[8195] Add spell check data for dummy effect tail...

This commit is contained in:
VladimirMangos 2009-07-18 06:16:05 +04:00
parent c8fa4b59f5
commit 050962d9fd
3 changed files with 69 additions and 9 deletions

View file

@ -1435,7 +1435,7 @@ void Spell::EffectDummy(uint32 i)
m_caster->CastSpell(unitTarget, 5940, true);
return;
}
case 14185: // Preparation Rogue
case 14185: // Preparation
{
if(m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
@ -1487,7 +1487,7 @@ void Spell::EffectDummy(uint32 i)
switch(m_spellInfo->Id)
{
case 23989: //Readiness talent
case 23989: // Readiness talent
{
if(m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
@ -1649,8 +1649,8 @@ void Spell::EffectDummy(uint32 i)
}
break;
case SPELLFAMILY_SHAMAN:
//Shaman Rockbiter Weapon
if (m_spellInfo->SpellFamilyFlags == 0x400000)
// Rockbiter Weapon
if (m_spellInfo->SpellFamilyFlags & 0x400000)
{
// TODO: use expect spell for enchant (if exist talent)
// In 3.0.3 no mods present for rockbiter
@ -1723,8 +1723,7 @@ void Spell::EffectDummy(uint32 i)
if(!unitTarget || unitTarget->getPowerType() != POWER_MANA)
return;
// Glyph of Mana Tide
Unit *owner = m_caster->GetOwner();
if (owner)
if(Unit *owner = m_caster->GetOwner())
if (Aura *dummy = owner->GetDummyAura(55441))
damage+=dummy->GetModifier()->m_amount;
// Regenerate 6% of Total Mana Every 3 secs