[8789] Rename several singleton macros to use more consistent names.

* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
This commit is contained in:
XTZGZoReX 2009-11-08 12:11:18 +01:00
parent 539072fcbd
commit 0734adb746
84 changed files with 1113 additions and 1113 deletions

View file

@ -51,7 +51,7 @@ static void CorpsesEraseCallBack(QueryResult *result, bool bones)
/// Resurrectable - convert corpses to bones
if(!bones)
{
if(!objaccessor.ConvertCorpseForPlayer(player_guid))
if(!sObjectAccessor.ConvertCorpseForPlayer(player_guid))
{
sLog.outDebug("Corpse %u not found in world or bones creating forbidden. Delete from DB.",guidlow);
CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow);
@ -60,7 +60,7 @@ static void CorpsesEraseCallBack(QueryResult *result, bool bones)
else
///- or delete bones
{
mapmgr.RemoveBonesFromMap(mapid, guid, positionX, positionY);
sMapMgr.RemoveBonesFromMap(mapid, guid, positionX, positionY);
///- remove bones from the database
CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow);