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https://github.com/mangosfour/server.git
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[8269] added "m_" prefix to ArenaTeam classmember-variables
used this script + some manual edit
(i couldn't get out, how to handle comments)
function replace()
{
sed -ri 's/([^a-zA-Z0-9_])'$1'([^a-zA-Z0-9_])/\1'$2'\2/g' ArenaTeam.*
}
replace Id m_TeamId
replace Type m_Type
replace Name m_Name
replace CaptainGuid m_CaptainGuid
replace BackgroundColor m_BackgroundColor
replace EmblemStyle m_EmblemStyle
replace EmblemColor m_EmblemColor
replace BorderStyle m_BorderStyle
replace BorderColor m_BorderColor
replace members m_members
replace stats m_stats
Signed-off-by: balrok <der-coole-carl@gmx.net>
This commit is contained in:
parent
79d1c3fe6f
commit
0513e5cf06
3 changed files with 150 additions and 150 deletions
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@ -23,24 +23,24 @@
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ArenaTeam::ArenaTeam()
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{
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Id = 0;
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Type = 0;
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Name = "";
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CaptainGuid = 0;
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BackgroundColor = 0; // background
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EmblemStyle = 0; // icon
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EmblemColor = 0; // icon color
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BorderStyle = 0; // border
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BorderColor = 0; // border color
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stats.games_week = 0;
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stats.games_season = 0;
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stats.rank = 0;
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m_TeamId = 0;
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m_Type = 0;
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m_Name = "";
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m_CaptainGuid = 0;
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m_BackgroundColor = 0; // background
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m_EmblemStyle = 0; // icon
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m_EmblemColor = 0; // icon color
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m_BorderStyle = 0; // border
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m_BorderColor = 0; // border color
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m_stats.games_week = 0;
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m_stats.games_season = 0;
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m_stats.rank = 0;
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if (sWorld.getConfig(CONFIG_ARENA_SEASON_ID) >= 6)
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stats.rating = 0;
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m_stats.rating = 0;
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else
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stats.rating = 1500;
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stats.wins_week = 0;
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stats.wins_season = 0;
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m_stats.rating = 1500;
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m_stats.wins_week = 0;
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m_stats.wins_season = 0;
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}
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ArenaTeam::~ArenaTeam()
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@ -57,27 +57,27 @@ bool ArenaTeam::Create(uint64 captainGuid, uint32 type, std::string ArenaTeamNam
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sLog.outDebug("GUILD: creating arena team %s to leader: %u", ArenaTeamName.c_str(), GUID_LOPART(captainGuid));
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CaptainGuid = captainGuid;
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Name = ArenaTeamName;
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Type = type;
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m_CaptainGuid = captainGuid;
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m_Name = ArenaTeamName;
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m_Type = type;
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Id = objmgr.GenerateArenaTeamId();
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m_TeamId = objmgr.GenerateArenaTeamId();
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// ArenaTeamName already assigned to ArenaTeam::name, use it to encode string for DB
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CharacterDatabase.escape_string(ArenaTeamName);
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CharacterDatabase.BeginTransaction();
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// CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid='%u'", Id); - MAX(arenateam)+1 not exist
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CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid='%u'", Id);
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CharacterDatabase.PExecute("INSERT INTO arena_team (arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor) "
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// CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid='%u'", m_TeamId); - MAX(arenateam)+1 not exist
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CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid='%u'", m_TeamId);
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CharacterDatabase.PExecute("INSERT INTO arena_team (arenateamid,name,captainguid,type,m_BackgroundColor,m_EmblemStyle,m_EmblemColor,m_BorderStyle,m_BorderColor) "
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"VALUES('%u','%s','%u','%u','%u','%u','%u','%u','%u')",
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Id, ArenaTeamName.c_str(), GUID_LOPART(CaptainGuid), Type, BackgroundColor, EmblemStyle, EmblemColor, BorderStyle, BorderColor);
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m_TeamId, ArenaTeamName.c_str(), GUID_LOPART(m_CaptainGuid), m_Type, m_BackgroundColor, m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor);
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CharacterDatabase.PExecute("INSERT INTO arena_team_stats (arenateamid, rating, games, wins, played, wins2, rank) VALUES "
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"('%u', '%u', '%u', '%u', '%u', '%u', '%u')", Id, stats.rating, stats.games_week, stats.wins_week, stats.games_season, stats.wins_season, stats.rank);
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"('%u', '%u', '%u', '%u', '%u', '%u', '%u')", m_TeamId, m_stats.rating, m_stats.games_week, m_stats.wins_week, m_stats.games_season, m_stats.wins_season, m_stats.rank);
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CharacterDatabase.CommitTransaction();
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AddMember(CaptainGuid);
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AddMember(m_CaptainGuid);
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return true;
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}
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@ -135,8 +135,8 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
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newmember.wins_week = 0;
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if (sWorld.getConfig(CONFIG_ARENA_SEASON_ID) >= 6)
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{
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if (stats.rating < 1000)
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newmember.personal_rating = stats.rating;
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if (m_stats.rating < 1000)
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newmember.personal_rating = m_stats.rating;
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else
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newmember.personal_rating = 1000;
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}
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@ -144,18 +144,18 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
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{
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newmember.personal_rating = 1500;
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}
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members.push_back(newmember);
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m_members.push_back(newmember);
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CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid, personal_rating) VALUES ('%u', '%u', '%u')", Id, GUID_LOPART(newmember.guid), newmember.personal_rating );
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CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid, personal_rating) VALUES ('%u', '%u', '%u')", m_TeamId, GUID_LOPART(newmember.guid), newmember.personal_rating );
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if(pl)
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{
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pl->SetInArenaTeam(Id, GetSlot());
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pl->SetInArenaTeam(m_TeamId, GetSlot());
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pl->SetArenaTeamIdInvited(0);
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pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5, newmember.personal_rating );
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// hide promote/remove buttons
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if(CaptainGuid != PlayerGuid)
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if(m_CaptainGuid != PlayerGuid)
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pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + 1, 1);
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}
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return true;
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@ -163,22 +163,22 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
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bool ArenaTeam::LoadArenaTeamFromDB(uint32 ArenaTeamId)
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{
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QueryResult *result = CharacterDatabase.PQuery("SELECT arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor FROM arena_team WHERE arenateamid = '%u'", ArenaTeamId);
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QueryResult *result = CharacterDatabase.PQuery("SELECT arenateamid,name,captainguid,type,m_BackgroundColor,m_EmblemStyle,m_EmblemColor,m_BorderStyle,m_BorderColor FROM arena_team WHERE arenateamid = '%u'", ArenaTeamId);
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if(!result)
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return false;
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Field *fields = result->Fetch();
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Id = fields[0].GetUInt32();
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Name = fields[1].GetCppString();
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CaptainGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
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Type = fields[3].GetUInt32();
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BackgroundColor = fields[4].GetUInt32();
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EmblemStyle = fields[5].GetUInt32();
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EmblemColor = fields[6].GetUInt32();
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BorderStyle = fields[7].GetUInt32();
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BorderColor = fields[8].GetUInt32();
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m_TeamId = fields[0].GetUInt32();
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m_Name = fields[1].GetCppString();
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m_CaptainGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
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m_Type = fields[3].GetUInt32();
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m_BackgroundColor = fields[4].GetUInt32();
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m_EmblemStyle = fields[5].GetUInt32();
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m_EmblemColor = fields[6].GetUInt32();
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m_BorderStyle = fields[7].GetUInt32();
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m_BorderColor = fields[8].GetUInt32();
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delete result;
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@ -210,12 +210,12 @@ void ArenaTeam::LoadStatsFromDB(uint32 ArenaTeamId)
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Field *fields = result->Fetch();
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stats.rating = fields[0].GetUInt32();
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stats.games_week = fields[1].GetUInt32();
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stats.wins_week = fields[2].GetUInt32();
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stats.games_season = fields[3].GetUInt32();
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stats.wins_season = fields[4].GetUInt32();
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stats.rank = fields[5].GetUInt32();
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m_stats.rating = fields[0].GetUInt32();
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m_stats.games_week = fields[1].GetUInt32();
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m_stats.wins_week = fields[2].GetUInt32();
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m_stats.games_season = fields[3].GetUInt32();
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m_stats.wins_season = fields[4].GetUInt32();
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m_stats.rank = fields[5].GetUInt32();
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delete result;
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}
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@ -242,7 +242,7 @@ void ArenaTeam::LoadMembersFromDB(uint32 ArenaTeamId)
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newmember.personal_rating = fields[5].GetUInt32();
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newmember.name = fields[6].GetCppString();
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newmember.Class = fields[7].GetUInt8();
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members.push_back(newmember);
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m_members.push_back(newmember);
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}while( result->NextRow() );
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delete result;
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}
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@ -255,10 +255,10 @@ void ArenaTeam::SetCaptain(const uint64& guid)
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oldcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1);
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// set new captain
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CaptainGuid = guid;
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m_CaptainGuid = guid;
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// update database
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CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", GUID_LOPART(guid), Id);
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CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", GUID_LOPART(guid), m_TeamId);
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// enable remove/promote buttons
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Player *newcaptain = objmgr.GetPlayer(guid);
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@ -268,11 +268,11 @@ void ArenaTeam::SetCaptain(const uint64& guid)
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void ArenaTeam::DelMember(uint64 guid)
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{
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for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
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for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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if (itr->guid == guid)
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{
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members.erase(itr);
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m_members.erase(itr);
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break;
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}
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}
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@ -300,18 +300,18 @@ void ArenaTeam::Disband(WorldSession *session)
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session->BuildArenaTeamEventPacket(&data, ERR_ARENA_TEAM_DISBANDED_S, 2, session->GetPlayerName(), GetName(), "");
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BroadcastPacket(&data);
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while (!members.empty())
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while (!m_members.empty())
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{
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// Removing from members is done in DelMember.
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DelMember(members.front().guid);
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DelMember(m_members.front().guid);
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}
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CharacterDatabase.BeginTransaction();
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CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", Id);
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CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", Id); //< this should be alredy done by calling DelMember(memberGuids[j]); for each member
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CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", Id);
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CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", m_TeamId);
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CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", m_TeamId); //< this should be alredy done by calling DelMember(memberGuids[j]); for each member
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CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", m_TeamId);
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CharacterDatabase.CommitTransaction();
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objmgr.RemoveArenaTeam(Id);
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objmgr.RemoveArenaTeam(m_TeamId);
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}
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void ArenaTeam::Roster(WorldSession *session)
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@ -321,12 +321,12 @@ void ArenaTeam::Roster(WorldSession *session)
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uint8 unk308 = 0;
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WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100);
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data << uint32(GetId()); // arena team id
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data << uint32(GetId()); // team id
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data << uint8(unk308); // 308 unknown value but affect packet structure
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data << uint32(GetMembersSize()); // members count
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data << uint32(GetType()); // arena team type?
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for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
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for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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pl = objmgr.GetPlayer(itr->guid);
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@ -358,11 +358,11 @@ void ArenaTeam::Query(WorldSession *session)
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data << uint32(GetId()); // team id
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data << GetName(); // team name
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data << uint32(GetType()); // arena team type (2=2x2, 3=3x3 or 5=5x5)
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data << uint32(BackgroundColor); // background color
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data << uint32(EmblemStyle); // emblem style
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data << uint32(EmblemColor); // emblem color
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data << uint32(BorderStyle); // border style
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data << uint32(BorderColor); // border color
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data << uint32(m_BackgroundColor); // background color
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data << uint32(m_EmblemStyle); // emblem style
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data << uint32(m_EmblemColor); // emblem color
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data << uint32(m_BorderStyle); // border style
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data << uint32(m_BorderColor); // border color
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session->SendPacket(&data);
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sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_QUERY_RESPONSE");
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}
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@ -370,13 +370,13 @@ void ArenaTeam::Query(WorldSession *session)
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void ArenaTeam::Stats(WorldSession *session)
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{
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WorldPacket data(SMSG_ARENA_TEAM_STATS, 4*7);
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data << uint32(GetId()); // arena team id
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data << uint32(stats.rating); // rating
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data << uint32(stats.games_week); // games this week
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data << uint32(stats.wins_week); // wins this week
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data << uint32(stats.games_season); // played this season
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data << uint32(stats.wins_season); // wins this season
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data << uint32(stats.rank); // rank
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data << uint32(GetId()); // team id
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data << uint32(m_stats.rating); // rating
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data << uint32(m_stats.games_week); // games this week
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data << uint32(m_stats.wins_week); // wins this week
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data << uint32(m_stats.games_season); // played this season
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data << uint32(m_stats.wins_season); // wins this season
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data << uint32(m_stats.rank); // rank
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session->SendPacket(&data);
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}
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@ -384,7 +384,7 @@ void ArenaTeam::NotifyStatsChanged()
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{
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// this is called after a rated match ended
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// updates arena team stats for every member of the team (not only the ones who participated!)
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for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
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for(MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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Player * plr = objmgr.GetPlayer(itr->guid);
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if(plr)
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@ -402,9 +402,9 @@ void ArenaTeam::InspectStats(WorldSession *session, uint64 guid)
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data << uint64(guid); // player guid
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data << uint8(GetSlot()); // slot (0...2)
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data << uint32(GetId()); // arena team id
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data << uint32(stats.rating); // rating
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data << uint32(stats.games_season); // season played
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data << uint32(stats.wins_season); // season wins
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data << uint32(m_stats.rating); // rating
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data << uint32(m_stats.games_season); // season played
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data << uint32(m_stats.wins_season); // season wins
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data << uint32(member->games_season); // played (count of all games, that the inspected member participated...)
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data << uint32(member->personal_rating); // personal rating
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session->SendPacket(&data);
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@ -412,13 +412,13 @@ void ArenaTeam::InspectStats(WorldSession *session, uint64 guid)
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void ArenaTeam::SetEmblem(uint32 backgroundColor, uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor)
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{
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BackgroundColor = backgroundColor;
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EmblemStyle = emblemStyle;
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EmblemColor = emblemColor;
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BorderStyle = borderStyle;
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BorderColor = borderColor;
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m_BackgroundColor = backgroundColor;
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m_EmblemStyle = emblemStyle;
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m_EmblemColor = emblemColor;
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m_BorderStyle = borderStyle;
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m_BorderColor = borderColor;
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CharacterDatabase.PExecute("UPDATE arena_team SET BackgroundColor='%u', EmblemStyle='%u', EmblemColor='%u', BorderStyle='%u', BorderColor='%u' WHERE arenateamid='%u'", BackgroundColor, EmblemStyle, EmblemColor, BorderStyle, BorderColor, Id);
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CharacterDatabase.PExecute("UPDATE arena_team SET m_BackgroundColor='%u', m_EmblemStyle='%u', m_EmblemColor='%u', m_BorderStyle='%u', m_BorderColor='%u' WHERE arenateamid='%u'", m_BackgroundColor, m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_TeamId);
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}
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void ArenaTeam::SetStats(uint32 stat_type, uint32 value)
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@ -426,27 +426,27 @@ void ArenaTeam::SetStats(uint32 stat_type, uint32 value)
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switch(stat_type)
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{
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case STAT_TYPE_RATING:
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stats.rating = value;
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m_stats.rating = value;
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CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u' WHERE arenateamid = '%u'", value, GetId());
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break;
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case STAT_TYPE_GAMES_WEEK:
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stats.games_week = value;
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m_stats.games_week = value;
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CharacterDatabase.PExecute("UPDATE arena_team_stats SET games = '%u' WHERE arenateamid = '%u'", value, GetId());
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break;
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case STAT_TYPE_WINS_WEEK:
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stats.wins_week = value;
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m_stats.wins_week = value;
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CharacterDatabase.PExecute("UPDATE arena_team_stats SET wins = '%u' WHERE arenateamid = '%u'", value, GetId());
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break;
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case STAT_TYPE_GAMES_SEASON:
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stats.games_season = value;
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m_stats.games_season = value;
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CharacterDatabase.PExecute("UPDATE arena_team_stats SET played = '%u' WHERE arenateamid = '%u'", value, GetId());
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break;
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case STAT_TYPE_WINS_SEASON:
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stats.wins_season = value;
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m_stats.wins_season = value;
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CharacterDatabase.PExecute("UPDATE arena_team_stats SET wins2 = '%u' WHERE arenateamid = '%u'", value, GetId());
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break;
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case STAT_TYPE_RANK:
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stats.rank = value;
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m_stats.rank = value;
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CharacterDatabase.PExecute("UPDATE arena_team_stats SET rank = '%u' WHERE arenateamid = '%u'", value, GetId());
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break;
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default:
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@ -457,7 +457,7 @@ void ArenaTeam::SetStats(uint32 stat_type, uint32 value)
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void ArenaTeam::BroadcastPacket(WorldPacket *packet)
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{
|
||||
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
||||
for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
{
|
||||
Player *player = objmgr.GetPlayer(itr->guid);
|
||||
if(player)
|
||||
|
|
@ -481,7 +481,7 @@ uint8 ArenaTeam::GetSlotByType( uint32 type )
|
|||
|
||||
bool ArenaTeam::HaveMember( const uint64& guid ) const
|
||||
{
|
||||
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
||||
for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
if(itr->guid == guid)
|
||||
return true;
|
||||
|
||||
|
|
@ -493,7 +493,7 @@ uint32 ArenaTeam::GetPoints(uint32 MemberRating)
|
|||
// returns how many points would be awarded with this team type with this rating
|
||||
float points;
|
||||
|
||||
uint32 rating = MemberRating + 150 < stats.rating ? MemberRating : stats.rating;
|
||||
uint32 rating = MemberRating + 150 < m_stats.rating ? MemberRating : m_stats.rating;
|
||||
|
||||
if(rating<=1500)
|
||||
points = (float)rating * 0.22f + 14.0f;
|
||||
|
|
@ -501,9 +501,9 @@ uint32 ArenaTeam::GetPoints(uint32 MemberRating)
|
|||
points = 1511.26f / (1.0f + 1639.28f * exp(-0.00412f * (float)rating));
|
||||
|
||||
// type penalties for <5v5 teams
|
||||
if(Type == ARENA_TEAM_2v2)
|
||||
if(m_Type == ARENA_TEAM_2v2)
|
||||
points *= 0.76f;
|
||||
else if(Type == ARENA_TEAM_3v3)
|
||||
else if(m_Type == ARENA_TEAM_3v3)
|
||||
points *= 0.88f;
|
||||
|
||||
return (uint32) points;
|
||||
|
|
@ -522,20 +522,20 @@ float ArenaTeam::GetChanceAgainst(uint32 own_rating, uint32 enemy_rating)
|
|||
|
||||
void ArenaTeam::FinishGame(int32 mod)
|
||||
{
|
||||
if (int32(stats.rating) + mod < 0)
|
||||
stats.rating = 0;
|
||||
if (int32(m_stats.rating) + mod < 0)
|
||||
m_stats.rating = 0;
|
||||
else
|
||||
stats.rating += mod;
|
||||
m_stats.rating += mod;
|
||||
|
||||
stats.games_week += 1;
|
||||
stats.games_season += 1;
|
||||
m_stats.games_week += 1;
|
||||
m_stats.games_season += 1;
|
||||
// update team's rank
|
||||
stats.rank = 1;
|
||||
m_stats.rank = 1;
|
||||
ObjectMgr::ArenaTeamMap::const_iterator i = objmgr.GetArenaTeamMapBegin();
|
||||
for ( ; i != objmgr.GetArenaTeamMapEnd(); ++i)
|
||||
{
|
||||
if (i->second->GetType() == this->Type && i->second->GetStats().rating > stats.rating)
|
||||
++stats.rank;
|
||||
if (i->second->GetType() == this->m_Type && i->second->GetStats().rating > m_stats.rating)
|
||||
++m_stats.rank;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -545,13 +545,13 @@ int32 ArenaTeam::WonAgainst(uint32 againstRating)
|
|||
{
|
||||
// called when the team has won
|
||||
//'chance' calculation - to beat the opponent
|
||||
float chance = GetChanceAgainst(stats.rating, againstRating);
|
||||
float chance = GetChanceAgainst(m_stats.rating, againstRating);
|
||||
// calculate the rating modification (ELO system with k=32)
|
||||
int32 mod = (int32)floor(32.0f * (1.0f - chance));
|
||||
// modify the team stats accordingly
|
||||
FinishGame(mod);
|
||||
stats.wins_week += 1;
|
||||
stats.wins_season += 1;
|
||||
m_stats.wins_week += 1;
|
||||
m_stats.wins_season += 1;
|
||||
|
||||
// return the rating change, used to display it on the results screen
|
||||
return mod;
|
||||
|
|
@ -561,7 +561,7 @@ int32 ArenaTeam::LostAgainst(uint32 againstRating)
|
|||
{
|
||||
// called when the team has lost
|
||||
//'chance' calculation - to loose to the opponent
|
||||
float chance = GetChanceAgainst(stats.rating, againstRating);
|
||||
float chance = GetChanceAgainst(m_stats.rating, againstRating);
|
||||
// calculate the rating modification (ELO system with k=32)
|
||||
int32 mod = (int32)ceil(32.0f * (0.0f - chance));
|
||||
// modify the team stats accordingly
|
||||
|
|
@ -574,7 +574,7 @@ int32 ArenaTeam::LostAgainst(uint32 againstRating)
|
|||
void ArenaTeam::MemberLost(Player * plr, uint32 againstRating)
|
||||
{
|
||||
// called for each participant of a match after losing
|
||||
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
|
||||
for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
{
|
||||
if(itr->guid == plr->GetGUID())
|
||||
{
|
||||
|
|
@ -596,7 +596,7 @@ void ArenaTeam::MemberLost(Player * plr, uint32 againstRating)
|
|||
void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstRating)
|
||||
{
|
||||
// called for offline player after ending rated arena match!
|
||||
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
|
||||
for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
{
|
||||
if(itr->guid == guid)
|
||||
{
|
||||
|
|
@ -618,7 +618,7 @@ void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstRating)
|
|||
void ArenaTeam::MemberWon(Player * plr, uint32 againstRating)
|
||||
{
|
||||
// called for each participant after winning a match
|
||||
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
|
||||
for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
{
|
||||
if(itr->guid == plr->GetGUID())
|
||||
{
|
||||
|
|
@ -644,17 +644,17 @@ void ArenaTeam::UpdateArenaPointsHelper(std::map<uint32, uint32>& PlayerPoints)
|
|||
// called after a match has ended and the stats are already modified
|
||||
// helper function for arena point distribution (this way, when distributing, no actual calculation is required, just a few comparisons)
|
||||
// 10 played games per week is a minimum
|
||||
if (stats.games_week < 10)
|
||||
if (m_stats.games_week < 10)
|
||||
return;
|
||||
// to get points, a player has to participate in at least 30% of the matches
|
||||
uint32 min_plays = (uint32) ceil(stats.games_week * 0.3);
|
||||
for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
||||
uint32 min_plays = (uint32) ceil(m_stats.games_week * 0.3);
|
||||
for(MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
{
|
||||
// the player participated in enough games, update his points
|
||||
uint32 points_to_add = 0;
|
||||
if (itr->games_week >= min_plays)
|
||||
points_to_add = GetPoints(itr->personal_rating);
|
||||
// OBSOLETE : CharacterDatabase.PExecute("UPDATE arena_team_member SET points_to_add = '%u' WHERE arenateamid = '%u' AND guid = '%u'", points_to_add, Id, itr->guid);
|
||||
// OBSOLETE : CharacterDatabase.PExecute("UPDATE arena_team_member SET points_to_add = '%u' WHERE arenateamid = '%u' AND guid = '%u'", points_to_add, m_TeamId, itr->guid);
|
||||
|
||||
std::map<uint32, uint32>::iterator plr_itr = PlayerPoints.find(GUID_LOPART(itr->guid));
|
||||
if (plr_itr != PlayerPoints.end())
|
||||
|
|
@ -673,19 +673,19 @@ void ArenaTeam::SaveToDB()
|
|||
// save team and member stats to db
|
||||
// called after a match has ended, or when calculating arena_points
|
||||
CharacterDatabase.BeginTransaction();
|
||||
CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u',games = '%u',played = '%u',rank = '%u',wins = '%u',wins2 = '%u' WHERE arenateamid = '%u'", stats.rating, stats.games_week, stats.games_season, stats.rank, stats.wins_week, stats.wins_season, GetId());
|
||||
for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
||||
CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u',games = '%u',played = '%u',rank = '%u',wins = '%u',wins2 = '%u' WHERE arenateamid = '%u'", m_stats.rating, m_stats.games_week, m_stats.games_season, m_stats.rank, m_stats.wins_week, m_stats.wins_season, GetId());
|
||||
for(MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
{
|
||||
CharacterDatabase.PExecute("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u', personal_rating = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->games_week, itr->wins_week, itr->games_season, itr->wins_season, itr->personal_rating, Id, GUID_LOPART(itr->guid));
|
||||
CharacterDatabase.PExecute("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u', personal_rating = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->games_week, itr->wins_week, itr->games_season, itr->wins_season, itr->personal_rating, m_TeamId, GUID_LOPART(itr->guid));
|
||||
}
|
||||
CharacterDatabase.CommitTransaction();
|
||||
}
|
||||
|
||||
void ArenaTeam::FinishWeek()
|
||||
{
|
||||
stats.games_week = 0; // played this week
|
||||
stats.wins_week = 0; // wins this week
|
||||
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
|
||||
m_stats.games_week = 0; // played this week
|
||||
m_stats.wins_week = 0; // wins this week
|
||||
for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
{
|
||||
itr->games_week = 0;
|
||||
itr->wins_week = 0;
|
||||
|
|
@ -694,7 +694,7 @@ void ArenaTeam::FinishWeek()
|
|||
|
||||
bool ArenaTeam::IsFighting() const
|
||||
{
|
||||
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
||||
for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
{
|
||||
if (Player *p = objmgr.GetPlayer(itr->guid))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -123,26 +123,26 @@ class ArenaTeam
|
|||
ArenaTeam();
|
||||
~ArenaTeam();
|
||||
|
||||
bool Create(uint64 CaptainGuid, uint32 type, std::string ArenaTeamName);
|
||||
bool Create(uint64 captainGuid, uint32 type, std::string ArenaTeamName);
|
||||
void Disband(WorldSession *session);
|
||||
|
||||
typedef std::list<ArenaTeamMember> MemberList;
|
||||
|
||||
uint32 GetId() const { return Id; }
|
||||
uint32 GetType() const { return Type; }
|
||||
uint32 GetId() const { return m_TeamId; }
|
||||
uint32 GetType() const { return m_Type; }
|
||||
uint8 GetSlot() const { return GetSlotByType(GetType()); }
|
||||
static uint8 GetSlotByType(uint32 type);
|
||||
const uint64& GetCaptain() const { return CaptainGuid; }
|
||||
std::string GetName() const { return Name; }
|
||||
const ArenaTeamStats& GetStats() const { return stats; }
|
||||
const uint64& GetCaptain() const { return m_CaptainGuid; }
|
||||
std::string GetName() const { return m_Name; }
|
||||
const ArenaTeamStats& GetStats() const { return m_stats; }
|
||||
void SetStats(uint32 stat_type, uint32 value);
|
||||
uint32 GetRating() const { return stats.rating; }
|
||||
uint32 GetRating() const { return m_stats.rating; }
|
||||
|
||||
uint32 GetEmblemStyle() const { return EmblemStyle; }
|
||||
uint32 GetEmblemColor() const { return EmblemColor; }
|
||||
uint32 GetBorderStyle() const { return BorderStyle; }
|
||||
uint32 GetBorderColor() const { return BorderColor; }
|
||||
uint32 GetBackgroundColor() const { return BackgroundColor; }
|
||||
uint32 GetEmblemStyle() const { return m_EmblemStyle; }
|
||||
uint32 GetEmblemColor() const { return m_EmblemColor; }
|
||||
uint32 GetBorderStyle() const { return m_BorderStyle; }
|
||||
uint32 GetBorderColor() const { return m_BorderColor; }
|
||||
uint32 GetBackgroundColor() const { return m_BackgroundColor; }
|
||||
|
||||
void SetCaptain(const uint64& guid);
|
||||
bool AddMember(const uint64& PlayerGuid);
|
||||
|
|
@ -153,15 +153,15 @@ class ArenaTeam
|
|||
|
||||
void SetEmblem(uint32 backgroundColor, uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor);
|
||||
|
||||
size_t GetMembersSize() const { return members.size(); }
|
||||
bool Empty() const { return members.empty(); }
|
||||
MemberList::iterator membersBegin() { return members.begin(); }
|
||||
MemberList::iterator membersEnd() { return members.end(); }
|
||||
size_t GetMembersSize() const { return m_members.size(); }
|
||||
bool Empty() const { return m_members.empty(); }
|
||||
MemberList::iterator m_membersBegin() { return m_members.begin(); }
|
||||
MemberList::iterator m_membersEnd() { return m_members.end(); }
|
||||
bool HaveMember(const uint64& guid) const;
|
||||
|
||||
ArenaTeamMember* GetMember(const uint64& guid)
|
||||
{
|
||||
for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
|
||||
for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
if(itr->guid == guid)
|
||||
return &(*itr);
|
||||
|
||||
|
|
@ -170,7 +170,7 @@ class ArenaTeam
|
|||
|
||||
ArenaTeamMember* GetMember(const std::string& name)
|
||||
{
|
||||
for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
|
||||
for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
if(itr->name == name)
|
||||
return &(*itr);
|
||||
|
||||
|
|
@ -209,18 +209,18 @@ class ArenaTeam
|
|||
|
||||
protected:
|
||||
|
||||
uint32 Id;
|
||||
uint32 Type;
|
||||
std::string Name;
|
||||
uint64 CaptainGuid;
|
||||
uint32 m_TeamId;
|
||||
uint32 m_Type;
|
||||
std::string m_Name;
|
||||
uint64 m_CaptainGuid;
|
||||
|
||||
uint32 BackgroundColor; // ARGB format
|
||||
uint32 EmblemStyle; // icon id
|
||||
uint32 EmblemColor; // ARGB format
|
||||
uint32 BorderStyle; // border image id
|
||||
uint32 BorderColor; // ARGB format
|
||||
uint32 m_BackgroundColor; // ARGB format
|
||||
uint32 m_EmblemStyle; // icon id
|
||||
uint32 m_EmblemColor; // ARGB format
|
||||
uint32 m_BorderStyle; // border image id
|
||||
uint32 m_BorderColor; // ARGB format
|
||||
|
||||
MemberList members;
|
||||
ArenaTeamStats stats;
|
||||
MemberList m_members;
|
||||
ArenaTeamStats m_stats;
|
||||
};
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "8268"
|
||||
#define REVISION_NR "8269"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue