[8789] Rename several singleton macros to use more consistent names.

* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
This commit is contained in:
XTZGZoReX 2009-11-08 12:11:18 +01:00
parent 539072fcbd
commit 0734adb746
84 changed files with 1113 additions and 1113 deletions

View file

@ -698,7 +698,7 @@ bool ChatHandler::HasLowerSecurity(Player* target, uint64 guid, bool strong)
if (target)
target_session = target->GetSession();
else if (guid)
target_account = objmgr.GetPlayerAccountIdByGUID(guid);
target_account = sObjectMgr.GetPlayerAccountIdByGUID(guid);
if(!target_session && !target_account)
{
@ -1243,7 +1243,7 @@ valid examples:
c = reader.peek();
}
linkedQuest = objmgr.GetQuestTemplate(questid);
linkedQuest = sObjectMgr.GetQuestTemplate(questid);
if(!linkedQuest)
{
@ -1414,7 +1414,7 @@ valid examples:
if (linkedSpell->Attributes & SPELL_ATTR_TRADESPELL)
{
// lookup skillid
SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(linkedSpell->Id);
SkillLineAbilityMapBounds bounds = sSpellMgr.GetSkillLineAbilityMapBounds(linkedSpell->Id);
if (bounds.first == bounds.second)
{
return false;
@ -1461,7 +1461,7 @@ valid examples:
{
if (linkedQuest->GetTitle() != buffer)
{
QuestLocale const *ql = objmgr.GetQuestLocale(linkedQuest->GetQuestId());
QuestLocale const *ql = sObjectMgr.GetQuestLocale(linkedQuest->GetQuestId());
if (!ql)
{
@ -1502,12 +1502,12 @@ valid examples:
if (expectedName != buffer)
{
ItemLocale const *il = objmgr.GetItemLocale(linkedItem->ItemId);
ItemLocale const *il = sObjectMgr.GetItemLocale(linkedItem->ItemId);
bool foundName = false;
for(uint8 i=LOCALE_koKR; i<MAX_LOCALE; ++i)
{
int8 dbIndex = objmgr.GetIndexForLocale(LocaleConstant(i));
int8 dbIndex = sObjectMgr.GetIndexForLocale(LocaleConstant(i));
if (dbIndex == -1 || il == NULL || dbIndex >= il->Name.size())
// using strange database/client combinations can lead to this case
expectedName = linkedItem->Name1;
@ -1758,7 +1758,7 @@ Player * ChatHandler::getSelectedPlayer()
if (guid == 0)
return m_session->GetPlayer();
return objmgr.GetPlayer(guid);
return sObjectMgr.GetPlayer(guid);
}
Unit* ChatHandler::getSelectedUnit()
@ -1935,7 +1935,7 @@ GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid
GameObject* obj = pl->GetMap()->GetGameObject(MAKE_NEW_GUID(lowguid, entry, HIGHGUID_GAMEOBJECT));
if(!obj && objmgr.GetGOData(lowguid)) // guid is DB guid of object
if(!obj && sObjectMgr.GetGOData(lowguid)) // guid is DB guid of object
{
// search near player then
CellPair p(MaNGOS::ComputeCellPair(pl->GetPositionX(), pl->GetPositionY()));
@ -2036,9 +2036,9 @@ GameTele const* ChatHandler::extractGameTeleFromLink(char* text)
// id case (explicit or from shift link)
if(cId[0] >= '0' || cId[0] >= '9')
if(uint32 id = atoi(cId))
return objmgr.GetGameTele(id);
return sObjectMgr.GetGameTele(id);
return objmgr.GetGameTele(cId);
return sObjectMgr.GetGameTele(cId);
}
enum GuidLinkType
@ -2075,10 +2075,10 @@ uint64 ChatHandler::extractGuidFromLink(char* text)
if(!normalizePlayerName(name))
return 0;
if(Player* player = objmgr.GetPlayer(name.c_str()))
if(Player* player = sObjectMgr.GetPlayer(name.c_str()))
return player->GetGUID();
if(uint64 guid = objmgr.GetPlayerGUIDByName(name))
if(uint64 guid = sObjectMgr.GetPlayerGUIDByName(name))
return guid;
return 0;
@ -2087,7 +2087,7 @@ uint64 ChatHandler::extractGuidFromLink(char* text)
{
uint32 lowguid = (uint32)atol(idS);
if(CreatureData const* data = objmgr.GetCreatureData(lowguid) )
if(CreatureData const* data = sObjectMgr.GetCreatureData(lowguid) )
return MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_UNIT);
else
return 0;
@ -2096,7 +2096,7 @@ uint64 ChatHandler::extractGuidFromLink(char* text)
{
uint32 lowguid = (uint32)atol(idS);
if(GameObjectData const* data = objmgr.GetGOData(lowguid) )
if(GameObjectData const* data = sObjectMgr.GetGOData(lowguid) )
return MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_GAMEOBJECT);
else
return 0;
@ -2133,14 +2133,14 @@ bool ChatHandler::extractPlayerTarget(char* args, Player** player, uint64* playe
return false;
}
Player* pl = objmgr.GetPlayer(name.c_str());
Player* pl = sObjectMgr.GetPlayer(name.c_str());
// if allowed player pointer
if(player)
*player = pl;
// if need guid value from DB (in name case for check player existence)
uint64 guid = !pl && (player_guid || player_name) ? objmgr.GetPlayerGUIDByName(name) : 0;
uint64 guid = !pl && (player_guid || player_name) ? sObjectMgr.GetPlayerGUIDByName(name) : 0;
// if allowed player guid (if no then only online players allowed)
if(player_guid)
@ -2226,7 +2226,7 @@ int ChatHandler::GetSessionDbLocaleIndex() const
const char *CliHandler::GetMangosString(int32 entry) const
{
return objmgr.GetMangosStringForDBCLocale(entry);
return sObjectMgr.GetMangosStringForDBCLocale(entry);
}
bool CliHandler::isAvailable(ChatCommand const& cmd) const
@ -2258,5 +2258,5 @@ LocaleConstant CliHandler::GetSessionDbcLocale() const
int CliHandler::GetSessionDbLocaleIndex() const
{
return objmgr.GetDBCLocaleIndex();
return sObjectMgr.GetDBCLocaleIndex();
}