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[11215] Replace direct code use in .npc tame by spell cast.
Only work different from old way: target creature despawned. So if this not expected use .respawn to it in gm mode or area respawn. Code simplification suggested originally by rsa.
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9312ef7e78
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6 changed files with 50 additions and 99 deletions
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@ -10397,51 +10397,6 @@ void Unit::RemovePetAura(PetAura const* petSpell)
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pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
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}
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Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
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{
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Pet* pet = new Pet(HUNTER_PET);
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if(!pet->CreateBaseAtCreature(creatureTarget))
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{
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delete pet;
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return NULL;
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}
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pet->SetOwnerGuid(GetObjectGuid());
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pet->SetCreatorGuid(GetObjectGuid());
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pet->setFaction(getFaction());
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pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
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if(GetTypeId()==TYPEID_PLAYER)
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pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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if(IsPvP())
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pet->SetPvP(true);
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if(IsFFAPvP())
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pet->SetFFAPvP(true);
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// level of hunter pet can't be less owner level at 5 levels
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uint32 level = creatureTarget->getLevel() + 5 < getLevel() ? (getLevel() - 5) : creatureTarget->getLevel();
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if(!pet->InitStatsForLevel(level))
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{
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sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
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delete pet;
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return NULL;
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}
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pet->GetCharmInfo()->SetPetNumber(sObjectMgr.GeneratePetNumber(), true);
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// this enables pet details window (Shift+P)
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pet->AIM_Initialize();
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pet->InitPetCreateSpells();
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pet->InitLevelupSpellsForLevel();
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pet->InitTalentForLevel();
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pet->SetHealth(pet->GetMaxHealth());
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return pet;
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}
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void Unit::RemoveAurasAtMechanicImmunity(uint32 mechMask, uint32 exceptSpellId, bool non_positive /*= false*/)
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{
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Unit::SpellAuraHolderMap& auras = GetSpellAuraHolderMap();
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