[8789] Rename several singleton macros to use more consistent names.

* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
This commit is contained in:
XTZGZoReX 2009-11-08 12:11:18 +01:00
parent 539072fcbd
commit 0734adb746
84 changed files with 1113 additions and 1113 deletions

View file

@ -49,7 +49,7 @@ namespace MaNGOS
: i_player(pl), i_msgtype(msgtype), i_textId(textId), i_achievementId(ach_id) {}
void operator()(WorldPacket& data, int32 loc_idx)
{
char const* text = objmgr.GetMangosString(i_textId,loc_idx);
char const* text = sObjectMgr.GetMangosString(i_textId,loc_idx);
data << uint8(i_msgtype);
data << uint32(LANG_UNIVERSAL);
@ -366,7 +366,7 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin
if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
return;
AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type);
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr.GetAchievementCriteriaByType(type);
for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
{
AchievementCriteriaEntry const *achievementCriteria = (*i);
@ -522,7 +522,7 @@ void AchievementMgr::LoadFromDB(QueryResult *achievementResult, QueryResult *cri
uint32 achievement_id = fields[0].GetUInt32();
// don't must happen: cleanup at server startup in achievementmgr.LoadCompletedAchievements()
// don't must happen: cleanup at server startup in sAchievementMgr.LoadCompletedAchievements()
if(!sAchievementStore.LookupEntry(achievement_id))
continue;
@ -575,7 +575,7 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
sLog.outDebug("AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
#endif
if(Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()))
if(Guild* guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId()))
{
MaNGOS::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID);
MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> say_do(say_builder);
@ -665,7 +665,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
return;
AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type);
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr.GetAchievementCriteriaByType(type);
for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
{
AchievementCriteriaEntry const *achievementCriteria = (*i);
@ -741,7 +741,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (achievementCriteria->win_bg.additionalRequirement1_type)
{
// those requirements couldn't be found in the dbc
AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
AchievementCriteriaRequirementSet const* data = sAchievementMgr.GetCriteriaRequirementSet(achievementCriteria);
if (!data || !data->Meets(GetPlayer(),unit))
continue;
}
@ -787,7 +787,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
// those requirements couldn't be found in the dbc
AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
AchievementCriteriaRequirementSet const* data = sAchievementMgr.GetCriteriaRequirementSet(achievementCriteria);
if(!data || !data->Meets(GetPlayer(),unit))
continue;
@ -833,7 +833,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
uint32 counter =0;
for(QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); ++itr)
{
Quest const* quest = objmgr.GetQuestTemplate(itr->first);
Quest const* quest = sObjectMgr.GetQuestTemplate(itr->first);
if(itr->second.m_rewarded && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID)
counter++;
}
@ -886,7 +886,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(!miscvalue1)
continue;
Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : mapmgr.FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : sMapMgr.FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
if(!map || !map->IsDungeon())
continue;
@ -955,7 +955,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
// those requirements couldn't be found in the dbc
AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
AchievementCriteriaRequirementSet const* data = sAchievementMgr.GetCriteriaRequirementSet(achievementCriteria);
if(!data || !data->Meets(GetPlayer(),unit))
continue;
@ -997,7 +997,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case 1789:
{
// those requirements couldn't be found in the dbc
AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
AchievementCriteriaRequirementSet const* data = sAchievementMgr.GetCriteriaRequirementSet(achievementCriteria);
if(!data || !data->Meets(GetPlayer(),unit))
continue;
break;
@ -1023,7 +1023,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
// those requirements couldn't be found in the dbc
AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
AchievementCriteriaRequirementSet const* data = sAchievementMgr.GetCriteriaRequirementSet(achievementCriteria);
if(!data)
continue;
@ -1053,7 +1053,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(achievementCriteria->loot_type.lootTypeCount==1)
{
// those requirements couldn't be found in the dbc
AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
AchievementCriteriaRequirementSet const* data = sAchievementMgr.GetCriteriaRequirementSet(achievementCriteria);
if(!data || !data->Meets(GetPlayer(),unit))
continue;
}
@ -1076,7 +1076,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(achievementCriteria->win_rated_arena.flag==ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
{
// those requirements couldn't be found in the dbc
AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
AchievementCriteriaRequirementSet const* data = sAchievementMgr.GetCriteriaRequirementSet(achievementCriteria);
if(!data || !data->Meets(GetPlayer(),unit,miscvalue1))
{
// reset the progress as we have a win without the requirement.
@ -1191,7 +1191,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(achievementCriteria->do_emote.count)
{
// those requirements couldn't be found in the dbc
AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
AchievementCriteriaRequirementSet const* data = sAchievementMgr.GetCriteriaRequirementSet(achievementCriteria);
if(!data || !data->Meets(GetPlayer(),unit))
continue;
}
@ -1254,7 +1254,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
spellIter != GetPlayer()->GetSpellMap().end();
++spellIter)
{
SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellIter->first);
SkillLineAbilityMapBounds bounds = sSpellMgr.GetSkillLineAbilityMapBounds(spellIter->first);
for(SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
{
if(skillIter->second->skillId == achievementCriteria->learn_skillline_spell.skillLine)
@ -1272,7 +1272,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (achievementCriteria->win_duel.duelCount)
{
// those requirements couldn't be found in the dbc
AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
AchievementCriteriaRequirementSet const* data = sAchievementMgr.GetCriteriaRequirementSet(achievementCriteria);
if (!data)
continue;
@ -1301,7 +1301,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
spellIter != GetPlayer()->GetSpellMap().end();
++spellIter)
{
SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellIter->first);
SkillLineAbilityMapBounds bounds = sSpellMgr.GetSkillLineAbilityMapBounds(spellIter->first);
for(SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
if (skillIter->second->skillId == achievementCriteria->learn_skill_line.skillLine)
spellCount++;
@ -1371,7 +1371,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
CompletedAchievement(achievement);
}
if(AchievementEntryList const* achRefList = achievementmgr.GetAchievementByReferencedId(achievement->ID))
if(AchievementEntryList const* achRefList = sAchievementMgr.GetAchievementByReferencedId(achievement->ID))
{
for(AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
if(IsCompletedAchievement(*itr))
@ -1392,7 +1392,7 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
{
// someone on this realm has already completed that achievement
if(achievementmgr.IsRealmCompleted(achievement))
if(sAchievementMgr.IsRealmCompleted(achievement))
return false;
}
@ -1554,7 +1554,7 @@ bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
uint32 achievmentForTestId = entry->refAchievement ? entry->refAchievement : entry->ID;
uint32 achievmentForTestCount = entry->count;
AchievementCriteriaEntryList const* cList = achievementmgr.GetAchievementCriteriaByAchievement(achievmentForTestId);
AchievementCriteriaEntryList const* cList = sAchievementMgr.GetAchievementCriteriaByAchievement(achievmentForTestId);
if(!cList)
return false;
uint32 count = 0;
@ -1683,12 +1683,12 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
// don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
// TODO: where do set this instead?
if(!(achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
achievementmgr.SetRealmCompleted(achievement);
sAchievementMgr.SetRealmCompleted(achievement);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT);
// reward items and titles if any
AchievementReward const* reward = achievementmgr.GetAchievementReward(achievement);
AchievementReward const* reward = sAchievementMgr.GetAchievementReward(achievement);
// no rewards
if(!reward)
@ -1713,7 +1713,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
std::string text = reward->text;
if ( loc_idx >= 0 )
{
if(AchievementRewardLocale const* loc = achievementmgr.GetAchievementRewardLocale(achievement))
if(AchievementRewardLocale const* loc = sAchievementMgr.GetAchievementRewardLocale(achievement))
{
if (loc->subject.size() > size_t(loc_idx) && !loc->subject[loc_idx].empty())
subject = loc->subject[loc_idx];
@ -1722,7 +1722,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
}
}
uint32 itemTextId = objmgr.CreateItemText( text );
uint32 itemTextId = sObjectMgr.CreateItemText( text );
MailDraft draft(subject, itemTextId);
@ -2164,7 +2164,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
std::string str = fields[1+2*(i-1)].GetCppString();
if(!str.empty())
{
int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
int idx = sObjectMgr.GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if(data.subject.size() <= size_t(idx))
@ -2176,7 +2176,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
str = fields[1+2*(i-1)+1].GetCppString();
if(!str.empty())
{
int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
int idx = sObjectMgr.GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if(data.text.size() <= size_t(idx))