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[11435] Fixed IsPositiveEffect triggered spell case and some cleanups
Mostly found in time 400 update.
This commit is contained in:
parent
3f531024f7
commit
06ba42ccba
14 changed files with 15 additions and 27 deletions
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@ -3,7 +3,3 @@ ALTER TABLE db_version CHANGE COLUMN required_10749_01_mangos_mangos_string requ
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DELETE FROM `spell_proc_event` WHERE `entry` IN (52437);
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INSERT INTO spell_proc_event VALUES
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(52437, 0x00, 4, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000000, 0.000000, 0.000000, 0);
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@ -2,4 +2,3 @@ ALTER TABLE db_version CHANGE COLUMN required_10945_01_mangos_mangos_string requ
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DELETE FROM spell_proc_event WHERE entry IN (16257, 16277, 16278, 16279, 16280);
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DELETE FROM spell_proc_event WHERE entry IN (12966, 12967, 12968, 12969, 12970);
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@ -6,4 +6,3 @@ INSERT INTO command (name, security, help) VALUES
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('send mass items',3,'Syntax: .send mass items #racemask|$racename|alliance|horde|all "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]\r\n\r\nSend a mail to players. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.'),
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('send mass mail',1,'Syntax: .send mass mail #racemask|$racename|alliance|horde|all "#subject" "#text"\r\n\r\nSend a mail to players. Subject and mail text must be in "".'),
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('send mass money','3','Syntax: .send mass money #racemask|$racename|alliance|horde|all "#subject" "#text" #money\r\n\r\nSend mail with money to players. Subject and mail text must be in "".');
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@ -4,4 +4,3 @@ DELETE FROM command WHERE name IN ('send mass mail');
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INSERT INTO command (name, security, help) VALUES
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('send mass mail',3,'Syntax: .send mass mail #racemask|$racename|alliance|horde|all "#subject" "#text"\r\n\r\nSend a mail to players. Subject and mail text must be in "".');
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@ -4,4 +4,3 @@ DELETE FROM command WHERE name = 'gm setview';
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INSERT INTO command (name, security, help) VALUES
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('gm setview',1,'Syntax: .gm setview\r\n\r\nSet farsight view on selected unit. Select yourself to set view back.');
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@ -9,5 +9,3 @@ CREATE TABLE `pool_creature_template` (
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PRIMARY KEY (`id`),
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INDEX `pool_idx` (pool_entry)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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@ -9,5 +9,3 @@ CREATE TABLE `pool_gameobject_template` (
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PRIMARY KEY (`id`),
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INDEX `pool_idx` (pool_entry)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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@ -4,4 +4,3 @@ DELETE FROM command WHERE name = 'debug spellcoefs';
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INSERT INTO command (name, security, help) VALUES
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('debug spellcoefs',3,'Syntax: .debug spellcoefs #pellid\r\n\r\nShow default calculated and DB stored coefficients for direct/dot heal/damage.');
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@ -4,4 +4,3 @@ DELETE FROM command WHERE name = 'debug spellcoefs';
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INSERT INTO command (name, security, help) VALUES
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('debug spellcoefs',3,'Syntax: .debug spellcoefs #spellid\r\n\r\nShow default calculated and DB stored coefficients for direct/dot heal/damage.');
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@ -2185,12 +2185,7 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
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break;
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}
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case SPELLFAMILY_MAGE:
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{
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// Fingers of Frost stacks set to max at apply
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if (GetId() == 74396)
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GetHolder()->SetAuraCharges(GetSpellProto()->StackAmount);
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break;
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}
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case SPELLFAMILY_HUNTER:
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{
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switch(GetId())
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@ -8257,6 +8252,7 @@ m_permanent(false), m_isRemovedOnShapeLost(true), m_deleted(false), m_in_use(0)
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case 55166: // Tidal Force
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case 58914: // Kill Command (pet part)
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case 71564: // Deadly Precision
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case 74396: // Fingers of Frost
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m_stackAmount = m_spellProto->StackAmount;
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break;
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}
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@ -740,7 +740,7 @@ bool IsPositiveEffect(SpellEntry const *spellproto, SpellEffectIndex effIndex)
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{
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// if non-positive trigger cast targeted to positive target this main cast is non-positive
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// this will place this spell auras as debuffs
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if (IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex], spellTriggeredProto->EffectImplicitTargetB[effIndex]) &&
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if (IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[i], spellTriggeredProto->EffectImplicitTargetB[i]) &&
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!IsPositiveEffect(spellTriggeredProto, SpellEffectIndex(i)))
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return false;
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}
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@ -7174,12 +7174,17 @@ bool Unit::IsImmuneToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex i
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// Check for immune to application of harmful magical effects
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AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
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for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
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if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
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((*iter)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellInfo)) && // Check school
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if (!immuneAuraApply.empty() &&
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spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff)
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!IsPositiveEffect(spellInfo, index)) // Harmful
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{
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// Check school
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SpellSchoolMask schoolMask = GetSpellSchoolMask(spellInfo);
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for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
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if ((*iter)->GetModifier()->m_miscvalue & schoolMask)
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return true;
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}
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}
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return false;
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}
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@ -1373,7 +1373,8 @@ void World::DetectDBCLang()
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m_lang_confid = LOCALE_enUS;
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}
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ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
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ChrRacesEntry const* race = sChrRacesStore.LookupEntry(RACE_HUMAN);
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MANGOS_ASSERT(race);
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std::string availableLocalsStr;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11434"
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#define REVISION_NR "11435"
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#endif // __REVISION_NR_H__
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