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[8326] Check getVictim() before IsInMap check in EventAI EVENT_T_RANGE and prevent possible crash.
Signed-off-by: NoFantasy <nofantasy@nf.no>
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parent
bb2aca5217
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06b0e7a444
2 changed files with 5 additions and 3 deletions
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@ -1089,9 +1089,11 @@ void CreatureEventAI::UpdateAI(const uint32 diff)
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break;
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case EVENT_T_RANGE:
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if (Combat)
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if (m_creature->IsInMap(m_creature->getVictim()))
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if (m_creature->IsInRange(m_creature->getVictim(),(float)(*i).Event.range.minDist,(float)(*i).Event.range.maxDist))
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{
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if (m_creature->getVictim() && m_creature->IsInMap(m_creature->getVictim()))
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if (m_creature->IsInRange(m_creature->getVictim(), (float)(*i).Event.range.minDist, (float)(*i).Event.range.maxDist))
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ProcessEvent(*i);
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}
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break;
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}
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8325"
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#define REVISION_NR "8326"
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#endif // __REVISION_NR_H__
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