[8789] Rename several singleton macros to use more consistent names.

* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
This commit is contained in:
XTZGZoReX 2009-11-08 12:11:18 +01:00
parent 539072fcbd
commit 0734adb746
84 changed files with 1113 additions and 1113 deletions

View file

@ -258,9 +258,9 @@ void GameObject::Update(uint32 /*p_time*/)
return;
}
// respawn timer
uint16 poolid = poolhandler.IsPartOfAPool(GetGUIDLow(), TYPEID_GAMEOBJECT);
uint16 poolid = sPoolMgr.IsPartOfAPool(GetGUIDLow(), TYPEID_GAMEOBJECT);
if (poolid)
poolhandler.UpdatePool(poolid, GetGUIDLow(), TYPEID_GAMEOBJECT);
sPoolMgr.UpdatePool(poolid, GetGUIDLow(), TYPEID_GAMEOBJECT);
else
GetMap()->Add(this);
break;
@ -473,9 +473,9 @@ void GameObject::Delete()
SetGoState(GO_STATE_READY);
SetUInt32Value(GAMEOBJECT_FLAGS, GetGOInfo()->flags);
uint16 poolid = poolhandler.IsPartOfAPool(GetGUIDLow(), TYPEID_GAMEOBJECT);
uint16 poolid = sPoolMgr.IsPartOfAPool(GetGUIDLow(), TYPEID_GAMEOBJECT);
if (poolid)
poolhandler.UpdatePool(poolid, GetGUIDLow(), TYPEID_GAMEOBJECT);
sPoolMgr.UpdatePool(poolid, GetGUIDLow(), TYPEID_GAMEOBJECT);
else
AddObjectToRemoveList();
}
@ -497,7 +497,7 @@ void GameObject::SaveToDB()
{
// this should only be used when the gameobject has already been loaded
// preferably after adding to map, because mapid may not be valid otherwise
GameObjectData const *data = objmgr.GetGOData(m_DBTableGuid);
GameObjectData const *data = sObjectMgr.GetGOData(m_DBTableGuid);
if(!data)
{
sLog.outError("GameObject::SaveToDB failed, cannot get gameobject data!");
@ -517,7 +517,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
if (!m_DBTableGuid)
m_DBTableGuid = GetGUIDLow();
// update in loaded data (changing data only in this place)
GameObjectData& data = objmgr.NewGOData(m_DBTableGuid);
GameObjectData& data = sObjectMgr.NewGOData(m_DBTableGuid);
// data->guid = guid don't must be update at save
data.id = GetEntry();
@ -564,7 +564,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
bool GameObject::LoadFromDB(uint32 guid, Map *map)
{
GameObjectData const* data = objmgr.GetGOData(guid);
GameObjectData const* data = sObjectMgr.GetGOData(guid);
if( !data )
{
@ -589,7 +589,7 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map)
GOState go_state = data->go_state;
m_DBTableGuid = guid;
if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT);
if (map->GetInstanceId() != 0) guid = sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT);
if (!Create(guid,entry, map, phaseMask, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state) )
return false;
@ -607,13 +607,13 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map)
{
m_spawnedByDefault = true;
m_respawnDelayTime = data->spawntimesecs;
m_respawnTime = objmgr.GetGORespawnTime(m_DBTableGuid, map->GetInstanceId());
m_respawnTime = sObjectMgr.GetGORespawnTime(m_DBTableGuid, map->GetInstanceId());
// ready to respawn
if(m_respawnTime && m_respawnTime <= time(NULL))
{
m_respawnTime = 0;
objmgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),0);
sObjectMgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),0);
}
}
else
@ -629,8 +629,8 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map)
void GameObject::DeleteFromDB()
{
objmgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),0);
objmgr.DeleteGOData(m_DBTableGuid);
sObjectMgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),0);
sObjectMgr.DeleteGOData(m_DBTableGuid);
WorldDatabase.PExecuteLog("DELETE FROM gameobject WHERE guid = '%u'", m_DBTableGuid);
WorldDatabase.PExecuteLog("DELETE FROM game_event_gameobject WHERE guid = '%u'", m_DBTableGuid);
WorldDatabase.PExecuteLog("DELETE FROM gameobject_battleground WHERE guid = '%u'", m_DBTableGuid);
@ -646,7 +646,7 @@ GameObjectInfo const *GameObject::GetGOInfo() const
/*********************************************************/
bool GameObject::hasQuest(uint32 quest_id) const
{
QuestRelations const& qr = objmgr.mGOQuestRelations;
QuestRelations const& qr = sObjectMgr.mGOQuestRelations;
for(QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr)
{
if(itr->second==quest_id)
@ -657,7 +657,7 @@ bool GameObject::hasQuest(uint32 quest_id) const
bool GameObject::hasInvolvedQuest(uint32 quest_id) const
{
QuestRelations const& qr = objmgr.mGOQuestInvolvedRelations;
QuestRelations const& qr = sObjectMgr.mGOQuestInvolvedRelations;
for(QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr)
{
if(itr->second==quest_id)
@ -682,7 +682,7 @@ Unit* GameObject::GetOwner() const
void GameObject::SaveRespawnTime()
{
if(m_respawnTime > time(NULL) && m_spawnedByDefault)
objmgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),m_respawnTime);
sObjectMgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),m_respawnTime);
}
bool GameObject::isVisibleForInState(Player const* u, WorldObject const* viewPoint, bool inVisibleList) const
@ -725,13 +725,13 @@ void GameObject::Respawn()
if(m_spawnedByDefault && m_respawnTime > 0)
{
m_respawnTime = time(NULL);
objmgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),0);
sObjectMgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),0);
}
}
bool GameObject::ActivateToQuest( Player *pTarget)const
{
if(!objmgr.IsGameObjectForQuests(GetEntry()))
if(!sObjectMgr.IsGameObjectForQuests(GetEntry()))
return false;
switch(GetGoType())
@ -1012,9 +1012,9 @@ void GameObject::Use(Unit* user)
uint32 zone, subzone;
GetZoneAndAreaId(zone,subzone);
int32 zone_skill = objmgr.GetFishingBaseSkillLevel( subzone );
int32 zone_skill = sObjectMgr.GetFishingBaseSkillLevel( subzone );
if(!zone_skill)
zone_skill = objmgr.GetFishingBaseSkillLevel( zone );
zone_skill = sObjectMgr.GetFishingBaseSkillLevel( zone );
//provide error, no fishable zone or area should be 0
if(!zone_skill)
@ -1293,7 +1293,7 @@ const char* GameObject::GetNameForLocaleIdx(int32 loc_idx) const
{
if (loc_idx >= 0)
{
GameObjectLocale const *cl = objmgr.GetGameObjectLocale(GetEntry());
GameObjectLocale const *cl = sObjectMgr.GetGameObjectLocale(GetEntry());
if (cl)
{
if (cl->Name.size() > loc_idx && !cl->Name[loc_idx].empty())