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[7128] Cleanup in PetHandler.cpp and little PetAI.cpp
Fixed: pet stop attacking when casts spell by command. Signed-off-by: ApoC <apoc@nymfe.net>
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parent
9e1b9e56fd
commit
03b7d1006a
3 changed files with 41 additions and 38 deletions
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@ -91,9 +91,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
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break;
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case COMMAND_ATTACK: //spellid=1792 //ATTACK
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{
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// only place where pet can be player
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pet->clearUnitState(UNIT_STAT_FOLLOW);
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uint64 selguid = _player->GetSelection();
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const uint64& selguid = _player->GetSelection();
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Unit *TargetUnit = ObjectAccessor::GetUnit(*_player, selguid);
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if(!TargetUnit)
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return;
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@ -105,29 +103,33 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
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if(!pet->IsWithinLOSInMap(TargetUnit))
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return;
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if(pet->getVictim())
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pet->AttackStop();
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if(pet->GetTypeId() != TYPEID_PLAYER)
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// This is true if pet has no target or has target but targets differs.
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if(pet->getVictim() != TargetUnit)
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{
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pet->GetMotionMaster()->Clear();
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if (((Creature*)pet)->AI())
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((Creature*)pet)->AI()->AttackStart(TargetUnit);
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if (pet->getVictim())
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pet->AttackStop();
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//10% chance to play special pet attack talk, else growl
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if(((Creature*)pet)->isPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
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pet->SendPetTalk((uint32)PET_TALK_ATTACK);
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else
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if(pet->GetTypeId() != TYPEID_PLAYER)
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{
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// 90% chance for pet and 100% chance for charmed creature
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pet->GetMotionMaster()->Clear();
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if (((Creature*)pet)->AI())
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((Creature*)pet)->AI()->AttackStart(TargetUnit);
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//10% chance to play special pet attack talk, else growl
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if(((Creature*)pet)->isPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
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pet->SendPetTalk((uint32)PET_TALK_ATTACK);
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else
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{
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// 90% chance for pet and 100% chance for charmed creature
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pet->SendPetAIReaction(guid1);
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}
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}
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else // charmed player
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{
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pet->Attack(TargetUnit,true);
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pet->SendPetAIReaction(guid1);
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}
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}
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else // charmed player
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{
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pet->Attack(TargetUnit,true);
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pet->SendPetAIReaction(guid1);
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}
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break;
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}
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case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet)
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@ -161,15 +163,13 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
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case ACT_PASSIVE: // 0x0100
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case ACT_ENABLED: // 0xC100 spell
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{
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Unit* unit_target;
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if(guid2)
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unit_target = ObjectAccessor::GetUnit(*_player,guid2);
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else
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unit_target = NULL;
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Unit* unit_target = NULL;
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if (((Creature*)pet)->GetGlobalCooldown() > 0)
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return;
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if(guid2)
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unit_target = ObjectAccessor::GetUnit(*_player,guid2);
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// do not cast unknown spells
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid );
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if(!spellInfo)
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@ -194,7 +194,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
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int16 result = spell->PetCanCast(unit_target);
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//auto turn to target unless possessed
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//auto turn to target unless possessed
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if(result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
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{
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pet->SetInFront(unit_target);
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@ -225,12 +225,15 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
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if( unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
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{
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pet->clearUnitState(UNIT_STAT_FOLLOW);
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if(pet->getVictim())
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pet->AttackStop();
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pet->GetMotionMaster()->Clear();
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if (((Creature*)pet)->AI())
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((Creature*)pet)->AI()->AttackStart(unit_target);
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// This is true if pet has no target or has target but targets differs.
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if (pet->getVictim() != unit_target)
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{
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if (pet->getVictim())
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pet->AttackStop();
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pet->GetMotionMaster()->Clear();
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if (((Creature*)pet)->AI())
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((Creature*)pet)->AI()->AttackStart(unit_target);
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}
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}
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spell->prepare(&(spell->m_targets));
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@ -575,10 +578,10 @@ void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
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if(!_player->GetPet() && !_player->GetCharm())
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return;
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if(ObjectAccessor::FindPlayer(guid))
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if (GUID_HIPART(guid) == HIGHGUID_PLAYER)
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return;
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Creature* pet=ObjectAccessor::GetCreatureOrPet(*_player,guid);
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Creature* pet = ObjectAccessor::GetCreatureOrPet(*_player,guid);
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if(!pet || (pet != _player->GetPet() && pet!= _player->GetCharm()))
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{
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