************************************************
// Rights per day related // Rights per day related
void Guild::LoadBankRightsFromDB(uint32 GuildId) bool Guild::LoadBankRightsFromDB(QueryResult *guildBankTabRightsResult)
{ {
// 0 1 2 3 if (!guildBankTabRightsResult)
QueryResult *result = CharacterDatabase.PQuery("SELECT TabId, rid, gbright, SlotPerDay FROM guild_bank_right WHERE guildid = '%u' ORDER BY TabId", GuildId); return true;
if (!result)
return;
do do
{ {
Field *fields = result->Fetch(); Field *fields = guildBankTabRightsResult->Fetch();
uint8 TabId = fields[0].GetUInt8(); uint32 guildId = fields[0].GetUInt32();
uint32 rankId = fields[1].GetUInt32(); if (guildId < m_Id)
uint16 right = fields[2].GetUInt16(); {
uint16 SlotPerDay = fields[3].GetUInt16(); //there is in table guild_bank_right record which doesn't have guildid in guild table, report error
sLog.outErrorDb("Guild %u does not exist but it has a record in guild_bank_right table, deleting it!", guildId);
CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", guildId);
continue;
}
if (guildId > m_Id)
//we loaded all ranks for this guild bank already, break cycle
break;
uint8 TabId = fields[1].GetUInt8();
uint32 rankId = fields[2].GetUInt32();
uint16 right = fields[3].GetUInt16();
uint16 SlotPerDay = fields[4].GetUInt16();
SetBankRightsAndSlots(rankId, TabId, right, SlotPerDay, false); SetBankRightsAndSlots(rankId, TabId, right, SlotPerDay, false);
} while (result->NextRow()); } while (guildBankTabRightsResult->NextRow());
delete result;
return; return true;
} }
// ************************************************* // *************************************************

View file

@ -324,9 +324,10 @@ class Guild
uint32 GetMemberSize() const { return members.size(); } uint32 GetMemberSize() const { return members.size(); }
bool LoadGuildFromDB(uint32 GuildId); bool LoadGuildFromDB(QueryResult *guildDataResult);
bool LoadRanksFromDB(uint32 GuildId); bool CheckGuildStructure();
bool LoadMembersFromDB(uint32 GuildId); bool LoadRanksFromDB(QueryResult *guildRanksResult);
bool LoadMembersFromDB(QueryResult *guildMembersResult);
void SetMemberStats(uint64 guid); void SetMemberStats(uint64 guid);
@ -422,7 +423,7 @@ class Guild
uint32 GetBankMoneyPerDay(uint32 rankId); uint32 GetBankMoneyPerDay(uint32 rankId);
uint32 GetBankSlotPerDay(uint32 rankId, uint8 TabId); uint32 GetBankSlotPerDay(uint32 rankId, uint8 TabId);
// rights per day // rights per day
void LoadBankRightsFromDB(uint32 GuildId); bool LoadBankRightsFromDB(QueryResult *guildBankTabRightsResult);
// Guild Bank Event Logs // Guild Bank Event Logs
void LoadGuildBankEventLogFromDB(); void LoadGuildBankEventLogFromDB();
void UnloadGuildBankEventLog(); void UnloadGuildBankEventLog();

View file

@ -2855,10 +2855,14 @@ void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, Play
void ObjectMgr::LoadGuilds() void ObjectMgr::LoadGuilds()
{ {
Guild *newguild; Guild *newGuild;
uint32 count = 0; uint32 count = 0;
QueryResult *result = CharacterDatabase.Query( "SELECT guildid FROM guild" ); // 0 1 2 3 4 5 6
QueryResult *result = CharacterDatabase.Query("SELECT guild.guildid,guild.name,leaderguid,EmblemStyle,EmblemColor,BorderStyle,BorderColor,"
// 7 8 9 10 11 12
"BackgroundColor,info,motd,createdate,BankMoney,COUNT(guild_bank_tab.guildid) "
"FROM guild LEFT JOIN guild_bank_tab ON guild.guildid = guild_bank_tab.guildid GROUP BY guild.guildid ORDER BY guildid ASC");
if( !result ) if( !result )
{ {
@ -2872,27 +2876,54 @@ void ObjectMgr::LoadGuilds()
return; return;
} }
// load guild ranks
// 0 1 2 3 4
QueryResult *guildRanksResult = CharacterDatabase.Query("SELECT guildid,rid,rname,rights,BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");
// load guild members
// 0 1 2 3 4 5 6
QueryResult *guildMembersResult = CharacterDatabase.Query("SELECT guildid,guild_member.guid,rank,pnote,offnote,BankResetTimeMoney,BankRemMoney,"
// 7 8 9 10 11 12
"BankResetTimeTab0,BankRemSlotsTab0,BankResetTimeTab1,BankRemSlotsTab1,BankResetTimeTab2,BankRemSlotsTab2,"
// 13 14 15 16 17 18
"BankResetTimeTab3,BankRemSlotsTab3,BankResetTimeTab4,BankRemSlotsTab4,BankResetTimeTab5,BankRemSlotsTab5,"
// 19 20 21 22 23
"characters.name, characters.level, characters.class, characters.zone, characters.logout_time "
"FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid ORDER BY guildid ASC");
// load guild bank tab rights
// 0 1 2 3 4
QueryResult *guildBankTabRightsResult = CharacterDatabase.Query("SELECT guildid,TabId,rid,gbright,SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC");
barGoLink bar( result->GetRowCount() ); barGoLink bar( result->GetRowCount() );
do do
{ {
Field *fields = result->Fetch(); //Field *fields = result->Fetch();
bar.step(); bar.step();
++count; ++count;
newguild = new Guild; newGuild = new Guild;
if(!newguild->LoadGuildFromDB(fields[0].GetUInt32())) if (!newGuild->LoadGuildFromDB(result) ||
!newGuild->LoadRanksFromDB(guildRanksResult) ||
!newGuild->LoadMembersFromDB(guildMembersResult) ||
!newGuild->LoadBankRightsFromDB(guildBankTabRightsResult) ||
!newGuild->CheckGuildStructure()
)
{ {
newguild->Disband(); newGuild->Disband();
delete newguild; delete newGuild;
continue; continue;
} }
AddGuild(newguild); AddGuild(newGuild);
}while( result->NextRow() ); }while( result->NextRow() );
delete result; delete result;
delete guildRanksResult;
delete guildMembersResult;
delete guildBankTabRightsResult;
//delete unused LogGuid records in guild_eventlog and guild_bank_eventlog table //delete unused LogGuid records in guild_eventlog and guild_bank_eventlog table
//you can comment these lines if you don't plan to change CONFIG_GUILD_EVENT_LOG_COUNT and CONFIG_GUILD_BANK_EVENT_LOG_COUNT //you can comment these lines if you don't plan to change CONFIG_GUILD_EVENT_LOG_COUNT and CONFIG_GUILD_BANK_EVENT_LOG_COUNT
@ -2907,7 +2938,11 @@ void ObjectMgr::LoadArenaTeams()
{ {
uint32 count = 0; uint32 count = 0;
QueryResult *result = CharacterDatabase.Query( "SELECT arenateamid FROM arena_team" ); // 0 1 2 3 4 5
QueryResult *result = CharacterDatabase.Query( "SELECT arena_team.arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,"
// 6 7 8 9 10 11 12 13 14
"EmblemColor,BorderStyle,BorderColor, rating,games,wins,played,wins2,rank "
"FROM arena_team LEFT JOIN arena_team_stats ON arena_team.arenateamid = arena_team_stats.arenateamid ORDER BY arena_team.arenateamid ASC" );
if( !result ) if( !result )
{ {
@ -2921,6 +2956,12 @@ void ObjectMgr::LoadArenaTeams()
return; return;
} }
// load arena_team members
QueryResult *arenaTeamMembersResult = CharacterDatabase.Query(
// 0 1 2 3 4 5 6 7 8
"SELECT arenateamid,member.guid,played_week,wons_week,played_season,wons_season,personal_rating,name,class "
"FROM arena_team_member member LEFT JOIN characters chars on member.guid = chars.guid ORDER BY member.arenateamid ASC");
barGoLink bar( result->GetRowCount() ); barGoLink bar( result->GetRowCount() );
do do
@ -2930,16 +2971,19 @@ void ObjectMgr::LoadArenaTeams()
bar.step(); bar.step();
++count; ++count;
ArenaTeam *newarenateam = new ArenaTeam; ArenaTeam *newArenaTeam = new ArenaTeam;
if(!newarenateam->LoadArenaTeamFromDB(fields[0].GetUInt32())) if (!newArenaTeam->LoadArenaTeamFromDB(result) ||
!newArenaTeam->LoadMembersFromDB(arenaTeamMembersResult))
{ {
delete newarenateam; newArenaTeam->Disband(NULL);
delete newArenaTeam;
continue; continue;
} }
AddArenaTeam(newarenateam); AddArenaTeam(newArenaTeam);
}while( result->NextRow() ); }while( result->NextRow() );
delete result; delete result;
delete arenaTeamMembersResult;
sLog.outString(); sLog.outString();
sLog.outString( ">> Loaded %u arenateam definitions", count ); sLog.outString( ">> Loaded %u arenateam definitions", count );

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "8559" #define REVISION_NR "8560"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__