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[8789] Rename several singleton macros to use more consistent names.
* objmgr -> sObjectMgr * spellmgr -> sSpellMgr * WaypointMgr -> sWaypointMgr * poolhandler -> sPoolMgr * objaccessor -> sObjectAccessor * mapmgr -> sMapMgr * sInstanceSaveManager -> sInstanceSaveMgr * ticketmgr -> sTicketMgr * CreatureEAI_Mgr -> sEventAIMgr * auctionmgr -> sAuctionMgr * achievementmgr -> sAchievementMgr
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539072fcbd
commit
0734adb746
84 changed files with 1113 additions and 1113 deletions
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@ -255,14 +255,14 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
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return;
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}
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if (GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(name))
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if (GetSecurity() == SEC_PLAYER && sObjectMgr.IsReservedName(name))
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{
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data << (uint8)CHAR_NAME_RESERVED;
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SendPacket( &data );
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return;
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}
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if (objmgr.GetPlayerGUIDByName(name))
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if (sObjectMgr.GetPlayerGUIDByName(name))
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{
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data << (uint8)CHAR_CREATE_NAME_IN_USE;
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SendPacket( &data );
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@ -432,7 +432,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
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recv_data >> hairStyle >> hairColor >> facialHair >> outfitId;
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Player *pNewChar = new Player(this);
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if(!pNewChar->Create( objmgr.GenerateLowGuid(HIGHGUID_PLAYER), name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId ))
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if(!pNewChar->Create( sObjectMgr.GenerateLowGuid(HIGHGUID_PLAYER), name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId ))
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{
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// Player not create (race/class problem?)
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delete pNewChar;
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@ -469,14 +469,14 @@ void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data )
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recv_data >> guid;
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// can't delete loaded character
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if(objmgr.GetPlayer(guid))
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if(sObjectMgr.GetPlayer(guid))
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return;
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uint32 accountId = 0;
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std::string name;
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// is guild leader
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if(objmgr.GetGuildByLeader(guid))
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if(sObjectMgr.GetGuildByLeader(guid))
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{
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WorldPacket data(SMSG_CHAR_DELETE, 1);
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data << (uint8)CHAR_DELETE_FAILED_GUILD_LEADER;
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@ -485,7 +485,7 @@ void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data )
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}
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// is arena team captain
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if(objmgr.GetArenaTeamByCaptain(guid))
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if(sObjectMgr.GetArenaTeamByCaptain(guid))
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{
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WorldPacket data(SMSG_CHAR_DELETE, 1);
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data << (uint8)CHAR_DELETE_FAILED_ARENA_CAPTAIN;
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@ -637,7 +637,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder *holder)
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if(pCurrChar->GetGuildId() != 0)
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{
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Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId());
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Guild* guild = sObjectMgr.GetGuildById(pCurrChar->GetGuildId());
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if(guild)
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{
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data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1));
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@ -692,14 +692,14 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder *holder)
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if (!pCurrChar->GetMap()->Add(pCurrChar))
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{
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AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId());
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AreaTrigger const* at = sObjectMgr.GetGoBackTrigger(pCurrChar->GetMapId());
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if(at)
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pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
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else
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pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
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}
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objaccessor.AddObject(pCurrChar);
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sObjectAccessor.AddObject(pCurrChar);
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//sLog.outDebug("Player %s added to Map.",pCurrChar->GetName());
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pCurrChar->SendInitialPacketsAfterAddToMap();
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@ -918,7 +918,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
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}
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// check name limitations
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if (GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname))
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if (GetSecurity() == SEC_PLAYER && sObjectMgr.IsReservedName(newname))
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{
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WorldPacket data(SMSG_CHAR_RENAME, 1);
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data << uint8(CHAR_NAME_RESERVED);
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@ -981,7 +981,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
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// not accept declined names for unsupported languages
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std::string name;
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if(!objmgr.GetPlayerNameByGUID(guid, name))
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if(!sObjectMgr.GetPlayerNameByGUID(guid, name))
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{
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WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
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data << uint32(1);
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@ -1181,7 +1181,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
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}
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// check name limitations
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if (GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname))
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if (GetSecurity() == SEC_PLAYER && sObjectMgr.IsReservedName(newname))
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{
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WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
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data << uint8(CHAR_NAME_RESERVED);
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@ -1190,7 +1190,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
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}
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// character with this name already exist
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if (uint64 newguid = objmgr.GetPlayerGUIDByName(newname))
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if (uint64 newguid = sObjectMgr.GetPlayerGUIDByName(newname))
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{
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if (newguid != guid)
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{
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