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[12106] Add a TransportInfo class to WorldObjects
Note: For the moment this coexists with other transports implementations
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4 changed files with 24 additions and 2 deletions
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@ -20,6 +20,7 @@
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#include "MoveSpline.h"
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#include "packet_builder.h"
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#include "../Unit.h"
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#include "../TransportSystem.h"
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namespace Movement
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{
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@ -53,8 +54,14 @@ namespace Movement
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int32 MoveSplineInit::Launch()
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{
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MoveSpline& move_spline = *unit.movespline;
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TransportInfo* transportInfo = unit.GetTransportInfo();
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Location real_position(unit.GetPositionX(), unit.GetPositionY(), unit.GetPositionZ(), unit.GetOrientation());
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// If boarded use current local position
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if (transportInfo)
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transportInfo->GetLocalPosition(real_position.x, real_position.y, real_position.z, real_position.orientation);
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// there is a big chane that current position is unknown if current state is not finalized, need compute it
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// this also allows calculate spline position and update map position in much greater intervals
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if (!move_spline.Finalized())
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@ -89,6 +96,14 @@ namespace Movement
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WorldPacket data(SMSG_MONSTER_MOVE, 64);
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data << unit.GetPackGUID();
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if (transportInfo)
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{
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data.SetOpcode(SMSG_MONSTER_MOVE_TRANSPORT);
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data << transportInfo->GetTransportGuid().WriteAsPacked();
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data << int8(transportInfo->GetTransportSeat());
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}
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PacketBuilder::WriteMonsterMove(move_spline, data);
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unit.SendMessageToSet(&data, true);
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