Use MiscB as stat for SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT

Signed-off-by: DiSlord <dislord@nomail.com>
This commit is contained in:
DiSlord 2008-12-20 23:33:35 +03:00
parent b64a8bd3fe
commit 061e73492e

View file

@ -7633,14 +7633,8 @@ int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
{
if((*i)->GetModifier()->m_miscvalue & schoolMask)
{
SpellEntry const* iSpellProto = (*i)->GetSpellProto();
uint8 eff = (*i)->GetEffIndex();
// stat used dependent from next effect aura SPELL_AURA_MOD_SPELL_HEALING presence and misc value (stat index)
Stats usedStat = STAT_INTELLECT;
if(eff < 2 && iSpellProto->EffectApplyAuraName[eff+1]==SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT)
usedStat = Stats(iSpellProto->EffectMiscValue[eff+1]);
// stat used stored in miscValueB for this aura
Stats usedStat = Stats((*i)->GetMiscBValue());
DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
}
}