diff --git a/src/game/NPCHandler.cpp b/src/game/NPCHandler.cpp index 80a049303..a489f8bb5 100644 --- a/src/game/NPCHandler.cpp +++ b/src/game/NPCHandler.cpp @@ -306,7 +306,8 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data ) // TODO: determine if scriptCall is needed for GO and also if scriptCall can be same as current, with modified argument WorldObject* - if (IS_CREATURE_GUID(guid)) + // can vehicle have gossip? If so, need check for this also. + if (IS_CREATURE_OR_PET_GUID(guid)) { Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 221acd420..c8d462a23 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8997" + #define REVISION_NR "8998" #endif // __REVISION_NR_H__