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[8789] Rename several singleton macros to use more consistent names.
* objmgr -> sObjectMgr * spellmgr -> sSpellMgr * WaypointMgr -> sWaypointMgr * poolhandler -> sPoolMgr * objaccessor -> sObjectAccessor * mapmgr -> sMapMgr * sInstanceSaveManager -> sInstanceSaveMgr * ticketmgr -> sTicketMgr * CreatureEAI_Mgr -> sEventAIMgr * auctionmgr -> sAuctionMgr * achievementmgr -> sAchievementMgr
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539072fcbd
commit
0734adb746
84 changed files with 1113 additions and 1113 deletions
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@ -50,9 +50,9 @@ ArenaTeam::~ArenaTeam()
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bool ArenaTeam::Create(uint64 captainGuid, uint32 type, std::string ArenaTeamName)
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{
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if(!objmgr.GetPlayer(captainGuid)) // player not exist
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if(!sObjectMgr.GetPlayer(captainGuid)) // player not exist
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return false;
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if(objmgr.GetArenaTeamByName(ArenaTeamName)) // arena team with this name already exist
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if(sObjectMgr.GetArenaTeamByName(ArenaTeamName)) // arena team with this name already exist
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return false;
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sLog.outDebug("GUILD: creating arena team %s to leader: %u", ArenaTeamName.c_str(), GUID_LOPART(captainGuid));
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@ -61,7 +61,7 @@ bool ArenaTeam::Create(uint64 captainGuid, uint32 type, std::string ArenaTeamNam
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m_Name = ArenaTeamName;
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m_Type = type;
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m_TeamId = objmgr.GenerateArenaTeamId();
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m_TeamId = sObjectMgr.GenerateArenaTeamId();
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// ArenaTeamName already assigned to ArenaTeam::name, use it to encode string for DB
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CharacterDatabase.escape_string(ArenaTeamName);
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@ -90,7 +90,7 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
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if(GetMembersSize() >= GetType() * 2)
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return false;
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Player *pl = objmgr.GetPlayer(PlayerGuid);
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Player *pl = sObjectMgr.GetPlayer(PlayerGuid);
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if(pl)
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{
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if(pl->GetArenaTeamId(GetSlot()))
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@ -250,7 +250,7 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult *arenaTeamMembersResult)
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void ArenaTeam::SetCaptain(const uint64& guid)
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{
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// disable remove/promote buttons
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Player *oldcaptain = objmgr.GetPlayer(GetCaptain());
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Player *oldcaptain = sObjectMgr.GetPlayer(GetCaptain());
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if(oldcaptain)
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oldcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_MEMBER, 1);
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@ -261,7 +261,7 @@ void ArenaTeam::SetCaptain(const uint64& guid)
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CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", GUID_LOPART(guid), m_TeamId);
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// enable remove/promote buttons
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Player *newcaptain = objmgr.GetPlayer(guid);
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Player *newcaptain = sObjectMgr.GetPlayer(guid);
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if(newcaptain)
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newcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_MEMBER, 0);
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}
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@ -277,7 +277,7 @@ void ArenaTeam::DelMember(uint64 guid)
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}
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}
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if(Player *player = objmgr.GetPlayer(guid))
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if(Player *player = sObjectMgr.GetPlayer(guid))
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{
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player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0);
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// delete all info regarding this team
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@ -309,7 +309,7 @@ void ArenaTeam::Disband(WorldSession *session)
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CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", m_TeamId); //< this should be alredy done by calling DelMember(memberGuids[j]); for each member
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CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", m_TeamId);
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CharacterDatabase.CommitTransaction();
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objmgr.RemoveArenaTeam(m_TeamId);
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sObjectMgr.RemoveArenaTeam(m_TeamId);
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}
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void ArenaTeam::Roster(WorldSession *session)
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@ -326,7 +326,7 @@ void ArenaTeam::Roster(WorldSession *session)
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for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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pl = objmgr.GetPlayer(itr->guid);
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pl = sObjectMgr.GetPlayer(itr->guid);
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data << uint64(itr->guid); // guid
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data << uint8((pl ? 1 : 0)); // online flag
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@ -384,7 +384,7 @@ void ArenaTeam::NotifyStatsChanged()
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// updates arena team stats for every member of the team (not only the ones who participated!)
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for(MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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Player * plr = objmgr.GetPlayer(itr->guid);
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Player * plr = sObjectMgr.GetPlayer(itr->guid);
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if(plr)
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Stats(plr->GetSession());
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}
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@ -457,7 +457,7 @@ void ArenaTeam::BroadcastPacket(WorldPacket *packet)
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{
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for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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Player *player = objmgr.GetPlayer(itr->guid);
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Player *player = sObjectMgr.GetPlayer(itr->guid);
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if(player)
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player->GetSession()->SendPacket(packet);
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}
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@ -529,8 +529,8 @@ void ArenaTeam::FinishGame(int32 mod)
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m_stats.games_season += 1;
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// update team's rank
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m_stats.rank = 1;
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ObjectMgr::ArenaTeamMap::const_iterator i = objmgr.GetArenaTeamMapBegin();
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for ( ; i != objmgr.GetArenaTeamMapEnd(); ++i)
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ObjectMgr::ArenaTeamMap::const_iterator i = sObjectMgr.GetArenaTeamMapBegin();
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for ( ; i != sObjectMgr.GetArenaTeamMapEnd(); ++i)
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{
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if (i->second->GetType() == this->m_Type && i->second->GetStats().rating > m_stats.rating)
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++m_stats.rank;
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@ -700,7 +700,7 @@ bool ArenaTeam::IsFighting() const
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{
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for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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if (Player *p = objmgr.GetPlayer(itr->guid))
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if (Player *p = sObjectMgr.GetPlayer(itr->guid))
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{
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if (p->GetMap()->IsBattleArena())
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return true;
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