[8789] Rename several singleton macros to use more consistent names.

* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
This commit is contained in:
XTZGZoReX 2009-11-08 12:11:18 +01:00
parent 539072fcbd
commit 0734adb746
84 changed files with 1113 additions and 1113 deletions

View file

@ -131,7 +131,7 @@ void BattleGroundEY::CheckSomeoneJoinedPoint()
uint8 j = 0;
while (j < m_PlayersNearPoint[BG_EY_NODES_MAX].size())
{
Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[BG_EY_NODES_MAX][j]);
Player *plr = sObjectMgr.GetPlayer(m_PlayersNearPoint[BG_EY_NODES_MAX][j]);
if (!plr)
{
sLog.outError("BattleGroundEY: Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[BG_EY_NODES_MAX][j]));
@ -167,7 +167,7 @@ void BattleGroundEY::CheckSomeoneLeftPoint()
uint8 j = 0;
while (j < m_PlayersNearPoint[i].size())
{
Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[i][j]);
Player *plr = sObjectMgr.GetPlayer(m_PlayersNearPoint[i][j]);
if (!plr)
{
sLog.outError("BattleGroundEY: Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[i][j]));
@ -222,7 +222,7 @@ void BattleGroundEY::UpdatePointStatuses()
for (uint8 i = 0; i < m_PlayersNearPoint[point].size(); ++i)
{
Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[point][i]);
Player *plr = sObjectMgr.GetPlayer(m_PlayersNearPoint[point][i]);
if (plr)
{
UpdateWorldStateForPlayer(PROGRESS_BAR_STATUS, m_PointBarStatus[point], plr);