[8789] Rename several singleton macros to use more consistent names.

* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
This commit is contained in:
XTZGZoReX 2009-11-08 12:11:18 +01:00
parent 539072fcbd
commit 0734adb746
84 changed files with 1113 additions and 1113 deletions

View file

@ -247,7 +247,7 @@ uint32 BattleGroundQueue::GetAverageQueueWaitTime(GroupQueueInfo* ginfo, BGQueue
//remove player from queue and from group info, if group info is empty then remove it too
void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCount)
{
//Player *plr = objmgr.GetPlayer(guid);
//Player *plr = sObjectMgr.GetPlayer(guid);
int32 queue_id = -1; // signed for proper for-loop finish
QueuedPlayersMap::iterator itr;
@ -322,11 +322,11 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
//if player leaves queue and he is invited to rated arena match, then he have to loose
if (group->IsInvitedToBGInstanceGUID && group->IsRated && decreaseInvitedCount)
{
ArenaTeam * at = objmgr.GetArenaTeamById(group->ArenaTeamId);
ArenaTeam * at = sObjectMgr.GetArenaTeamById(group->ArenaTeamId);
if (at)
{
sLog.outDebug("UPDATING memberLost's personal arena rating for %u by opponents rating: %u", GUID_LOPART(guid), group->OpponentsTeamRating);
Player *plr = objmgr.GetPlayer(guid);
Player *plr = sObjectMgr.GetPlayer(guid);
if (plr)
at->MemberLost(plr, group->OpponentsTeamRating);
else
@ -348,7 +348,7 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
{
// remove next player, this is recursive
// first send removal information
if (Player *plr2 = objmgr.GetPlayer(group->Players.begin()->first))
if (Player *plr2 = sObjectMgr.GetPlayer(group->Players.begin()->first))
{
BattleGround * bg = sBattleGroundMgr.GetBattleGroundTemplate(group->BgTypeId);
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(group->BgTypeId, group->ArenaType);
@ -386,7 +386,7 @@ void BattleGroundQueue::AnnounceWorld(GroupQueueInfo *ginfo, const uint64& playe
{
if (sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE))
{
Player *plr = objmgr.GetPlayer(playerGUID);
Player *plr = sObjectMgr.GetPlayer(playerGUID);
BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(ginfo->BgTypeId);
if (!bg || !plr)
return;
@ -446,7 +446,7 @@ bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * b
for(std::map<uint64,PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr)
{
// get the player
Player* plr = objmgr.GetPlayer(itr->first);
Player* plr = sObjectMgr.GetPlayer(itr->first);
// if offline, skip him, this should not happen - player is removed from queue when he logs out
if (!plr)
continue;
@ -1009,7 +1009,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve
bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
{
Player* plr = objmgr.GetPlayer( m_PlayerGuid );
Player* plr = sObjectMgr.GetPlayer( m_PlayerGuid );
// player logged off (we should do nothing, he is correctly removed from queue in another procedure)
if (!plr)
return true;
@ -1054,7 +1054,7 @@ void BGQueueInviteEvent::Abort(uint64 /*e_time*/)
*/
bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
{
Player* plr = objmgr.GetPlayer( m_PlayerGuid );
Player* plr = sObjectMgr.GetPlayer( m_PlayerGuid );
if (!plr)
// player logged off (we should do nothing, he is correctly removed from queue in another procedure)
return true;
@ -1332,7 +1332,7 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg)
for(int i = 1; i >= 0; --i)
{
uint32 at_id = bg->m_ArenaTeamIds[i];
ArenaTeam * at = objmgr.GetArenaTeamById(at_id);
ArenaTeam * at = sObjectMgr.GetArenaTeamById(at_id);
if (at)
*data << at->GetName();
else
@ -1364,7 +1364,7 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg)
}
else
{
Player *plr = objmgr.GetPlayer(itr->first);
Player *plr = sObjectMgr.GetPlayer(itr->first);
uint32 team = bg->GetPlayerTeam(itr->first);
if (!team && plr)
team = plr->GetTeam();
@ -1597,7 +1597,7 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeI
}
// generate a new instance id
bg->SetInstanceID(mapmgr.GenerateInstanceId()); // set instance id
bg->SetInstanceID(sMapMgr.GenerateInstanceId()); // set instance id
bg->SetClientInstanceID(CreateClientVisibleInstanceId(bgTypeId, queue_id));
// reset the new bg (set status to status_wait_queue from status_none)
@ -1807,7 +1807,7 @@ void BattleGroundMgr::DistributeArenaPoints()
std::map<uint32, uint32> PlayerPoints;
//at first update all points for all team members
for(ObjectMgr::ArenaTeamMap::iterator team_itr = objmgr.GetArenaTeamMapBegin(); team_itr != objmgr.GetArenaTeamMapEnd(); ++team_itr)
for(ObjectMgr::ArenaTeamMap::iterator team_itr = sObjectMgr.GetArenaTeamMapBegin(); team_itr != sObjectMgr.GetArenaTeamMapEnd(); ++team_itr)
{
if (ArenaTeam * at = team_itr->second)
{
@ -1821,7 +1821,7 @@ void BattleGroundMgr::DistributeArenaPoints()
//update to database
CharacterDatabase.PExecute("UPDATE characters SET arena_pending_points = '%u' WHERE guid = '%u'", plr_itr->second, plr_itr->first);
//add points if player is online
Player* pl = objmgr.GetPlayer(plr_itr->first);
Player* pl = sObjectMgr.GetPlayer(plr_itr->first);
if (pl)
pl->ModifyArenaPoints(plr_itr->second);
}
@ -1831,7 +1831,7 @@ void BattleGroundMgr::DistributeArenaPoints()
sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_ONLINE_END);
sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_TEAM_START);
for(ObjectMgr::ArenaTeamMap::iterator titr = objmgr.GetArenaTeamMapBegin(); titr != objmgr.GetArenaTeamMapEnd(); ++titr)
for(ObjectMgr::ArenaTeamMap::iterator titr = sObjectMgr.GetArenaTeamMapBegin(); titr != sObjectMgr.GetArenaTeamMapEnd(); ++titr)
{
if (ArenaTeam * at = titr->second)
{