[8789] Rename several singleton macros to use more consistent names.

* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
This commit is contained in:
XTZGZoReX 2009-11-08 12:11:18 +01:00
parent 539072fcbd
commit 0734adb746
84 changed files with 1113 additions and 1113 deletions

View file

@ -255,14 +255,14 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
return;
}
if (GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(name))
if (GetSecurity() == SEC_PLAYER && sObjectMgr.IsReservedName(name))
{
data << (uint8)CHAR_NAME_RESERVED;
SendPacket( &data );
return;
}
if (objmgr.GetPlayerGUIDByName(name))
if (sObjectMgr.GetPlayerGUIDByName(name))
{
data << (uint8)CHAR_CREATE_NAME_IN_USE;
SendPacket( &data );
@ -432,7 +432,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
recv_data >> hairStyle >> hairColor >> facialHair >> outfitId;
Player *pNewChar = new Player(this);
if(!pNewChar->Create( objmgr.GenerateLowGuid(HIGHGUID_PLAYER), name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId ))
if(!pNewChar->Create( sObjectMgr.GenerateLowGuid(HIGHGUID_PLAYER), name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId ))
{
// Player not create (race/class problem?)
delete pNewChar;
@ -469,14 +469,14 @@ void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data )
recv_data >> guid;
// can't delete loaded character
if(objmgr.GetPlayer(guid))
if(sObjectMgr.GetPlayer(guid))
return;
uint32 accountId = 0;
std::string name;
// is guild leader
if(objmgr.GetGuildByLeader(guid))
if(sObjectMgr.GetGuildByLeader(guid))
{
WorldPacket data(SMSG_CHAR_DELETE, 1);
data << (uint8)CHAR_DELETE_FAILED_GUILD_LEADER;
@ -485,7 +485,7 @@ void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data )
}
// is arena team captain
if(objmgr.GetArenaTeamByCaptain(guid))
if(sObjectMgr.GetArenaTeamByCaptain(guid))
{
WorldPacket data(SMSG_CHAR_DELETE, 1);
data << (uint8)CHAR_DELETE_FAILED_ARENA_CAPTAIN;
@ -637,7 +637,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder *holder)
if(pCurrChar->GetGuildId() != 0)
{
Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId());
Guild* guild = sObjectMgr.GetGuildById(pCurrChar->GetGuildId());
if(guild)
{
data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1));
@ -692,14 +692,14 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder *holder)
if (!pCurrChar->GetMap()->Add(pCurrChar))
{
AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId());
AreaTrigger const* at = sObjectMgr.GetGoBackTrigger(pCurrChar->GetMapId());
if(at)
pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
else
pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
}
objaccessor.AddObject(pCurrChar);
sObjectAccessor.AddObject(pCurrChar);
//sLog.outDebug("Player %s added to Map.",pCurrChar->GetName());
pCurrChar->SendInitialPacketsAfterAddToMap();
@ -918,7 +918,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
}
// check name limitations
if (GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname))
if (GetSecurity() == SEC_PLAYER && sObjectMgr.IsReservedName(newname))
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << uint8(CHAR_NAME_RESERVED);
@ -981,7 +981,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
// not accept declined names for unsupported languages
std::string name;
if(!objmgr.GetPlayerNameByGUID(guid, name))
if(!sObjectMgr.GetPlayerNameByGUID(guid, name))
{
WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
data << uint32(1);
@ -1181,7 +1181,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
}
// check name limitations
if (GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname))
if (GetSecurity() == SEC_PLAYER && sObjectMgr.IsReservedName(newname))
{
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
data << uint8(CHAR_NAME_RESERVED);
@ -1190,7 +1190,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
}
// character with this name already exist
if (uint64 newguid = objmgr.GetPlayerGUIDByName(newname))
if (uint64 newguid = sObjectMgr.GetPlayerGUIDByName(newname))
{
if (newguid != guid)
{