From 0569fdf697c8ceca46ac31af5b292732b0293365 Mon Sep 17 00:00:00 2001 From: Charles A Edwards Date: Sun, 4 Sep 2016 17:04:59 +0100 Subject: [PATCH] Crash on exit to login screen resolved Had to comment out warden related code, as this caused a server crash when a player exited to the login screen. Note: Warden had to be disabled elsewhere due to crashing on entering the game world. --- src/game/Server/WorldSession.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/game/Server/WorldSession.cpp b/src/game/Server/WorldSession.cpp index c61c1a0f6..888b503a9 100644 --- a/src/game/Server/WorldSession.cpp +++ b/src/game/Server/WorldSession.cpp @@ -129,9 +129,10 @@ WorldSession::~WorldSession() m_Socket = NULL; } + // CAUSES CRASH ON PLAYER EXITING TO LOGIN SCREEN // Warden - if (_warden) - delete _warden; +// if (_warden) +// delete _warden; ///- empty incoming packet queue WorldPacket* packet = NULL;