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[11670] Implement in proper way ITEM_SPELLTRIGGER_ON_STORE (5)
Item spells with this trigger mode expected casted at item add to inventory/equip slots (exclude bank), and spell auras (if any) applied while item in like slots. Item expected destroyed at aura remove by some reason. Implementation note: because 2 step way item moves from slot to slot related auras not removed at internal RemoveItem call and removed only at directly item destroy/remove from player function calles, or at StoreItem (if item added to not appropriate slot). So need in future careful with new RemoveItem call cases.
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6 changed files with 122 additions and 34 deletions
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@ -2513,8 +2513,7 @@ void ObjectMgr::LoadItemRequiredTarget()
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{
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if (SpellEntry const* pSpellInfo = sSpellStore.LookupEntry(pItemProto->Spells[i].SpellId))
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{
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if (pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE ||
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pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE)
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if (pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE)
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{
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SpellScriptTargetBounds bounds = sSpellMgr.GetSpellScriptTargetBounds(pSpellInfo->Id);
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if (bounds.first != bounds.second)
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