[11159] Remove now redundent GetDBTableGUIDLow support.

Now any creatures/gameobjects loaded base at DB data
in non-instanceable/instanceable maps always have same guid
as in DB data.

* Also remove useless by same reasons MaNGOS::GameObjectWithDbGUIDCheck
This commit is contained in:
VladimirMangos 2011-02-14 06:04:06 +03:00
parent 654dac1e11
commit 04c21c95d3
20 changed files with 150 additions and 176 deletions

View file

@ -73,7 +73,7 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
if (owner.GetDefaultMovementType() == IDLE_MOTION_TYPE)
{
// such a mob might need very exact spawning point, hence relocate to spawn-position
if (CreatureData const* data = sObjectMgr.GetCreatureData(owner.GetDBTableGUIDLow()))
if (CreatureData const* data = sObjectMgr.GetCreatureData(owner.GetGUIDLow()))
{
owner.Relocate(data->posX, data->posY, data->posZ, data->orientation);
owner.SendHeartBeat(false);