diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index fbe389383..b222732a8 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -13349,7 +13349,7 @@ void Unit::SetFFAPvP( bool state ) CallForAllControlledUnits(SetFFAPvPHelper(state),true,true,true); } -void Unit::KnockBackFrom(Unit* target, float horizintalSpeed, float verticalSpeed) +void Unit::KnockBackFrom(Unit* target, float horizontalSpeed, float verticalSpeed) { float angle = this == target ? GetOrientation() + M_PI_F : target->GetAngle(this); float vsin = sin(angle); @@ -13363,13 +13363,13 @@ void Unit::KnockBackFrom(Unit* target, float horizintalSpeed, float verticalSpee data << uint32(0); // Sequence data << float(vcos); // x direction data << float(vsin); // y direction - data << float(horizintalSpeed); // Horizontal speed + data << float(horizontalSpeed); // Horizontal speed data << float(-verticalSpeed); // Z Movement speed (vertical) ((Player*)this)->GetSession()->SendPacket(&data); } else { - float dis = horizintalSpeed; + float dis = horizontalSpeed; float ox, oy, oz; GetPosition(ox, oy, oz); diff --git a/src/game/Unit.h b/src/game/Unit.h index eb566ec65..52cc3a59e 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -1731,7 +1731,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject void SetHover(bool on); bool isHover() const { return HasAuraType(SPELL_AURA_HOVER); } - void KnockBackFrom(Unit* target, float horizintalSpeed, float verticalSpeed); + void KnockBackFrom(Unit* target, float horizontalSpeed, float verticalSpeed); void _RemoveAllAuraMods(); void _ApplyAllAuraMods(); diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index bd8e9f7a9..b1b3bc5b5 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "9416" + #define REVISION_NR "9417" #endif // __REVISION_NR_H__