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[11159] Remove now redundent GetDBTableGUIDLow support.
Now any creatures/gameobjects loaded base at DB data in non-instanceable/instanceable maps always have same guid as in DB data. * Also remove useless by same reasons MaNGOS::GameObjectWithDbGUIDCheck
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654dac1e11
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04c21c95d3
20 changed files with 150 additions and 176 deletions
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@ -2703,23 +2703,14 @@ bool ChatHandler::ExtractUint32KeyFromLink(char** text, char const* linkType, ui
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return ExtractUInt32(&arg, value);
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}
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GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid,uint32 entry)
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GameObject* ChatHandler::GetGameObjectWithGuid(uint32 lowguid,uint32 entry)
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{
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if(!m_session)
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if (!m_session)
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return NULL;
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Player* pl = m_session->GetPlayer();
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GameObject* obj = pl->GetMap()->GetGameObject(ObjectGuid(HIGHGUID_GAMEOBJECT, entry, lowguid));
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if(!obj && sObjectMgr.GetGOData(lowguid)) // guid is DB guid of object
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{
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MaNGOS::GameObjectWithDbGUIDCheck go_check(*pl,lowguid);
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MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(obj,go_check);
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Cell::VisitGridObjects(pl,checker, pl->GetMap()->GetVisibilityDistance());
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}
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return obj;
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return pl->GetMap()->GetGameObject(ObjectGuid(HIGHGUID_GAMEOBJECT, entry, lowguid));
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}
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enum SpellLinkType
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