[7903] Load and save for pets only talents. Not store unused (in fact) free talent point amount.

* Other pet spell types auto-learned at level setup/load.
* Code will cleanup pet_spell table from non-talents spell if detect any at load.
* Free talents points recalculated at loading and levelup so store its in DB useless.

Note: bug with not highlighting learned pet talents (except first line) until learn one more talent not fixed.
This commit is contained in:
VladimirMangos 2009-05-28 01:57:52 +04:00
parent c87e51dae5
commit 0614a9eb75
6 changed files with 48 additions and 29 deletions

View file

@ -21,7 +21,7 @@
DROP TABLE IF EXISTS `character_db_version`;
CREATE TABLE `character_db_version` (
`required_7887_01_characters_character_pet` bit(1) default NULL
`required_7903_01_characters_character_pet` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
--
@ -472,7 +472,6 @@ CREATE TABLE `character_pet` (
`level` int(11) unsigned NOT NULL default '1',
`exp` int(11) unsigned NOT NULL default '0',
`Reactstate` tinyint(1) unsigned NOT NULL default '0',
`talentpoints` int(11) unsigned NOT NULL default '0',
`name` varchar(100) default 'Pet',
`renamed` tinyint(1) unsigned NOT NULL default '0',
`slot` int(11) unsigned NOT NULL default '0',

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@ -0,0 +1,4 @@
ALTER TABLE character_db_version CHANGE COLUMN required_7887_01_characters_character_pet required_7903_01_characters_character_pet bit;
ALTER TABLE `character_pet`
DROP `talentpoints`;

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@ -203,6 +203,7 @@ pkgdata_DATA = \
7896_01_mangos_creature_template.sql \
7902_01_mangos_pool_creature.sql \
7902_02_mangos_pool_gameobject.sql \
7903_01_characters_character_pet.sql \
README
## Additional files to include when running 'make dist'
@ -386,4 +387,5 @@ EXTRA_DIST = \
7896_01_mangos_creature_template.sql \
7902_01_mangos_pool_creature.sql \
7902_02_mangos_pool_gameobject.sql \
7903_01_characters_character_pet.sql \
README

View file

@ -87,25 +87,25 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
QueryResult *result;
if (petnumber)
// known petnumber entry 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
// known petnumber entry 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
"FROM character_pet WHERE owner = '%u' AND id = '%u'",
ownerid, petnumber);
else if (current)
// current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
// current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
"FROM character_pet WHERE owner = '%u' AND slot = '%u'",
ownerid, PET_SAVE_AS_CURRENT );
else if (petentry)
// known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
// 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
// 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
"FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '%u' OR slot > '%u') ",
ownerid, petentry,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
else
// any current or other non-stabled pet (for hunter "call pet")
// 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
// 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
"FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u') ",
ownerid,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
@ -122,7 +122,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
return false;
}
uint32 summon_spell_id = fields[18].GetUInt32();
uint32 summon_spell_id = fields[17].GetUInt32();
SpellEntry const* spellInfo = sSpellStore.LookupEntry(summon_spell_id);
bool is_temporary_summoned = spellInfo && GetSpellDuration(spellInfo) > 0;
@ -164,7 +164,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
return false;
}
setPetType(PetType(fields[19].GetUInt8()));
setPetType(PetType(fields[18].GetUInt8()));
SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, owner->getFaction());
SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id);
@ -184,7 +184,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
SetNativeDisplayId(fields[3].GetUInt32());
uint32 petlevel = fields[4].GetUInt32();
SetUInt32Value(UNIT_NPC_FLAGS, 0);
SetName(fields[9].GetString());
SetName(fields[8].GetString());
switch (getPetType())
{
@ -197,14 +197,13 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
break;
case HUNTER_PET:
SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);
SetByteValue(UNIT_FIELD_BYTES_1, 1, fields[7].GetUInt32());
SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE);
SetByteValue(UNIT_FIELD_BYTES_2, 2, fields[10].GetBool() ? UNIT_RENAME_NOT_ALLOWED : UNIT_RENAME_ALLOWED);
SetByteValue(UNIT_FIELD_BYTES_2, 2, fields[9].GetBool() ? UNIT_RENAME_NOT_ALLOWED : UNIT_RENAME_ALLOWED);
SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
// this enables popup window (pet abandon, cancel)
SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
SetPower(POWER_HAPPINESS, fields[13].GetUInt32());
SetPower(POWER_HAPPINESS, fields[12].GetUInt32());
setPowerType(POWER_FOCUS);
break;
default:
@ -215,20 +214,22 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
SetPvP(true);
InitStatsForLevel(petlevel);
InitTalentForLevel(); // set original talents points before spell loading
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());
SetCreatorGUID(owner->GetGUID());
m_charmInfo->SetReactState(ReactStates(fields[6].GetUInt8()));
uint32 savedhealth = fields[11].GetUInt32();
uint32 savedmana = fields[12].GetUInt32();
uint32 savedhealth = fields[10].GetUInt32();
uint32 savedmana = fields[11].GetUInt32();
// set current pet as current
// 0=current
// 1..MAX_PET_STABLES in stable slot
// PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning))
if (fields[8].GetUInt32() != 0)
if (fields[7].GetUInt32() != 0)
{
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u' AND id <> '%u'",
@ -240,7 +241,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
if (!is_temporary_summoned)
{
if(!m_charmInfo->LoadActionBar(fields[14].GetCppString()))
if(!m_charmInfo->LoadActionBar(fields[13].GetCppString()))
{
delete result;
return false;
@ -248,10 +249,10 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
}
// since last save (in seconds)
uint32 timediff = (time(NULL) - fields[15].GetUInt32());
uint32 timediff = (time(NULL) - fields[14].GetUInt32());
m_resetTalentsCost = fields[16].GetUInt32();
m_resetTalentsTime = fields[17].GetUInt64();
m_resetTalentsCost = fields[15].GetUInt32();
m_resetTalentsTime = fields[16].GetUInt64();
delete result;
@ -394,7 +395,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
owner,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
// save pet
std::ostringstream ss;
ss << "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) "
ss << "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) "
<< "VALUES ("
<< m_charmInfo->GetPetNumber() << ", "
<< GetEntry() << ", "
@ -403,7 +404,6 @@ void Pet::SavePetToDB(PetSaveMode mode)
<< getLevel() << ", "
<< GetUInt32Value(UNIT_FIELD_PETEXPERIENCE) << ", "
<< uint32(m_charmInfo->GetReactState()) << ", "
<< uint32(GetFreeTalentPoints()) << ", "
<< uint32(mode) << ", '"
<< name.c_str() << "', "
<< uint32((GetByteValue(UNIT_FIELD_BYTES_2, 2) == UNIT_RENAME_ALLOWED)?0:1) << ", "
@ -1093,7 +1093,17 @@ void Pet::_LoadSpells()
{
Field *fields = result->Fetch();
addSpell(fields[0].GetUInt32(), ActiveStates(fields[1].GetUInt16()), PETSPELL_UNCHANGED);
uint32 spell_id = fields[0].GetUInt32();
// load only pet talents, other spell types auto-learned
if(GetTalentSpellCost(spell_id)==0)
{
CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE spell = '%u'",spell_id);
sLog.outError("Table `pet_spell` have non-talent spell %u , spell removed from table for all pets.",spell_id);
continue;
}
addSpell(spell_id, ActiveStates(fields[1].GetUInt16()), PETSPELL_UNCHANGED,PETSPELL_TALENT);
}
while( result->NextRow() );
@ -1107,8 +1117,8 @@ void Pet::_SaveSpells()
{
++next;
// prevent saving family passives to DB
if (itr->second.type == PETSPELL_FAMILY)
// save only talent spells for pets, other spells auto-applied
if (itr->second.type != PETSPELL_TALENT)
continue;
switch(itr->second.state)
@ -1319,6 +1329,9 @@ bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpel
// talent: unlearn all other talent ranks (high and low)
if(TalentSpellPos const* talentPos = GetTalentSpellPos(spell_id))
{
// propertly mark spell for allow save
newspell.type = PETSPELL_TALENT;
if(TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id ))
{
for(int i=0; i < MAX_TALENT_RANK; ++i)

View file

@ -65,6 +65,7 @@ enum PetSpellType
{
PETSPELL_NORMAL = 0,
PETSPELL_FAMILY = 1,
PETSPELL_TALENT = 2,
};
struct PetSpell

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7902"
#define REVISION_NR "7903"
#endif // __REVISION_NR_H__