Added lost code

This commit is contained in:
tomrus88 2009-03-04 16:10:36 +03:00
parent e6a66cdc54
commit 058e77a740
3 changed files with 17 additions and 3 deletions

View file

@ -337,7 +337,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x134*/ { "SMSG_SPELL_COOLDOWN", STATUS_NEVER, &WorldSession::Handle_ServerSide }, /*0x134*/ { "SMSG_SPELL_COOLDOWN", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x135*/ { "SMSG_COOLDOWN_EVENT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, /*0x135*/ { "SMSG_COOLDOWN_EVENT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x136*/ { "CMSG_CANCEL_AURA", STATUS_LOGGEDIN, &WorldSession::HandleCancelAuraOpcode }, /*0x136*/ { "CMSG_CANCEL_AURA", STATUS_LOGGEDIN, &WorldSession::HandleCancelAuraOpcode },
/*0x137*/ { "SMSG_UPDATE_AURA_DURATION_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, /*0x137*/ { "SMSG_EQUIPMENT_SET_SAVED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x138*/ { "SMSG_PET_CAST_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, /*0x138*/ { "SMSG_PET_CAST_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x139*/ { "MSG_CHANNEL_START", STATUS_NEVER, &WorldSession::Handle_NULL }, /*0x139*/ { "MSG_CHANNEL_START", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x13A*/ { "MSG_CHANNEL_UPDATE", STATUS_NEVER, &WorldSession::Handle_NULL }, /*0x13A*/ { "MSG_CHANNEL_UPDATE", STATUS_NEVER, &WorldSession::Handle_NULL },

View file

@ -345,7 +345,7 @@ enum Opcodes
SMSG_SPELL_COOLDOWN = 0x134, SMSG_SPELL_COOLDOWN = 0x134,
SMSG_COOLDOWN_EVENT = 0x135, SMSG_COOLDOWN_EVENT = 0x135,
CMSG_CANCEL_AURA = 0x136, CMSG_CANCEL_AURA = 0x136,
SMSG_UPDATE_AURA_DURATION_OBSOLETE = 0x137, // 3.1 - equipment manager? uint32+PGUID SMSG_EQUIPMENT_SET_SAVED = 0x137,
SMSG_PET_CAST_FAILED = 0x138, SMSG_PET_CAST_FAILED = 0x138,
MSG_CHANNEL_START = 0x139, MSG_CHANNEL_START = 0x139,
MSG_CHANNEL_UPDATE = 0x13A, MSG_CHANNEL_UPDATE = 0x13A,

View file

@ -18076,7 +18076,7 @@ void Player::SendInitialPacketsBeforeAddToMap()
m_achievementMgr.SendAllAchievementData(); m_achievementMgr.SendAllAchievementData();
UpdateZone(GetZoneId()); UpdateZone(GetZoneId());
data.Initialize(SMSG_EQUIPMENT_SET_LIST); data.Initialize(SMSG_EQUIPMENT_SET_LIST, 4);
data << uint32(m_EquipmentSets.size()); // count data << uint32(m_EquipmentSets.size()); // count
for(EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr) for(EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
{ {
@ -19940,9 +19940,23 @@ void Player::SaveEquipmentSet(EquipmentSet eqset)
} }
else else
{ {
QueryResult *result = CharacterDatabase.PQuery("SELECT MAX(setguid) FROM character_equipmentsets");
if(!result)
eqset.Guid++;
else
{
eqset.Guid = result->Fetch()[0].GetUInt64() + 1;
delete result;
}
CharacterDatabase.PExecute("INSERT INTO character_equipmentsets VALUES ('%u', '"I64FMTD"', '%u', '%s', '%s', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')", CharacterDatabase.PExecute("INSERT INTO character_equipmentsets VALUES ('%u', '"I64FMTD"', '%u', '%s', '%s', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",
GetGUIDLow(), eqset.Guid, eqset.Index, eqset.Name.c_str(), eqset.IconName.c_str(), eqset.Items[0], eqset.Items[1], eqset.Items[2], eqset.Items[3], eqset.Items[4], eqset.Items[5], eqset.Items[6], eqset.Items[7], GetGUIDLow(), eqset.Guid, eqset.Index, eqset.Name.c_str(), eqset.IconName.c_str(), eqset.Items[0], eqset.Items[1], eqset.Items[2], eqset.Items[3], eqset.Items[4], eqset.Items[5], eqset.Items[6], eqset.Items[7],
eqset.Items[8], eqset.Items[9], eqset.Items[10], eqset.Items[11], eqset.Items[12], eqset.Items[13], eqset.Items[14], eqset.Items[15], eqset.Items[16], eqset.Items[17], eqset.Items[18]); eqset.Items[8], eqset.Items[9], eqset.Items[10], eqset.Items[11], eqset.Items[12], eqset.Items[13], eqset.Items[14], eqset.Items[15], eqset.Items[16], eqset.Items[17], eqset.Items[18]);
WorldPacket data(SMSG_EQUIPMENT_SET_SAVED, 4+1);
data << uint32(eqset.Index);
data.appendPackGUID(eqset.Guid);
GetSession()->SendPacket(&data);
} }
m_EquipmentSets[eqset.Index] = eqset; m_EquipmentSets[eqset.Index] = eqset;