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[8789] Rename several singleton macros to use more consistent names.
* objmgr -> sObjectMgr * spellmgr -> sSpellMgr * WaypointMgr -> sWaypointMgr * poolhandler -> sPoolMgr * objaccessor -> sObjectAccessor * mapmgr -> sMapMgr * sInstanceSaveManager -> sInstanceSaveMgr * ticketmgr -> sTicketMgr * CreatureEAI_Mgr -> sEventAIMgr * auctionmgr -> sAuctionMgr * achievementmgr -> sAchievementMgr
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84 changed files with 1113 additions and 1113 deletions
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@ -49,7 +49,7 @@ namespace MaNGOS
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: i_player(pl), i_msgtype(msgtype), i_textId(textId), i_achievementId(ach_id) {}
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void operator()(WorldPacket& data, int32 loc_idx)
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{
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char const* text = objmgr.GetMangosString(i_textId,loc_idx);
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char const* text = sObjectMgr.GetMangosString(i_textId,loc_idx);
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data << uint8(i_msgtype);
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data << uint32(LANG_UNIVERSAL);
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@ -366,7 +366,7 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin
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if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
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return;
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AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type);
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AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr.GetAchievementCriteriaByType(type);
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for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
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{
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AchievementCriteriaEntry const *achievementCriteria = (*i);
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@ -522,7 +522,7 @@ void AchievementMgr::LoadFromDB(QueryResult *achievementResult, QueryResult *cri
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uint32 achievement_id = fields[0].GetUInt32();
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// don't must happen: cleanup at server startup in achievementmgr.LoadCompletedAchievements()
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// don't must happen: cleanup at server startup in sAchievementMgr.LoadCompletedAchievements()
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if(!sAchievementStore.LookupEntry(achievement_id))
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continue;
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@ -575,7 +575,7 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
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sLog.outDebug("AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
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#endif
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if(Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()))
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if(Guild* guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId()))
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{
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MaNGOS::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID);
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MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> say_do(say_builder);
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@ -665,7 +665,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
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return;
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AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type);
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AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr.GetAchievementCriteriaByType(type);
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for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
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{
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AchievementCriteriaEntry const *achievementCriteria = (*i);
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@ -741,7 +741,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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if (achievementCriteria->win_bg.additionalRequirement1_type)
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{
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// those requirements couldn't be found in the dbc
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AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
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AchievementCriteriaRequirementSet const* data = sAchievementMgr.GetCriteriaRequirementSet(achievementCriteria);
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if (!data || !data->Meets(GetPlayer(),unit))
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continue;
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}
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@ -787,7 +787,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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continue;
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// those requirements couldn't be found in the dbc
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AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
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AchievementCriteriaRequirementSet const* data = sAchievementMgr.GetCriteriaRequirementSet(achievementCriteria);
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if(!data || !data->Meets(GetPlayer(),unit))
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continue;
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@ -833,7 +833,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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uint32 counter =0;
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for(QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); ++itr)
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{
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Quest const* quest = objmgr.GetQuestTemplate(itr->first);
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Quest const* quest = sObjectMgr.GetQuestTemplate(itr->first);
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if(itr->second.m_rewarded && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID)
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counter++;
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}
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@ -886,7 +886,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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if(!miscvalue1)
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continue;
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Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : mapmgr.FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
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Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : sMapMgr.FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
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if(!map || !map->IsDungeon())
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continue;
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@ -955,7 +955,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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continue;
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// those requirements couldn't be found in the dbc
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AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
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AchievementCriteriaRequirementSet const* data = sAchievementMgr.GetCriteriaRequirementSet(achievementCriteria);
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if(!data || !data->Meets(GetPlayer(),unit))
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continue;
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@ -997,7 +997,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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case 1789:
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{
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// those requirements couldn't be found in the dbc
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AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
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AchievementCriteriaRequirementSet const* data = sAchievementMgr.GetCriteriaRequirementSet(achievementCriteria);
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if(!data || !data->Meets(GetPlayer(),unit))
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continue;
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break;
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@ -1023,7 +1023,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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continue;
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// those requirements couldn't be found in the dbc
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AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
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AchievementCriteriaRequirementSet const* data = sAchievementMgr.GetCriteriaRequirementSet(achievementCriteria);
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if(!data)
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continue;
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@ -1053,7 +1053,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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if(achievementCriteria->loot_type.lootTypeCount==1)
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{
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// those requirements couldn't be found in the dbc
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AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
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AchievementCriteriaRequirementSet const* data = sAchievementMgr.GetCriteriaRequirementSet(achievementCriteria);
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if(!data || !data->Meets(GetPlayer(),unit))
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continue;
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}
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@ -1076,7 +1076,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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if(achievementCriteria->win_rated_arena.flag==ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
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{
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// those requirements couldn't be found in the dbc
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AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
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AchievementCriteriaRequirementSet const* data = sAchievementMgr.GetCriteriaRequirementSet(achievementCriteria);
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if(!data || !data->Meets(GetPlayer(),unit,miscvalue1))
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{
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// reset the progress as we have a win without the requirement.
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@ -1191,7 +1191,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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if(achievementCriteria->do_emote.count)
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{
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// those requirements couldn't be found in the dbc
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AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
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AchievementCriteriaRequirementSet const* data = sAchievementMgr.GetCriteriaRequirementSet(achievementCriteria);
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if(!data || !data->Meets(GetPlayer(),unit))
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continue;
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}
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@ -1254,7 +1254,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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spellIter != GetPlayer()->GetSpellMap().end();
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++spellIter)
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{
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SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellIter->first);
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SkillLineAbilityMapBounds bounds = sSpellMgr.GetSkillLineAbilityMapBounds(spellIter->first);
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for(SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
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{
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if(skillIter->second->skillId == achievementCriteria->learn_skillline_spell.skillLine)
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@ -1272,7 +1272,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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if (achievementCriteria->win_duel.duelCount)
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{
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// those requirements couldn't be found in the dbc
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AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
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AchievementCriteriaRequirementSet const* data = sAchievementMgr.GetCriteriaRequirementSet(achievementCriteria);
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if (!data)
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continue;
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@ -1301,7 +1301,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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spellIter != GetPlayer()->GetSpellMap().end();
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++spellIter)
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{
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SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellIter->first);
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SkillLineAbilityMapBounds bounds = sSpellMgr.GetSkillLineAbilityMapBounds(spellIter->first);
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for(SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
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if (skillIter->second->skillId == achievementCriteria->learn_skill_line.skillLine)
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spellCount++;
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@ -1371,7 +1371,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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CompletedAchievement(achievement);
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}
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if(AchievementEntryList const* achRefList = achievementmgr.GetAchievementByReferencedId(achievement->ID))
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if(AchievementEntryList const* achRefList = sAchievementMgr.GetAchievementByReferencedId(achievement->ID))
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{
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for(AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
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if(IsCompletedAchievement(*itr))
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@ -1392,7 +1392,7 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
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if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
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{
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// someone on this realm has already completed that achievement
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if(achievementmgr.IsRealmCompleted(achievement))
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if(sAchievementMgr.IsRealmCompleted(achievement))
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return false;
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}
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@ -1554,7 +1554,7 @@ bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
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uint32 achievmentForTestId = entry->refAchievement ? entry->refAchievement : entry->ID;
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uint32 achievmentForTestCount = entry->count;
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AchievementCriteriaEntryList const* cList = achievementmgr.GetAchievementCriteriaByAchievement(achievmentForTestId);
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AchievementCriteriaEntryList const* cList = sAchievementMgr.GetAchievementCriteriaByAchievement(achievmentForTestId);
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if(!cList)
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return false;
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uint32 count = 0;
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@ -1683,12 +1683,12 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
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// don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
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// TODO: where do set this instead?
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if(!(achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
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achievementmgr.SetRealmCompleted(achievement);
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sAchievementMgr.SetRealmCompleted(achievement);
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UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT);
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// reward items and titles if any
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AchievementReward const* reward = achievementmgr.GetAchievementReward(achievement);
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AchievementReward const* reward = sAchievementMgr.GetAchievementReward(achievement);
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// no rewards
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if(!reward)
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@ -1713,7 +1713,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
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std::string text = reward->text;
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if ( loc_idx >= 0 )
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{
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if(AchievementRewardLocale const* loc = achievementmgr.GetAchievementRewardLocale(achievement))
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if(AchievementRewardLocale const* loc = sAchievementMgr.GetAchievementRewardLocale(achievement))
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{
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if (loc->subject.size() > size_t(loc_idx) && !loc->subject[loc_idx].empty())
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subject = loc->subject[loc_idx];
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@ -1722,7 +1722,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
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}
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}
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uint32 itemTextId = objmgr.CreateItemText( text );
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uint32 itemTextId = sObjectMgr.CreateItemText( text );
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MailDraft draft(subject, itemTextId);
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@ -2164,7 +2164,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
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std::string str = fields[1+2*(i-1)].GetCppString();
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if(!str.empty())
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{
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int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
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int idx = sObjectMgr.GetOrNewIndexForLocale(LocaleConstant(i));
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if(idx >= 0)
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{
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if(data.subject.size() <= size_t(idx))
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@ -2176,7 +2176,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
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str = fields[1+2*(i-1)+1].GetCppString();
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if(!str.empty())
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{
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int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
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int idx = sObjectMgr.GetOrNewIndexForLocale(LocaleConstant(i));
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if(idx >= 0)
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{
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if(data.text.size() <= size_t(idx))
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