[11159] Remove now redundent GetDBTableGUIDLow support.

Now any creatures/gameobjects loaded base at DB data
in non-instanceable/instanceable maps always have same guid
as in DB data.

* Also remove useless by same reasons MaNGOS::GameObjectWithDbGUIDCheck
This commit is contained in:
VladimirMangos 2011-02-14 06:04:06 +03:00
parent 654dac1e11
commit 04c21c95d3
20 changed files with 150 additions and 176 deletions

View file

@ -216,7 +216,7 @@ void MaNGOS::RespawnDo::operator()( Creature* u ) const
Map* map = u->GetMap();
if (map->IsBattleGroundOrArena())
{
BattleGroundEventIdx eventId = sBattleGroundMgr.GetCreatureEventIndex(u->GetDBTableGUIDLow());
BattleGroundEventIdx eventId = sBattleGroundMgr.GetCreatureEventIndex(u->GetGUIDLow());
if (!((BattleGroundMap*)map)->GetBG()->IsActiveEvent(eventId.event1, eventId.event2))
return;
}
@ -230,7 +230,7 @@ void MaNGOS::RespawnDo::operator()( GameObject* u ) const
Map* map = u->GetMap();
if (map->IsBattleGroundOrArena())
{
BattleGroundEventIdx eventId = sBattleGroundMgr.GetGameObjectEventIndex(u->GetDBTableGUIDLow());
BattleGroundEventIdx eventId = sBattleGroundMgr.GetGameObjectEventIndex(u->GetGUIDLow());
if (!((BattleGroundMap*)map)->GetBG()->IsActiveEvent(eventId.event1, eventId.event2))
return;
}