[8789] Rename several singleton macros to use more consistent names.

* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
This commit is contained in:
XTZGZoReX 2009-11-08 12:11:18 +01:00
parent 539072fcbd
commit 0734adb746
84 changed files with 1113 additions and 1113 deletions

View file

@ -79,7 +79,7 @@ void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
return;
uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
Player *bidder = objmgr.GetPlayer(bidder_guid);
Player *bidder = sObjectMgr.GetPlayer(bidder_guid);
uint32 bidder_accId = 0;
@ -96,30 +96,30 @@ void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
}
else
{
bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
bidder_accId = sObjectMgr.GetPlayerAccountIdByGUID(bidder_guid);
bidder_security = accmgr.GetSecurity(bidder_accId);
if(bidder_security > SEC_PLAYER ) // not do redundant DB requests
{
if(!objmgr.GetPlayerNameByGUID(bidder_guid,bidder_name))
bidder_name = objmgr.GetMangosStringForDBCLocale(LANG_UNKNOWN);
if(!sObjectMgr.GetPlayerNameByGUID(bidder_guid,bidder_name))
bidder_name = sObjectMgr.GetMangosStringForDBCLocale(LANG_UNKNOWN);
}
}
if( bidder_security > SEC_PLAYER )
{
std::string owner_name;
if(!objmgr.GetPlayerNameByGUID(auction->owner,owner_name))
owner_name = objmgr.GetMangosStringForDBCLocale(LANG_UNKNOWN);
if(!sObjectMgr.GetPlayerNameByGUID(auction->owner,owner_name))
owner_name = sObjectMgr.GetMangosStringForDBCLocale(LANG_UNKNOWN);
uint32 owner_accid = objmgr.GetPlayerAccountIdByGUID(auction->owner);
uint32 owner_accid = sObjectMgr.GetPlayerAccountIdByGUID(auction->owner);
sLog.outCommand(bidder_accId,"GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid);
}
}
else if(!bidder)
bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
bidder_accId = sObjectMgr.GetPlayerAccountIdByGUID(bidder_guid);
// receiver exist
if(bidder || bidder_accId)
@ -134,7 +134,7 @@ void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
sLog.outDebug( "AuctionWon body string : %s", msgAuctionWonBody.str().c_str() );
//prepare mail data... :
uint32 itemTextId = objmgr.CreateItemText( msgAuctionWonBody.str() );
uint32 itemTextId = sObjectMgr.CreateItemText( msgAuctionWonBody.str() );
// set owner to bidder (to prevent delete item with sender char deleting)
// owner in `data` will set at mail receive and item extracting
@ -163,10 +163,10 @@ void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
void AuctionHouseMgr::SendAuctionSalePendingMail( AuctionEntry * auction )
{
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
Player *owner = objmgr.GetPlayer(owner_guid);
Player *owner = sObjectMgr.GetPlayer(owner_guid);
// owner exist (online or offline)
if(owner || objmgr.GetPlayerAccountIdByGUID(owner_guid))
if(owner || sObjectMgr.GetPlayerAccountIdByGUID(owner_guid))
{
std::ostringstream msgAuctionSalePendingSubject;
msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING;
@ -184,7 +184,7 @@ void AuctionHouseMgr::SendAuctionSalePendingMail( AuctionEntry * auction )
sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());
uint32 itemTextId = objmgr.CreateItemText( msgAuctionSalePendingBody.str() );
uint32 itemTextId = sObjectMgr.CreateItemText( msgAuctionSalePendingBody.str() );
MailDraft(msgAuctionSalePendingSubject.str(), itemTextId)
.SendMailTo(MailReceiver(owner,auction->owner), auction, MAIL_CHECK_MASK_AUCTION);
@ -195,11 +195,11 @@ void AuctionHouseMgr::SendAuctionSalePendingMail( AuctionEntry * auction )
void AuctionHouseMgr::SendAuctionSuccessfulMail( AuctionEntry * auction )
{
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
Player *owner = objmgr.GetPlayer(owner_guid);
Player *owner = sObjectMgr.GetPlayer(owner_guid);
uint32 owner_accId = 0;
if(!owner)
owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
owner_accId = sObjectMgr.GetPlayerAccountIdByGUID(owner_guid);
// owner exist
if(owner || owner_accId)
@ -217,7 +217,7 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail( AuctionEntry * auction )
sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str());
uint32 itemTextId = objmgr.CreateItemText( auctionSuccessfulBody.str() );
uint32 itemTextId = sObjectMgr.CreateItemText( auctionSuccessfulBody.str() );
uint32 profit = auction->bid + auction->deposit - auctionCut;
@ -246,11 +246,11 @@ void AuctionHouseMgr::SendAuctionExpiredMail( AuctionEntry * auction )
}
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
Player *owner = objmgr.GetPlayer(owner_guid);
Player *owner = sObjectMgr.GetPlayer(owner_guid);
uint32 owner_accId = 0;
if(!owner)
owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
owner_accId = sObjectMgr.GetPlayerAccountIdByGUID(owner_guid);
// owner exist
if(owner || owner_accId)
@ -388,7 +388,7 @@ void AuctionHouseMgr::LoadAuctions()
aItem->startbid = fields[9].GetUInt32();
aItem->deposit = fields[10].GetUInt32();
CreatureData const* auctioneerData = objmgr.GetCreatureData(aItem->auctioneer);
CreatureData const* auctioneerData = sObjectMgr.GetCreatureData(aItem->auctioneer);
if(!auctioneerData)
{
aItem->DeleteFromDB();
@ -514,7 +514,7 @@ void AuctionHouseObject::Update()
///- Either cancel the auction if there was no bidder
if (itr->second->bidder == 0)
{
auctionmgr.SendAuctionExpiredMail( itr->second );
sAuctionMgr.SendAuctionExpiredMail( itr->second );
}
///- Or perform the transaction
else
@ -522,13 +522,13 @@ void AuctionHouseObject::Update()
//we should send an "item sold" message if the seller is online
//we send the item to the winner
//we send the money to the seller
auctionmgr.SendAuctionSuccessfulMail( itr->second );
auctionmgr.SendAuctionWonMail( itr->second );
sAuctionMgr.SendAuctionSuccessfulMail( itr->second );
sAuctionMgr.SendAuctionWonMail( itr->second );
}
///- In any case clear the auction
itr->second->DeleteFromDB();
auctionmgr.RemoveAItem(itr->second->item_guidlow);
sAuctionMgr.RemoveAItem(itr->second->item_guidlow);
delete itr->second;
RemoveAuction(itr->first);
}
@ -573,7 +573,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
{
AuctionEntry *Aentry = itr->second;
Item *item = auctionmgr.GetAItem(Aentry->item_guidlow);
Item *item = sAuctionMgr.GetAItem(Aentry->item_guidlow);
if (!item)
continue;
@ -604,7 +604,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
// local name
if ( loc_idx >= 0 )
{
ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId);
ItemLocale const *il = sObjectMgr.GetItemLocale(proto->ItemId);
if (il)
{
if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
@ -627,7 +627,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
//this function inserts to WorldPacket auction's data
bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const
{
Item *pItem = auctionmgr.GetAItem(item_guidlow);
Item *pItem = sAuctionMgr.GetAItem(item_guidlow);
if (!pItem)
{
sLog.outError("auction to item, that doesn't exist !!!!");