[11159] Remove now redundent GetDBTableGUIDLow support.

Now any creatures/gameobjects loaded base at DB data
in non-instanceable/instanceable maps always have same guid
as in DB data.

* Also remove useless by same reasons MaNGOS::GameObjectWithDbGUIDCheck
This commit is contained in:
VladimirMangos 2011-02-14 06:04:06 +03:00
parent 654dac1e11
commit 04c21c95d3
20 changed files with 150 additions and 176 deletions

View file

@ -4090,7 +4090,7 @@ bool ChatHandler::HandleNpcInfoCommand(char* /*args*/)
std::string curRespawnDelayStr = secsToTimeString(curRespawnDelay,true);
std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(),true);
PSendSysMessage(LANG_NPCINFO_CHAR, target->GetDBTableGUIDLow(), faction, npcflags, Entry, displayid, nativeid);
PSendSysMessage(LANG_NPCINFO_CHAR, target->GetGUIDLow(), faction, npcflags, Entry, displayid, nativeid);
PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel());
PSendSysMessage(LANG_NPCINFO_HEALTH,target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth());
PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS), target->GetUInt32Value(UNIT_DYNAMIC_FLAGS), target->getFaction());
@ -4108,7 +4108,7 @@ bool ChatHandler::HandleNpcInfoCommand(char* /*args*/)
SendSysMessage(LANG_NPCINFO_TRAINER);
}
ShowNpcOrGoSpawnInformation<Creature>(target->GetDBTableGUIDLow());
ShowNpcOrGoSpawnInformation<Creature>(target->GetGUIDLow());
return true;
}