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[10766] Allow AURA_FORCE_MOVE_FORWARD to work on creatures and vehicles. For example, it fixes spell [68284]
Signed-off-by: Ambal <pogrebniak@gala.net>
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2 changed files with 4 additions and 3 deletions
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@ -291,7 +291,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
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&Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonusDone
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&Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
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&Aura::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
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&Aura::HandleForceMoveForward, //241 Forces the player to move forward
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&Aura::HandleForceMoveForward, //241 Forces the caster to move forward
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&Aura::HandleUnused, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING (only 2 test spels in 3.2.2a)
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&Aura::HandleNULL, //243 faction reaction override spells
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&Aura::HandleComprehendLanguage, //244 SPELL_AURA_COMPREHEND_LANGUAGE
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@ -6192,8 +6192,9 @@ void Aura::HandleModRatingFromStat(bool apply, bool Real)
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void Aura::HandleForceMoveForward(bool apply, bool Real)
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{
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if(!Real || GetTarget()->GetTypeId() != TYPEID_PLAYER)
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if(!Real)
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return;
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if(apply)
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GetTarget()->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
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else
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